Author Topic: Elimination: A New FPS  (Read 88936 times)

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Offline Hot_Dog

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Elimination: A New FPS
« on: August 27, 2011, 01:25:33 am »
Before I talk about "Elimination," I should probably answer a question that will be on everyone's mind: "Hot_Dog, why are you starting yet another big project when you canceled S.A.D. and haven't finished Correlation?"

Spoiler For Spoiler:
Because I'm modifying another game, not creating an entirely new one.  Modifying a game requires relatively less ASM programming and relies mostly on creating data.  While ASM proves tedious, I find creating data to be both easy and fun.

Anyways, Elimination is a modification of the FPS Gemini.  (http://www.ticalc.org/archives/files/fileinfo/247/24742.html)  It will, of course, be bigger and better than the original game, and you can look at the spoiler for features new from Gemini.

Spoiler For Spoiler:

Fullscreen!
A background sky with 360 degree rotation
Almost flickerless grayscale walls  (Don't believe what you see in the screenshots  ;D)
Requires less than 9 KB RAM!  (Sorry, it does require the extra RAM page found on 15 Mhz calculators)
A map that reveals itself as you explore the level
Many, many different worlds (terrains, walls, enemies, etc.)
Cutscenes!

Coming Shortly: A better object system so that you can see objects and enemies that are far, far away

Features yet to add (NOT hard):

Better map revealing
Secrets revealed by means other than pushing blocks
Status Messages
HUD toggling (On/Off)
Changing the plasma gun to be a small-damage, area-of-effect weapon



The game will be available for 15 Mhz calculators, as well as Nspires with 84+ keypads.

Offline DJ Omnimaga

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Re: Elimination: A New FPS
« Reply #1 on: August 27, 2011, 01:32:38 am »
Wow I didn't realize you were actually modifying it, I was sure it was an actual full screen version of the game. That looks cool Hot Dog. Are there a lot of levels needed to be done so far or are they mostly done?

I especially like the background support. It will make it even more awesome since you can now have indoor/outdoor scenes and stuff.

By the way will the grayscale be checkered patterns like F-Zero?

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Re: Elimination: A New FPS
« Reply #2 on: August 27, 2011, 01:54:46 am »
Looks pretty cool indeed :)

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Re: Elimination: A New FPS
« Reply #3 on: August 27, 2011, 02:16:46 am »
I can't wait to see more about this!
It looks great!
/e

Offline Kjelddy

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Re: Elimination: A New FPS
« Reply #4 on: August 27, 2011, 06:46:42 am »
looks nice although I haven't got a calc that can run this
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Offline mrmprog

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Re: Elimination: A New FPS
« Reply #5 on: August 27, 2011, 10:24:30 am »
* mrmprog wants!
Unfortunately, my calc does not have the missing ram pages.

Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #6 on: August 27, 2011, 11:24:46 am »
Quote
Are there a lot of levels needed to be done so far or are they mostly done?

I've barely started the levels.  But the nice thing is I can simply use the level editor.  The hard part is keeping the levels from being too easy or too hard.

Quote
By the way will the grayscale be checkered patterns like F-Zero?

It will be like what you did with Reuben Quest, where gray is used as a third color as opposed to checkered patterns.  (The brick wall here is the exception)  For example, I have a stone wall where the rocks are painted gray.

Quote
Unfortunately, my calc does not have the missing ram pages.

Oh, a Ti-83+ BE?
« Last Edit: August 27, 2011, 11:25:34 am by Hot_Dog »

Offline Darl181

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Re: Elimination: A New FPS
« Reply #7 on: August 27, 2011, 11:54:44 am »
Win. O.O
Looks like it'll run at a decent speed with enemies and such, too :D
What used to annoy me about gemini was that there was never enough ram to run it; even with everything archived the VAT or something got in the way x.x  Glad to hear it's been fixed ;D

So..is this using crabcake or something? You said it was mostly data but there must be some code here and there..
« Last Edit: August 27, 2011, 11:55:02 am by Darl181 »
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #8 on: August 27, 2011, 12:20:46 pm »
So..is this using crabcake or something? You said it was mostly data but there must be some code here and there..

It's an application that copies data and the main program to RAM.

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Re: Elimination: A New FPS
« Reply #9 on: August 27, 2011, 01:16:28 pm »
O.O but I dont have the extra ram on my ti-84PSE oh well :(
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Re: Elimination: A New FPS
« Reply #10 on: August 27, 2011, 01:35:23 pm »
Oh, it's an app.  k :)

Also, I'll point out this:
Quote
Sorry, it does require the extra RAM page found on 15 Mhz calculators
So this means there's an extra ram page in all 15mHz calcs (as in this is separate from the ram pages taken out in 07)?
« Last Edit: August 27, 2011, 05:22:00 pm by Darl181 »
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Offline annoyingcalc

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Re: Elimination: A New FPS
« Reply #11 on: August 27, 2011, 02:41:56 pm »
wait does this need 48kb or 128kb ram?
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #12 on: August 27, 2011, 04:59:45 pm »
All 15 Mhz calculators have at least one extra ram page, 16 KB.  Elimination requires just that one.  (Out of 48 KB of RAM, Elimination needs 24 KB)

Offline annoyingcalc

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Re: Elimination: A New FPS
« Reply #13 on: August 27, 2011, 05:01:25 pm »
Oh good for a while I thought, I would not be able to run this, and it looks awesome
 and gemini source was released? Ill have to download it
« Last Edit: August 27, 2011, 05:01:53 pm by annoyingorange »
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Offline runeazn

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Re: Elimination: A New FPS
« Reply #14 on: August 27, 2011, 05:24:35 pm »
im looking forward to this