Author Topic: Elimination: A New FPS  (Read 91798 times)

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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #120 on: September 21, 2011, 09:14:07 pm »
It's kind of hard to tell they're enemies tho, at first I thought they were some sort of pickup or something :P
Pretty cool nevertheless :) 

Yeah, that's a problem; it's hard to tell because they're at a distance.  It was for that reason that I incorporated "fireballs," so that if you can't see an enemy, you can at least see a projectile and know that the object is an enemy (you can also tell where the enemy is)

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Can you switch it both ways, or only one?

At least for right now, there will only be one-way switches.  If I find a setting where a two-way switch is needed, it won't be hard to add, but at the moment I can't find a need for two-way switches.

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I love how the pistol looks Great job on that, man.

Lol thanks, although do you mean the sprite or the method it uses to fire?  Credit for the sprite goes to the person who wrote Gemini.  I didn't find a need to create my own pistol 8)

Offline Freyaday

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Re: Elimination: A New FPS
« Reply #121 on: September 21, 2011, 09:55:55 pm »
The sprite. I can see why you didn't feel the need to make your own.
« Last Edit: September 21, 2011, 09:56:33 pm by Freyaday »
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Re: Elimination: A New FPS
« Reply #122 on: September 21, 2011, 10:12:03 pm »
I like how this is shaping up.  Keep up the great work. :D

"GOODNESS, sounds like there's a whole mess of enemies on the other side of this door!
There's going to be sound?    *.*

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Re: Elimination: A New FPS
« Reply #123 on: September 21, 2011, 10:38:42 pm »
"GOODNESS, sounds like there's a whole mess of enemies on the other side of this door!
There's going to be sound?    *.*
I seems like it'll be dialog..
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #124 on: September 21, 2011, 11:18:59 pm »
I like how this is shaping up.  Keep up the great work. :D

"GOODNESS, sounds like there's a whole mess of enemies on the other side of this door!
There's going to be sound?    *.*

Sorry, no sound :(

So, currently the handgun will be useful for single enemies for efficiency, but the chaingun is for going all-out on a room full of nazis bug-eyed zombies. :P

Not quite, because the chaingun doesn't do splash damage in this game.  (Splash damage is done by the shotgun, the rocket launcher, and of course the Annihilator and the cheat-coded catgirl launcher)  The chaingun is for going against enemies with high hit-points.  In every world there will be two enemies where the handgun is better and two enemies where the chaingun is better.  Also, bosses should be fought with the chaingun over the handun.

Offline Freyaday

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Re: Elimination: A New FPS
« Reply #125 on: September 23, 2011, 11:02:10 am »
I thought bosses were supposed to be fought with the catgirl launcher?
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #126 on: September 23, 2011, 03:30:09 pm »
I thought bosses were supposed to be fought with the catgirl launcher?

Lol, of course!  But until you know the cheat code, you don't have a catgirl launcher.  So you have to settle for the other weapons instead

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Re: Elimination: A New FPS
« Reply #127 on: September 23, 2011, 05:55:52 pm »
I thought bosses were supposed to be fought with the catgirl launcher?

Lol, of course!  But until you know the cheat code, you don't have a catgirl launcher.  So you have to settle for the other weapons instead
Ah ok.
Also, I offer up my services as a beta tester.
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Re: Elimination: A New FPS
« Reply #128 on: September 23, 2011, 07:05:32 pm »
Me too!
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Re: Elimination: A New FPS
« Reply #129 on: September 23, 2011, 07:19:48 pm »
Or you could release it like minecraft and call the beta version .10! :P

Offline Yeong

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Re: Elimination: A New FPS
« Reply #130 on: September 23, 2011, 07:37:45 pm »
Or you could release it like minecraft and call the beta version .10! :P
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Offline annoyingcalc

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Re: Elimination: A New FPS
« Reply #131 on: September 23, 2011, 08:24:53 pm »
Yes I would like to be a beta tester!
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #132 on: September 23, 2011, 08:57:54 pm »
Also, I offer up my services as a beta tester.

Me too!

Yes I would like to be a beta tester!

All three of you are welcome to test!  However, it wouldn't really be beta-testing or beta versions.  Most of the work in this project is designing levels, so if you would like to test, I was thinking that I give 5 levels at a time for you guys (and ben_g) to test.  This would be to see if levels are too easy or too hard, as well as making sure the levels progress in difficulty.

I also plan on a 20-level demo.

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Re: Elimination: A New FPS
« Reply #133 on: September 23, 2011, 08:59:22 pm »
20 levels? How big are they going to be?

Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #134 on: September 23, 2011, 09:01:54 pm »
20 levels? How big are they going to be?

At least for now, each level takes about five minutes to complete.