Author Topic: Elimination: A New FPS  (Read 89901 times)

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Offline Builderboy

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Re: Elimination: A New FPS
« Reply #15 on: August 27, 2011, 05:25:11 pm »
Nice to see a fullscreen FPS game in development, even if it is based on an earlier engine it seems you are pimping it our enough to call it a whole new engine!  Can't wait for moar screenies showcasing the new features :)

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Re: Elimination: A New FPS
« Reply #16 on: August 27, 2011, 05:42:51 pm »
All 15 Mhz calculators have at least one extra ram page, 16 KB.  Elimination requires just that one.  (Out of 48 KB of RAM, Elimination needs 24 KB)

All 15 Mhz calcs? really? because I would love that. TI-Boy doesn't work on my TI-84+BE, if that means anything concerning extra ram pages...
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Re: Elimination: A New FPS
« Reply #17 on: August 27, 2011, 05:44:06 pm »
All 15 Mhz calculators have at least one extra ram page, 16 KB.  Elimination requires just that one.  (Out of 48 KB of RAM, Elimination needs 24 KB)

All 15 Mhz calcs? really? because I would love that. TI-Boy doesn't work on my TI-84+BE, if that means anything concerning extra ram pages...
What? ti-boy has always worked for the ti-84PBE
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Re: Elimination: A New FPS
« Reply #18 on: August 27, 2011, 05:52:21 pm »
Not the new ones with low RAM, and the old ti-boy.

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Re: Elimination: A New FPS
« Reply #19 on: August 27, 2011, 05:53:33 pm »
ti-84 P B E (Not silver) were always supported I thought
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Re: Elimination: A New FPS
« Reply #20 on: August 27, 2011, 05:54:06 pm »
Nope. There are those with low ram pages.

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Re: Elimination: A New FPS
« Reply #21 on: August 27, 2011, 07:18:25 pm »
It looks like you need to optimize your code to do grayscale, but it should be doable. There is a grayscale maze game for the 83+ line of calcs. I think it's called maze3D.

But anyway: nice to see a new first person shooter. I like gemini, but when you have many programs, the VAT is to large to run it. Goot to see that's fixed.
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Offline annoyingcalc

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Re: Elimination: A New FPS
« Reply #22 on: August 27, 2011, 08:06:34 pm »
It looks like you need to optimize your code to do grayscale, but it should be doable. There is a grayscale maze game for the 83+ line of calcs. I think it's called maze3D.

But anyway: nice to see a new first person shooter. I like gemini, but when you have many programs, the VAT is to large to run it. Goot to see that's fixed.

maze3d II is it but yes good to see more 3D games coming out

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« Last Edit: August 27, 2011, 08:06:57 pm by annoyingorange »
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #23 on: August 27, 2011, 08:32:55 pm »
It looks like you need to optimize your code to do grayscale, but it should be doable.

Like I said, don't trust the screenshot.  Wabbitemu is not good at emulating grayscale.

Another feature I forgot to mention: A well-developed story.  I don't think it's required for a FPS to have a quick plot.
« Last Edit: August 27, 2011, 08:33:15 pm by Hot_Dog »

Offline Darl181

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Re: Elimination: A New FPS
« Reply #24 on: August 27, 2011, 09:55:21 pm »
Could you post a screenie that shows the actual engine a bit more?  In the first post you see it for like 2 seconds before talking starts..
« Last Edit: September 09, 2011, 07:39:14 pm by Darl181 »
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #25 on: August 27, 2011, 10:38:55 pm »
Yeah, I probably should.  Just remember, Wabbitemu doesn't do well at grayscale.

Also, the game has weapons, but I turned them off temporarily to work with other stuff without being distracted.

Offline willrandship

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Re: Elimination: A New FPS
« Reply #26 on: August 27, 2011, 10:50:20 pm »
Sounds Cool! Can't wait to see more!

Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #27 on: August 29, 2011, 10:38:16 am »
I corrected a rather serious bug, and that took care of the "better object system."  That said, it's a huge possibility that I'll be able to have an entire level ready to screenshot by the end of this week.
« Last Edit: August 29, 2011, 10:38:43 am by Hot_Dog »

Offline Freyaday

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Re: Elimination: A New FPS
« Reply #28 on: August 29, 2011, 10:53:41 am »
Wait, did you just walk through trees?
At any rate, this looks to be epic. Can't wait.
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #29 on: August 29, 2011, 11:00:43 am »
Wait, did you just walk through trees?

Lol, maybe some collision detection couldn't hurt.  Question, though, could one walk through objects in Wolfenstein 3D?  If so, I don't see any reason to make this any different :)