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How are the levels going to be stored? As an array with the map and then a list containing enemies and pickups?
How fast is decompression?
Hm, watching the screenshot, the aiming reticle or whatever it's called is kind of hard to see. Would it be possible to make one that sticks out more? Maybe an xoring scope or something...
It's really hard to see stuff in that... The first screenie looked better.
1 question will this throw an err mem when I run it like if I dont have all memory free like in gemini?