Author Topic: Elimination: A New FPS  (Read 88959 times)

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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #180 on: October 23, 2011, 02:44:07 pm »
As a suggestion, could the rocket launcher be somehow "flattened" a bit more? IMHO it seems like it's pointing upwards in that screenshot.

Hmmm...I agree with you there.  But I honestly can't think of what to do to change it--my 3d pixel-art skills are not the best.
« Last Edit: October 23, 2011, 02:44:23 pm by Hot_Dog »

Offline annoyingcalc

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Re: Elimination: A New FPS
« Reply #181 on: October 30, 2011, 06:05:04 pm »
how is this going?
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #182 on: October 30, 2011, 09:17:01 pm »
how is this going?

Actually, this would probably be a good time for a progress update.  I just fixed the bug where enemies were disappering into walls, a problem that existed in the original Gemini.  At least I think I fixed it.  Also, I fixed a bug where health bars were popping up even without an enemy on-screen.

Now to continue work on saving games :)

Offline DJ Omnimaga

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Re: Elimination: A New FPS
« Reply #183 on: November 07, 2011, 05:50:02 pm »
Do you mean enemies were just vanishing or did they just showed up halfway into the wall or something? Also I'm glad there's new progress. :)
« Last Edit: November 07, 2011, 05:50:17 pm by DJ_O »

Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #184 on: November 07, 2011, 07:49:54 pm »
Do you mean enemies were just vanishing or did they just showed up halfway into the wall or something? Also I'm glad there's new progress. :)

Enemies showed up halfway into the wall :)

Not much new progress, but I haven't been lazy.  I'm having to create a new format for saved games, so it will take a little bit of time.  It will be worth it ;D

Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #185 on: November 07, 2011, 09:50:08 pm »
As you can imagine, working on the game has gotten me more and more comfortable with the Gemini engine, so here's some new features I might be adding.  They are low on my list of priorities (meaning if they will keep me from finishing the game, I won't add them), so please don't bug me about them  ;D

1. Collisions with objects such as trees and robots.  If you bump into an object head on, you come to a complete stop.  If you bump into an object at an angle, you "slide" across it until you can move past it.
2. Objects will make great places to hide from enemy fire, but will also block your line of fire.  I'm 99% sure I will be adding this one.
3. Rockets will have actual moving ammunition rather than simple firing animations
4. Multiplayer.  If I add this one, link play will take top priority over AI.

Offline Freyaday

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Re: Elimination: A New FPS
« Reply #186 on: November 07, 2011, 11:53:52 pm »
Mmmm, multiplayer...
* Freyaday drools
USB?
« Last Edit: November 07, 2011, 11:54:05 pm by Freyaday »
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Offline Darl181

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Re: Elimination: A New FPS
« Reply #187 on: November 08, 2011, 12:53:33 am »
USB?
Iirc he's trying to support the 83pse's as well, also most games have the I/O anyway.
(not to mention the USB is barely documented :P)
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Re: Elimination: A New FPS
« Reply #188 on: November 08, 2011, 10:16:52 am »
multiplayer...mmm...
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #189 on: November 09, 2011, 11:12:06 pm »
Mmmm, multiplayer...
* Freyaday drools
USB?

I/O Port.  I am not touching the USB port unless my life depends on it.

Offline Freyaday

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Re: Elimination: A New FPS
« Reply #190 on: November 09, 2011, 11:15:43 pm »
Mmmm, multiplayer...
* Freyaday drools
USB?

I/O Port.  I am not touching the USB port unless my life depends on it.
Pretty please with sugar on top? Think of all the people who don't have link cables, just usb! Why, you could be the first non-basic program to support USB! Pleaaaaaaassse????
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Offline annoyingcalc

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Re: Elimination: A New FPS
« Reply #191 on: November 10, 2011, 12:05:20 am »
can you send me the beta to test soon?
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Offline Hayleia

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Re: Elimination: A New FPS
« Reply #192 on: November 10, 2011, 01:15:20 am »
Pretty please with sugar on top? Think of all the people who don't have link cables, just usb! Why, you could be the first non-basic program to support USB! Pleaaaaaaassse????
Think of all people that don't even have the USB port on their calcs and that don't have the choice, except maybe buy a new calculator, that is surely more expensive than buying a cable. Also, it is Hot Dog's game, and at the end, he will always be deciding what he will do.
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #193 on: November 10, 2011, 11:16:40 am »
Mmmm, multiplayer...
* Freyaday drools
USB?

I/O Port.  I am not touching the USB port unless my life depends on it.
Pretty please with sugar on top? Think of all the people who don't have link cables, just usb! Why, you could be the first non-basic program to support USB! Pleaaaaaaassse????

I understand your feelings, but it takes a lot of work to make a game for both link and USB.  In the end, all calculators (including Nspires with 84+ keypads) have link ports, and a link cable isn't expensive.

Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #194 on: November 13, 2011, 09:20:25 pm »
Progress: Games now save successfully.  Before I write code for loading games, I'm now working on freeing up RAM so that the calculator can save a "backup" copy of games.  Basically, if RAM gets cleared, the games will stay safe in the extra RAM page.
« Last Edit: November 13, 2011, 09:20:52 pm by Hot_Dog »