Author Topic: Elimination: A New FPS  (Read 88943 times)

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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #45 on: September 03, 2011, 01:10:30 pm »
Yes, but it only extracts a .gif file?

It's only supposed to be a .gif file, a recording of the entire level.  The game WILL crash your calculator in its current state, so I didn't release the game itself.

Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #46 on: September 03, 2011, 01:47:14 pm »
I'm double posting for good reason.  Anyways, I'm sorry, the downloaded screenshot did not show all of the first level.  I think Wabbitemu cut off the recording.

To compensate, I have provided the unstable file for you to play the first level.  BACKUP EVERYTHING BEFORE YOU PLAY.  I highly recommend Wabbitemu for playing this unstable version, so I will not be at fault if something happens to your calculator.

Instructions:

1. Reset your RAM.  This is a must.
2. Select Eliminat from the application menu.
3. Even if nothing appears, press 2nd.
4. You should see a calibration screen to calibrate your grayscale.  Try to get rid of the scan line.  Press up/down for major adjustments, and left-right for minor tweaking.
5. Press GRAPH
6. You can now play the level.  Press 2nd to fire, Alpha to stride left and X/T/Theta/N to stride right.  Press DEL to open doors.
7. Once you complete the level your game will probably crash.  Be prepared.
« Last Edit: September 03, 2011, 01:57:14 pm by Hot_Dog »

Offline annoyingcalc

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Re: Elimination: The awesome game
« Reply #47 on: September 03, 2011, 01:55:12 pm »
AWESOME
« Last Edit: September 03, 2011, 01:56:18 pm by annoyingorange »
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Offline Builderboy

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Re: Elimination: A New FPS
« Reply #48 on: September 03, 2011, 02:00:44 pm »
I'm testing it on wabbit, is they way you achieve grey by alternating the grey sections between totally white and totally black?  Thats what it looks like its doing on wabbit.  I turned down the shades to 2 shades of grey, and slowed the game down, and it doesn't look like the traditional checkerboard, but its flashing instead?

Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #49 on: September 03, 2011, 02:10:47 pm »
I'm testing it on wabbit, is they way you achieve grey by alternating the grey sections between totally white and totally black?  Thats what it looks like its doing on wabbit.  I turned down the shades to 2 shades of grey, and slowed the game down, and it doesn't look like the traditional checkerboard, but its flashing instead?

Yes, it's not the traditional checkerboard.  I tried using the traditional checkerboard, but this caused some unwanted texturizing on the doors and fans whenever I moved around--mostly as a result of converting the game to full screen.  I experimented for a couple of days, and it seems that the only solution was flashing.  Even then, you won't see flicker on actual hardware unless you try to.

Offline annoyingcalc

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Re: Elimination: A New FPS
« Reply #50 on: September 03, 2011, 02:12:20 pm »
I only get the gemini screen then it crashes
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Offline Builderboy

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Re: Elimination: A New FPS
« Reply #51 on: September 03, 2011, 02:13:49 pm »
Ah, well if it looks good on calc, it's all good ^^ I was just worried that flashing was going to cause a more intense of a flicker, but I guess it works out :)

Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #52 on: September 03, 2011, 02:15:54 pm »
I only get the gemini screen then it crashes

Try downloading the file again.  I accidentally uploaded the wrong file when I first made the post.

Offline annoyingcalc

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Re: Elimination: A New FPS
« Reply #53 on: September 03, 2011, 02:17:02 pm »
I only get the gemini screen then it crashes

Try downloading the file again.  I accidentally uploaded the wrong file when I first made the post.
THanks Hot Dog
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #54 on: September 03, 2011, 02:34:07 pm »
Ah, well if it looks good on calc, it's all good ^^ I was just worried that flashing was going to cause a more intense of a flicker, but I guess it works out :)

It actually does flicker a little bit on big objects such as doors.  But the checkerboard pattern does as well, even if less.  Unfortunately, there's not much I can do about it, but I personally found the texture problems generated from checkerboards to be even more annoying.
« Last Edit: September 03, 2011, 02:34:24 pm by Hot_Dog »

Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #55 on: September 05, 2011, 05:03:00 pm »
More progress!  First, I fixed the screen bleeding problem.

But let's not let that take away from the new features :D  The first screenshot shows that the game has status messages, letting you know exactly what you picked up.

The second screenshot shows "The Annihilator," my replacement for Gemini's plasma rifle.  The Annihilator is a low-damage, high area of effect weapon with a fast fire rate.  It is best saved for groups of 3 or more enemies because it damages yourself in the process.  This leaves the chaingun a valuable alternative if you want a high rate of fire weapon.

Next on my list is fixing startup and exiting bugs.
« Last Edit: September 05, 2011, 05:04:58 pm by Hot_Dog »

Offline Freyaday

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Re: Elimination: A New FPS
« Reply #56 on: September 05, 2011, 07:14:32 pm »
Nice. Looking good. :)
In other news, Frey continues kicking unprecedented levels of ass.
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Offline fb39ca4

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Re: Elimination: A New FPS
« Reply #57 on: September 05, 2011, 07:34:28 pm »
I like it, except for the sky background, it just doesn't look "distant."

Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #58 on: September 05, 2011, 08:16:48 pm »
I like it, except for the sky background, it just doesn't look "distant."

Fair enough!  Some skies on other worlds will probably look more distant.
« Last Edit: September 05, 2011, 08:17:01 pm by Hot_Dog »

Offline fb39ca4

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Re: Elimination: A New FPS
« Reply #59 on: September 05, 2011, 10:44:35 pm »
Is this supposed to be the jail level?