Author Topic: Elimination: A New FPS  (Read 91822 times)

0 Members and 1 Guest are viewing this topic.

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Elimination: A New FPS
« Reply #75 on: September 10, 2011, 04:47:53 pm »
If you do cheat codes, make it something like, you press three buttons at the some time while shooting and running forward, and it takes you to a screen where you input a long string of characters, and then you have five seconds to hit ten keys, in order, or something really complicated. Those kind are always more rewarding :)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #76 on: September 10, 2011, 05:16:04 pm »
If you do cheat codes, make it something like, you press three buttons at the some time while shooting and running forward, and it takes you to a screen where you input a long string of characters, and then you have five seconds to hit ten keys, in order, or something really complicated. Those kind are always more rewarding :)

If it's really complicated for them, it's really complicated for me :D  I'm doing what I can to keep ASM coding to a minimum.

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Elimination: A New FPS
« Reply #77 on: September 10, 2011, 07:42:04 pm »
right, right, just a thought :)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #78 on: September 10, 2011, 10:23:02 pm »
right, right, just a thought :)

And I certainly hope you won't stop providing suggestions :) 

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Elimination: A New FPS
« Reply #79 on: September 11, 2011, 12:31:08 am »
Will there be rockets?
Can there be catgirls?
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #80 on: September 11, 2011, 12:53:12 am »
Will there be rockets?
Can there be catgirls?

Lol, I have no idea where the catgirls came in

I'm not planning on rockets--though I considered them for a while.  The reason there won't be a rocket launcher is I'm trying to give each weapon a unique purpose, with its strengths and weaknesses.  (Even the handgun is necessary from time to time)  All weapons in the game have long range, so the only characteristics for a rocket launcher that would be left would be area of affect, massive damage and self-damage.  The shotgun has massive damage, and the annihilator has area of affect and self damage.

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Elimination: A New FPS
« Reply #81 on: September 11, 2011, 01:00:02 am »
Catgirl launcher!
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline Camdenmil

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 121
  • Rating: +4/-0
    • View Profile
Re: Elimination: A New FPS
« Reply #82 on: September 11, 2011, 02:48:32 pm »
If you do cheat codes, make it something like, you press three buttons at the some time while shooting and running forward, and it takes you to a screen where you input a long string of characters, and then you have five seconds to hit ten keys, in order, or something really complicated. Those kind are always more rewarding :)

If it's really complicated for them, it's really complicated for me :D  I'm doing what I can to keep ASM coding to a minimum.
Just don't make a cheat one key, that's too easy ::)
It is bad luck to be superstitious.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #83 on: September 11, 2011, 02:56:30 pm »
If you do cheat codes, make it something like, you press three buttons at the some time while shooting and running forward, and it takes you to a screen where you input a long string of characters, and then you have five seconds to hit ten keys, in order, or something really complicated. Those kind are always more rewarding :)

If it's really complicated for them, it's really complicated for me :D  I'm doing what I can to keep ASM coding to a minimum.
Just don't make a cheat one key, that's too easy ::)

If I have cheats, I'll probably do an input system, like entering a string. 

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #84 on: September 11, 2011, 07:16:53 pm »
(Trumpet Fanfare)

I'm pretty much at the point in the game where all I need to do is design the many textures, levels and cutscenes needed to make Elimination a FPS that everyone will want to play.  So from this point, screenshots will consist of random recordings of random levels to show that the game is progressing.  I'm working on the third level, so I think I'll plan on posting a screenshot of some of the gameplay.

Since I've felt guilty of people helping me only to have a project canceled, I've made sure that I will be able to finish this game without any help.  HOWEVER, if you're "bored" and want something to work on, you're welcome to help me with designing levels or textures, or to test levels to see if they're too easy or too hard.  I will credit you, of course, and I'll give you the tools and instructions you need.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Elimination: A New FPS
« Reply #85 on: September 11, 2011, 07:21:52 pm »
Yay :D For such a 'small project' this is going to be so awesome ^^

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Elimination: A New FPS
« Reply #86 on: September 11, 2011, 07:24:09 pm »
The originial Gemini didn't work on my calc, some memory problem, and does that mean that Elimination won't work either?
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #87 on: September 11, 2011, 07:29:53 pm »
The originial Gemini didn't work on my calc, some memory problem, and does that mean that Elimination won't work either?

Can you elaborate?  For instance, the calculator you were using?

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Elimination: A New FPS
« Reply #88 on: September 11, 2011, 08:04:26 pm »
I'm serious about the catgirl launcher.
My Idea:
Single Use Weapon. Basically, you use it, and then you have to find another one because it only comes with one shot and there's no ammo for it lying around. Oh, and the catgirl bamfs outta there once she's done.
It could be a cheat code!
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #89 on: September 11, 2011, 08:13:30 pm »
I'm serious about the catgirl launcher.
My Idea:
Single Use Weapon. Basically, you use it, and then you have to find another one because it only comes with one shot and there's no ammo for it lying around. Oh, and the catgirl bamfs outta there once she's done.
It could be a cheat code!

You know, that would be awesome!  No promises, though, mostly because of having to ASM-code it 0_0