Author Topic: Elimination: A New FPS  (Read 88953 times)

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Offline Freyaday

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Re: Elimination: A New FPS
« Reply #90 on: September 11, 2011, 08:15:35 pm »
I'm serious about the catgirl launcher.
My Idea:
Single Use Weapon. Basically, you use it, and then you have to find another one because it only comes with one shot and there's no ammo for it lying around. Oh, and the catgirl bamfs outta there once she's done.
It could be a cheat code!

You know, that would be awesome!  No promises, though, mostly because of having to ASM-code it 0_0
* Freyaday crosses his fingers and tail in support
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Offline LincolnB

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Re: Elimination: A New FPS
« Reply #91 on: September 11, 2011, 09:04:53 pm »
The originial Gemini didn't work on my calc, some memory problem, and does that mean that Elimination won't work either?

Can you elaborate?  For instance, the calculator you were using?

I have a TI-84 Plus BE, and TI-Boy also don't work on my calc, does that mean anything?
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Offline calc84maniac

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Re: Elimination: A New FPS
« Reply #92 on: September 11, 2011, 09:34:02 pm »
The originial Gemini didn't work on my calc, some memory problem, and does that mean that Elimination won't work either?

Can you elaborate?  For instance, the calculator you were using?

I have a TI-84 Plus BE, and TI-Boy also don't work on my calc, does that mean anything?
Which version of TI-Boy? Have you tried the newest beta from this topic?

Edit: And I just now saw this topic, nice work so far Hot Dog! I'm surprised that the checkerboard grayscale flickers more than full blinking though. Would it be possible for you to make a screenshot of that effect?
« Last Edit: September 11, 2011, 09:37:34 pm by calc84maniac »
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #93 on: September 11, 2011, 09:38:03 pm »
The originial Gemini didn't work on my calc, some memory problem, and does that mean that Elimination won't work either?

Can you elaborate?  For instance, the calculator you were using?

I have a TI-84 Plus BE, and TI-Boy also don't work on my calc, does that mean anything?

That doesn't ring any bells.  I know that Gemini doesn't work on the Nspire (and I'm fixing that for Elimination), but I don't know what would cause the game not to work on your calculator.

Offline Darl181

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Re: Elimination: A New FPS
« Reply #94 on: September 11, 2011, 09:40:11 pm »
I'm guessing here, but..
The reason Gemini seems to have problems is prolly b/c there's a lot of stuff on-calc, thus swelling the VAT and not allowing enough room for Gemini to start.  "ERR:MEMORY" = "Not enough RAM"  I ran into the same problem :P
That issue is fixed in Elimination, it seems.

Also what about TI-Boy doesn't work?  Works fine on my 84be...
« Last Edit: September 11, 2011, 09:48:06 pm by Darl181 »
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Offline LincolnB

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Re: Elimination: A New FPS
« Reply #95 on: September 11, 2011, 09:40:17 pm »
The originial Gemini didn't work on my calc, some memory problem, and does that mean that Elimination won't work either?

Can you elaborate?  For instance, the calculator you were using?

I have a TI-84 Plus BE, and TI-Boy also don't work on my calc, does that mean anything?
Which version of TI-Boy? Have you tried the newest beta from this topic?

Not yet, but I will soon.
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Offline willrandship

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Re: Elimination: A New FPS
« Reply #96 on: September 11, 2011, 10:42:40 pm »
If it's a RAM page issue, the new TI-Boy should work. If it doesn't, then maybe Gemini wanted you to archive your other progs before running it.

Lol, methinks catgirl launcher is a fun idea, but programming a new ai for it all? Not sure if it'd be worth it. Maybe if it was something that did a freeze-frame and a catgirl animation would be simpler to program.

Offline LincolnB

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Re: Elimination: A New FPS
« Reply #97 on: September 11, 2011, 10:48:46 pm »
Please, keep it G-Rated, k? (Or at max, PG) I hope there's nothing naughty or obscene because of this catgirl thing. Good idea, tho.
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #98 on: September 11, 2011, 10:59:25 pm »
Lol, methinks catgirl launcher is a fun idea, but programming a new ai for it all? Not sure if it'd be worth it. Maybe if it was something that did a freeze-frame and a catgirl animation would be simpler to program.

Freeze-frame was actually what I had in mind.  Catgirl is low on my priorities, though--and it would be an easter egg or cheat rather than a gameplay mechanic ;)  (You'd be surprised, however, what I have in mind for secret levels)

Please, keep it G-Rated, k? (Or at max, PG) I hope there's nothing naughty or obscene because of this catgirl thing. Good idea, tho.

I have prided myself with avoiding that kind of thing, so IF there was a catgirl, it would be clean.  More funny than inappropriate.

Offline LincolnB

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Re: Elimination: A New FPS
« Reply #99 on: September 11, 2011, 11:02:07 pm »
Thank you. :)
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #100 on: September 11, 2011, 11:26:02 pm »
If it's a RAM page issue, the new TI-Boy should work. If it doesn't, then maybe Gemini wanted you to archive your other progs before running it.

Lots of people complained about Gemini requiring 23 KB of RAM, because that was a problem for everyone.  Elimination takes care of that by using one of the extra RAM pages, thus lowering the requirement to 9 KB.  Unfortunately, since the game has lots of different textures and levels that need to be decompressed, I probably can't make it less than 9 KB.

Offline Freyaday

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Re: Elimination: A New FPS
« Reply #101 on: September 12, 2011, 12:16:18 am »
9 KB is cool.
Spoiler For Slightly PG-13 Rant:
Spoiler For Make sure there is noone behind you:
Also, at what point was I advocating the appearance of naked catgirls in a game that will most likely be played in school with teachers right next to them? I may be strange, but I'm not idiotic. Besides, nuny'all know how catgirls get.
They'd prolly rape the monsters into defeat. I am not kidding. Incubi are afraid of catgirls.
That said, incubi tend to be pretty cool people. Succubi are ok too. Just don't get either of them aroused. They lose all control.
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #102 on: September 12, 2011, 03:29:04 pm »
Okay, I'm going to add the rocket launcher!  But I don't know when it will be done, because it requires planning and new code.  Rockets will one-shot enemies except bosses, but they will damage you if you're too close, and they have an area of effect only slightly bigger than the shotgun's area of effect.  There's also no gurantee that I can make rockets hit walls instead of going through them.

Spoiler For Slightly PG-13 Rant:
Spoiler For Make sure there is noone behind you:
Also, at what point was I advocating the appearance of naked catgirls in a game that will most likely be played in school with teachers right next to them? I may be strange, but I'm not idiotic. Besides, nuny'all know how catgirls get.
They'd prolly rape the monsters into defeat. I am not kidding. Incubi are afraid of catgirls.
That said, incubi tend to be pretty cool people. Succubi are ok too. Just don't get either of them aroused. They lose all control.

Don't worry, nobody said that you were suggesting that kind of thing.  I certainly didn't think you were.


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Re: Elimination: A New FPS
« Reply #103 on: September 12, 2011, 03:37:23 pm »
HOWEVER, if you're "bored" and want something to work on, you're welcome to help me with designing levels or textures, or to test levels to see if they're too easy or too hard.  I will credit you, of course, and I'll give you the tools and instructions you need.
I'd like to test levels to see if they aren't too easy or to hard, and I could try some textures and level designing, but I can't promise they'll be good. I could also do some asm coding if you want, but only easy stuff becouse I'm still a beginner.
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #104 on: September 12, 2011, 04:17:49 pm »
HOWEVER, if you're "bored" and want something to work on, you're welcome to help me with designing levels or textures, or to test levels to see if they're too easy or too hard.  I will credit you, of course, and I'll give you the tools and instructions you need.
I'd like to test levels to see if they aren't too easy or to hard, and I could try some textures and level designing, but I can't promise they'll be good. I could also do some asm coding if you want, but only easy stuff becouse I'm still a beginner.

I'm good on the asm coding, but I'll give you levels to test!  Also, when I'm done moving this to "Our Projects," I'll give you the level designer with instructions.  Just to let you know, I use Wolfenstein 3d as an inspiration for levels, so that might help you and give you some ideas.
« Last Edit: September 12, 2011, 04:18:04 pm by Hot_Dog »