This is a list of features I need to add/test before I release a new screenshot for Elimination. After every screenshot of Elimination, I will update this list with new tasks I need to complete, and I will strike out tasks that I have finished. It will be a great way for you to see what I'm currently working on, as well as what I have completed. What you see most people put in their signature, I will put here, because I am terrible about updating my signature.
Although this topic is locked and will rarely show up in "new posts," I will never forget to update it, so be sure to check from day to day if you're curious about my progress with Elimination.
To do before next play-through screenshot:
* Create Level 18
* Implement Batteries
* Improve Enemy Pathing
--Keep an enemy from moving off screen by itself
--Keep an enemy from getting too close so that it won't disappear behind the player
--Slow down some enemies
--Keep enemies from disappearing into walls once and for all
* Implement "Case of Cylinders" powerup
* Implement Hard Difficulty
* Add collision to objects and enemies
Next Multiplayer Steps:
* Create Test Map
* Create Multiplayer Menu System