Author Topic: Elimination: A New FPS  (Read 91572 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Elimination: A New FPS
« Reply #60 on: September 05, 2011, 10:55:11 pm »
THis looks nice Hot Dog. Too bad checkered patterns didn't help the flicker. Hopefully it won't be too much an issue on most calcs.

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: Elimination: A New FPS
« Reply #61 on: September 05, 2011, 11:03:33 pm »
I thought it was meant to be flickery grayscale? It should look fine on my Nspire though, with its horrible screen response time :P

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Elimination: A New FPS
« Reply #62 on: September 05, 2011, 11:05:39 pm »
I don't think it was, but if it doesn't flicker too bad on calc it should be fine. After all, F-Zero 68K flickers on my TI-89 Titanium and most Ndless games did on my TI-Nspire Clickpad and I get used to it after a while.

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: Elimination: A New FPS
« Reply #63 on: September 05, 2011, 11:08:42 pm »
I think hot_dog got rid of the checkerboard pattern because it produces artifacts when turning. That even happened to me with nZombie, on a real Nspire, you can see the checkered pattern on the walls when turning, even though it has hardware grayscale.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #64 on: September 05, 2011, 11:51:58 pm »
I think hot_dog got rid of the checkerboard pattern because it produces artifacts when turning. That even happened to me with nZombie, on a real Nspire, you can see the checkered pattern on the walls when turning, even though it has hardware grayscale.

Exactly.  The checkerboard does make the game more flickerless, though it doesn't eliminate flicker...and as you said, kitt3n, weird artifacts appear either while turning or while zooming in/out on a wall.  However, you'll see flickerless unless you see a large area of gray.

By the way, these are not the jail levels.  They're levels for an underground factory.  The jail comes later.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Elimination: A New FPS
« Reply #65 on: September 05, 2011, 11:57:31 pm »
Ah right, kinda like when I tried scrolling in Nemesiat xLIB (it looked awful when scrolling through the tilemap)


Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Elimination: A New FPS
« Reply #66 on: September 06, 2011, 10:27:23 am »
So this is what you been working on Hot_Dog? I have to say, the screenies look nice so far. :)

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #67 on: September 06, 2011, 10:31:32 am »
So this is what you been working on Hot_Dog? I have to say, the screenies look nice so far. :)

Thanks!  Yep, my secret project!  I kept it secret because I started oh so many projects that I never finished.  I have a confident feeling that I will finish this one because it's mostly data based, but I wanted to make sure before I announced it.  As you noticed, I haven't even put it under "Our Projects" yet

Offline mdjenkins86

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 235
  • Rating: +0/-0
    • View Profile
Re: Elimination: A New FPS
« Reply #68 on: September 06, 2011, 10:36:36 am »
Nice work!

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Elimination: A New FPS
« Reply #69 on: September 06, 2011, 03:57:59 pm »
why does it crash when I press [^] ?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #70 on: September 06, 2011, 04:02:47 pm »
why does it crash when I press [^] ?

I don't know.  I never knew that that particular key did something in the original game.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #71 on: September 09, 2011, 06:36:35 pm »
No screenshots this time, but I fixed the bugs that occur when entering or exiting the game.  I also replaced the gemini menu with an Elimination menu, as well as adding an option to turn the storyline on or off.  (Some people may prefer to avoid cutscenes and such)

Next thing I'll add is secrets, so I'll have a screenshot then :)

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Elimination: A New FPS
« Reply #72 on: September 10, 2011, 01:39:04 am »
Maybe ^ was a cheat code. Wolfenstein 83+ had log, or something, give you all the weps. I found that while trying to find the door-open button (F1)

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #73 on: September 10, 2011, 11:01:24 am »
^ actually quits to the main menu.  It crashed the game beforehand because I hadn't fixed the bug that causes game-quitting to crash. 

Anyways, I might do cheat codes, which would be a fun idea.

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Elimination: A New FPS
« Reply #74 on: September 10, 2011, 02:14:38 pm »
Nice Hot Dog
This used to contain a signature.