Author Topic: Elimination: A New FPS  (Read 90488 times)

0 Members and 1 Guest are viewing this topic.

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Elimination: A New FPS
« Reply #135 on: September 23, 2011, 09:05:23 pm »
Also, I offer up my services as a beta tester.

Me too!

Yes I would like to be a beta tester!

All three of you are welcome to test!  However, it wouldn't really be beta-testing or beta versions.  Most of the work in this project is designing levels, so if you would like to test, I was thinking that I give 5 levels at a time for you guys (and ben_g) to test.  This would be to see if levels are too easy or too hard, as well as making sure the levels progress in difficulty.

I also plan on a 20-level demo.
Thanks and Yes I like testing levels more than an entire game.
This used to contain a signature.

Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: Elimination: A New FPS
« Reply #136 on: September 23, 2011, 09:13:40 pm »
Can I design levels if I have time?
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Elimination: A New FPS
« Reply #137 on: September 23, 2011, 09:33:58 pm »
A 20-level "demo"? 0.o  How big is the final game going to be?
« Last Edit: September 23, 2011, 09:40:32 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Elimination: A New FPS
« Reply #138 on: September 23, 2011, 09:47:09 pm »
Level testing? Sounds good.
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #139 on: September 24, 2011, 01:32:46 am »
A 20-level "demo"? 0.o  How big is the final game going to be?

Well, anything can happen, but my goal is 60-100 levels.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Elimination: A New FPS
« Reply #140 on: September 24, 2011, 02:32:39 am »
So, about wolfenstein-sized levels in general? Sounds about right for the style.

Online DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Elimination: A New FPS
« Reply #141 on: September 25, 2011, 01:06:53 am »
Nice screenshots Hot Dog.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Elimination: A New FPS
« Reply #142 on: September 25, 2011, 01:10:04 am »
Before I talk about "Elimination," I should probably answer a question that will be on everyone's mind: "Hot_Dog, why are you starting yet another big project when you canceled S.A.D. and haven't finished Correlation?"
Forgiven. It looks amazing.

And whoa did I really miss eleven whole pages of new-game awesomeness? O.O




Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Elimination: A New FPS
« Reply #143 on: September 25, 2011, 12:40:29 pm »
A 20-level "demo"? 0.o  How big is the final game going to be?

Well, anything can happen, but my goal is 60-100 levels.

?!?!?!?!?!

* buttsfredkin is speechless
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Camdenmil

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 121
  • Rating: +4/-0
    • View Profile
Re: Elimination: A New FPS
« Reply #144 on: September 25, 2011, 02:28:24 pm »
A 20-level "demo"? 0.o  How big is the final game going to be?

Well, anything can happen, but my goal is 60-100 levels.
How big (bytes) is the game going to be O.O
It is bad luck to be superstitious.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: A New FPS
« Reply #145 on: September 25, 2011, 02:39:47 pm »
A 20-level "demo"? 0.o  How big is the final game going to be?

Well, anything can happen, but my goal is 60-100 levels.
How big (bytes) is the game going to be O.O

If I had to make a good approximation, I would say 10 flash pages.  I'm making good use of compression (thank you Iambian, BuckeyeDude and Runer112 for helping me with pucrunch), so it could be less.

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: Elimination: A New FPS
« Reply #146 on: September 25, 2011, 03:06:37 pm »
How are the levels going to be stored? As an array with the map and then a list containing enemies and pickups?

Offline Camdenmil

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 121
  • Rating: +4/-0
    • View Profile
Re: Elimination: A New FPS
« Reply #147 on: September 25, 2011, 08:04:18 pm »
A 20-level "demo"? 0.o  How big is the final game going to be?

Well, anything can happen, but my goal is 60-100 levels.
How big (bytes) is the game going to be O.O

If I had to make a good approximation, I would say 10 flash pages.  I'm making good use of compression (thank you Iambian, BuckeyeDude and Runer112 for helping me with pucrunch), so it could be less.
Smaller than a gameboy rom :)

How fast is decompression?
It is bad luck to be superstitious.

Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: Elimination: A New FPS
« Reply #148 on: September 25, 2011, 08:07:08 pm »
I'm really sad that I won't be able to play this. :(
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Online DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Elimination: A New FPS
« Reply #149 on: September 25, 2011, 08:13:54 pm »
If you poke z80man from time to time, maybe he'll eventually start working on his TI-84+ emu for the PRIZM (assuming that's what you got?) ;D