Author Topic: Elimination: A New FPS  (Read 89911 times)

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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #165 on: October 11, 2011, 10:55:59 pm »
I've been applying some changes to speed up the game, and I say that the results are quite noticeable!  So I'll use this as the precursor to level 4 screenshots.  This means game-saving progress won't be until later

Incidentally, it's not over yet, I have some things left to hopefully increase speed even more
« Last Edit: October 11, 2011, 10:56:37 pm by Hot_Dog »

Offline Freyaday

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Re: Elimination: A New FPS
« Reply #166 on: October 11, 2011, 11:16:36 pm »
Oh cool!
How'd you do it?
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Offline DJ Omnimaga

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Re: Elimination: A New FPS
« Reply #167 on: October 11, 2011, 11:45:00 pm »
Awesome. I really can't wait to see what it will look like now. :)

Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #168 on: October 11, 2011, 11:48:41 pm »
Oh cool!
How'd you do it?

1. Rather than stretching each wall and object one at a time (which is how I achieve full screen), I'm now drawing each wall and object normal size and then stretching the final result, which is much faster.  Something I should have thought of before ;D
2. I'm working on using the crystal timers to execute @ 120 T-States of instructions everytime a byte of data is copied to the screen

Offline willrandship

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Re: Elimination: A New FPS
« Reply #169 on: October 11, 2011, 11:49:42 pm »
I love optimizations like that. It's satisfying to delete a big chunk of code to replace it with a few lines.

Offline boot2490

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Re: Elimination: A New FPS
« Reply #170 on: October 12, 2011, 04:24:51 pm »
I remember when I had a 300 byte program to display a 15x15 boolean matrix on the homescreen.
I posted it on typewith.me, shared the link on omomirc, and fifteen minutes later it was five lines long.
And it worked.
Better than the original.
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #171 on: October 15, 2011, 01:00:47 am »
I'm ready to start work on level 4.  With level 4, the next screenshot will demonstrate my testing with black enemies and gray objects to help a player distinguish between one or the other.

Here's a teaser, showing how things are running faster now.  Firefox for best results (Sadly the game is still slow when there's 10 objects in the room :P)
« Last Edit: October 15, 2011, 01:01:40 am by Hot_Dog »

Offline boot2490

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Re: Elimination: A New FPS
« Reply #172 on: October 16, 2011, 10:55:38 am »
Awesome!
+1'd.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #173 on: October 23, 2011, 12:44:46 am »
I haven't been lazy!  But to keep you guys entertained, here's a snippet of the rocket launcher, which I've been working on (and am still working on).  I was tempted to program rockets as objects that could move around the map, but in the end I decided to keep things simple.

By the way, the rocket launcher is probably going to be a little more unforgiving than it is in DOOM.  Meaning, you have to be pretty far away to avoid being hurt.  However, you will less likely injure yourself from a close target than you will from a closER target.

Offline Freyaday

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Re: Elimination: A New FPS
« Reply #174 on: October 23, 2011, 01:03:18 am »
Um, so it doesn't fire a rocket, just an invisible explody beam?
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Offline boot2490

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Re: Elimination: A New FPS
« Reply #175 on: October 23, 2011, 10:58:19 am »
No splosions? :( No actual rockets? :( Hard to use? :(
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #176 on: October 23, 2011, 11:21:33 am »
Um, so it doesn't fire a rocket, just an invisible explody beam?

It's supposed to represent a rocket.  The imagination can do wonders ;D 

Offline annoyingcalc

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Re: Elimination: A New FPS
« Reply #177 on: October 23, 2011, 11:35:48 am »
I haven't been lazy!  But to keep you guys entertained, here's a snippet of the rocket launcher, which I've been working on (and am still working on).  I was tempted to program rockets as objects that could move around the map, but in the end I decided to keep things simple.

By the way, the rocket launcher is probably going to be a little more unforgiving than it is in DOOM.  Meaning, you have to be pretty far away to avoid being hurt.  However, you will less likely injure yourself from a close target than you will from a closER target.
Awesome
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Offline Hayleia

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Re: Elimination: A New FPS
« Reply #178 on: October 23, 2011, 12:29:13 pm »
Hot-Dog, I wanted to give you a +1 but you have 1337 respect O.O
What should I do ?
Anyway, this is awesome, can't wait for it to be finished :D
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Re: Elimination: A New FPS
« Reply #179 on: October 23, 2011, 01:03:11 pm »
Hot-Dog, I wanted to give you a +1 but you have 1337 respect O.O
Too late D:

But yeah, another awesome game I can't wait to try. As a suggestion, could the rocket launcher be somehow "flattened" a bit more? IMHO it seems like it's pointing upwards in that screenshot.