Author Topic: Elimination: A New FPS  (Read 90018 times)

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Offline LincolnB

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Re: Elimination: A New FPS
« Reply #210 on: December 05, 2011, 04:28:58 pm »
Sounds awesome! Unforch, I can't see the screenie because most image/media search engines are blocked here. Would you mind posting it on removedfromgame.com?
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #211 on: December 12, 2011, 08:14:55 pm »
I got sick and tired of the limitations of .gif files, so I made this youtube video of Level 5.  Including the BOSS!



Besides the boss, here's some other features I added:

* The rocket launcher will damage you if you are too close to a wall or an object such as a tree
* The pistol now does 1.5 damage per shot

Yet to add/fix before a test version is released:

* Allow saved games to save bosses
* Make sure the rocket launcher won't damage the player for dead bodies or powerups that a rocket could potentially hit
* Fix a bug where doors requiring keys don't show up on the map
* Add level 2!
* Change the knife to a lightsaber, and create a more techy shotgun
* Change the health-bar info for keys, and make sure the info doesn't appear underneath the boss health bar like in the youtube video

Offline annoyingcalc

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Re: Elimination: A New FPS
« Reply #212 on: December 12, 2011, 08:23:31 pm »
AWESOME!
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Offline hellninjas

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Re: Elimination: A New FPS
« Reply #213 on: December 12, 2011, 09:30:34 pm »
:0 AMAZING!

Offline Darl181

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Re: Elimination: A New FPS
« Reply #214 on: December 12, 2011, 09:42:17 pm »
Looking nice!
I'm liking how the doors are labeled, so you know which key you need :)

It's kind of hard to tell an enemy from a pickup, though the health bars help to distinguish somewhat.  Tho after reading that thread* it looks like it's staying that way so yeah :/
Maybe make the health bar more obviously a health bar, like a rectangle enveloping the whole thing (so there isn't a gap on the right)?

* http://ourl.ca/13316
« Last Edit: December 27, 2011, 09:47:25 pm by Darl181 »
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #215 on: December 13, 2011, 12:13:18 am »
Maybe make the health bar more obviously a health bar, like a rectangle enveloping the whole thing (so there isn't a gap on the right)?

*Edit: http://ourl.ca/13316

That's an idea.  Maybe I should get rid of the dead bodies as well, because imo that causes more confusion than do live enemies (which have health bars)

Offline Freyaday

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Re: Elimination: A New FPS
« Reply #216 on: December 13, 2011, 12:43:23 am »
* Freyaday cannot wait for this
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Offline DJ Omnimaga

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Re: Elimination: A New FPS
« Reply #217 on: December 13, 2011, 12:47:33 am »
This video gave me a sudden urge to go play Starcraft Brood War 4 pool rush during several hours.

Joking aside, this looks awesome. Glad to see this is still progressing :D

Offline LincolnB

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Re: Elimination: A New FPS
« Reply #218 on: December 13, 2011, 09:25:21 am »
Hey, so uh...Youtube's blocked here, cause it classifies under K9 "protection" as an open media search engine...do you think you could upload the video to somewhere where I could download it?
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #219 on: December 20, 2011, 05:23:14 pm »
I hope that you've found this topic of my progress reports to be helpful:

http://ourl.ca/14483

As a reminder, I never forget to update the thread, so be sure to check from time to time if you're curious to see how I'm doing.

With that said, a 5-level "test" version of Elimination should be available soon.  But I need to add the ability for enemies to fire at a player who isn't looking at them.  The original "Gemini" didn't have this feature, but I don't want players to simply speed through the level and ignore enemies.  If enemies only fire when you look at them, you can stay safe by turning your back on them :D

I'll also add "Items Left" and "Enemies Left" for those of you going for 100% scores.  Just like for "Undiscovered Secrets," if you see "0" for any value, it means you found/killed all of it!

Offline Camdenmil

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Re: Elimination: A New FPS
« Reply #220 on: December 20, 2011, 10:30:28 pm »
I think I missed this somewhere, but what happened to the sky background?
« Last Edit: December 20, 2011, 10:30:39 pm by Camdenmil »
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #221 on: December 20, 2011, 11:21:01 pm »
I think I missed this somewhere, but what happened to the sky background?

I had to disable it temporarily.  I rewrote some of the game to make rendering faster, so I have to write a new sky background routine.

Be aware that not all levels will have a sky background, since they will have "ceilings."
« Last Edit: December 20, 2011, 11:21:21 pm by Hot_Dog »

Offline saintrunner

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Re: Elimination: A New FPS
« Reply #222 on: December 20, 2011, 11:39:49 pm »
This looks really cool!
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Offline TIfanx1999

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Re: Elimination: A New FPS
« Reply #223 on: December 21, 2011, 01:38:29 am »
Nice to hear that you'll have a test build up and running soon. This has been coming along quite nicely. :)

Offline Freyaday

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Re: Elimination: A New FPS
« Reply #224 on: December 21, 2011, 01:52:33 am »
mmm, tasty. Make sure there's an indicator of where the shot came from though. Maybe have the edge of the screen flash or something.
In other news, Frey continues kicking unprecedented levels of ass.
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