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Sewer and jail sounds great. the main character could get captured, escape the jail by killing guards, and get to a sewer hatch. Then he has to get out of the sewer.
What about having it lead into a forest? Can the rendering engine handle variable-height walls like DOOM could? That'd be kind of cool, and have very different textures. If not.....Maybe have the Jail lead up into a big castle?
I you have a water world, will you be able to use some sort of wave effect?