Author Topic: Elimination FPS: Ideas for Worlds?  (Read 20548 times)

0 Members and 3 Guests are viewing this topic.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Elimination FPS: Ideas for Worlds?
« on: September 02, 2011, 07:12:07 pm »
I'm hoping to have 13 different worlds for Elimination to make the levels unique and creative.  So far I have a few ideas, but I would love suggestions for more.  Here's what I have so far:

Factory Setting (What you saw in the screenshots)
Meadow/Forest
Arctic
Desert
Beach / Grasslands
Caves
Space
Volcanic
City

I just need four more :D  And please, don't joke around on this topic.  Please be serious :)

Ashbad

  • Guest
Re: Elimination FPS: Ideas for Worlds?
« Reply #1 on: September 02, 2011, 07:21:46 pm »
Lower deck of a battleship
In the upper parts of a very tall, spiraling tower
In an underwater battlestation
Jungle
« Last Edit: September 02, 2011, 07:21:59 pm by Ashbad »

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Elimination FPS: Ideas for Worlds?
« Reply #2 on: September 02, 2011, 07:38:14 pm »
Texas Instrument's factory
In a jail
In mars O.o (you shoot martians)
In Vice City (GTA)
« Last Edit: September 02, 2011, 08:06:31 pm by annoyingorange »
This used to contain a signature.

Ashbad

  • Guest
Re: Elimination FPS: Ideas for Worlds?
« Reply #3 on: September 02, 2011, 07:51:18 pm »
Texass Instrument's factory (you kill ti workers)

And please, don't joke around on this topic.  Please be serious :)

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Elimination FPS: Ideas for Worlds?
« Reply #4 on: September 02, 2011, 07:54:05 pm »
I am being serious. (well I mean like by inside their factory like you see calculators)
« Last Edit: September 02, 2011, 07:54:15 pm by annoyingorange »
This used to contain a signature.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination FPS: Ideas for Worlds?
« Reply #5 on: September 02, 2011, 08:04:30 pm »
I am being serious. (well I mean like by inside their factory like you see calculators)

Okay, but I'm being serious when I say over my dead body.  No offense meant :)

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Elimination FPS: Ideas for Worlds?
« Reply #6 on: September 02, 2011, 08:06:11 pm »
I dont get what you mean.Are you saying that isnt possible?
This used to contain a signature.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination FPS: Ideas for Worlds?
« Reply #7 on: September 02, 2011, 08:11:09 pm »
I dont get what you mean.Are you saying that isnt possible?

I'm saying I don't want to do a TI one because I don't want to have a lot of killing people, especially to make a pun of a live agency.  (Most of my enemies are robots or animals, only some of the bosses are human)  You had some other good ideas though

Offline BlakPilar

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 734
  • Rating: +44/-1
    • View Profile
Re: Elimination FPS: Ideas for Worlds?
« Reply #8 on: September 02, 2011, 08:13:07 pm »
How about an oceano/Kamino (Star Wars) type map? Like the one in Battlefront 2, you could have some platforms of varying height connected by bridges.
« Last Edit: September 02, 2011, 08:18:38 pm by BlakPilar »

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Elimination FPS: Ideas for Worlds?
« Reply #9 on: September 02, 2011, 08:26:49 pm »
I dont get what you mean.Are you saying that isnt possible?

I'm saying I don't want to do a TI one because I don't want to have a lot of killing people, especially to make a pun of a live agency.  (Most of my enemies are robots or animals, only some of the bosses are human)  You had some other good ideas though
Ok, I understand now.Thanks for verifying
This used to contain a signature.

Ashbad

  • Guest
Re: Elimination FPS: Ideas for Worlds?
« Reply #10 on: September 02, 2011, 08:43:54 pm »
How about an oceano/Kamino (Star Wars) type map? Like the one in Battlefront 2, you could have some platforms of varying height connected by bridges.

Yes yes yes, gogogo++

Loved Kamino.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Elimination FPS: Ideas for Worlds?
« Reply #11 on: September 02, 2011, 09:13:18 pm »
I'm not sure but I don't believe his engine can support multiple height tiles :(

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination FPS: Ideas for Worlds?
« Reply #12 on: September 02, 2011, 09:18:37 pm »
How about an oceano/Kamino (Star Wars) type map? Like the one in Battlefront 2, you could have some platforms of varying height connected by bridges.

As much as I loved that idea, you have to think as small as Wolfenstein 3D.  Elimination supports a background sky, but other than that the walls/tiles/etc. are built along the same limitations that Wolfenstein 3D had.

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: Elimination FPS: Ideas for Worlds?
« Reply #13 on: September 02, 2011, 09:38:09 pm »
How about a sewer level? It would be kinda blocky but whatever.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Elimination FPS: Ideas for Worlds?
« Reply #14 on: September 02, 2011, 09:43:18 pm »
Sewer and jail sounds great.  the main character could get captured, escape the jail by killing guards, and get to a sewer hatch.  Then he has to get out of the sewer.

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>