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First time I ran it, it froze in-game (as in, it started by not responding to keypresses then the grayscale froze )Also walking right (XTΘn) doesn't work for me, however walking left does.Mode brings up a map, and fires when you press it again to hide the map (and that fire consumes 2 ammunition), and 2nd toggles the HUD whilst firing. Pressing apps brings up the light saber as it's supposed to, but only after displaying the map.Also I'm not sure if it's supposed to be this way but initially only the handgun is accessible. As in, pressing other top-row keys don't appear to switch weapons like in the screenies.Btw how do you unpause, or is there a way?Edit: if it matters, 84pbe, full 128k ram, 21k ram free when ran.
-Change calibration confirm key to 2nd or Enter. Hadn't I not read the spoiler, I would have pulled a battery, thinking my calc is stuck there.-Be more consistent with Enter and 2nd. Only use one of them, preferably 2nd, which is the standard in calc gaming. I noticed we have to constantly alternate between Enter and 2nd
-The ability to view a 15x15 minimap on the side of the screen while seeing the game normally. However maybe that would slow the game down too much.
-Slow down both gun and sword animations, else we barely see them on-calc
-Maybe change the enemy bars at the top of the screen to arrows or actual health bars. If they are meant to be health bars, in my test they were not working, although maybe that wasn't added yet
make it so when you get hit, the entire screen (except the HUD) gets XOR'ed during 0.25 seconds then goes back to normal, so it's easier to notice. Another alternative could be to XOR the HUD for a few moments.
-Make the HUD visible by default.
-There's a glitch with the main menu arrow. It leaves a black trail behind it.
-Actually now comes another suggestion: When hitting the enemy, have a different frame show up for a while or some sort of blood splash (or if it's already done and the animation was just too fast, slow down that animation too). Another idea is to make it XOR'ed, but like the extra frame that would require an extra sprite per enemy.
Anyway I kept running out of ammunition, and stuck with the light saber.
Edit1: New version has same problems as the old version
I can't get any of my old 83pse roms working so I can't check if it works for that.
Quote I can't get any of my old 83pse roms working so I can't check if it works for that.You can [hidden =P]. It will work with Wabbitemu. If this causes Elimination to work, I'll know it's a Ti-84+ problem
Ben_g, which calculator are you using?