Author Topic: Elimination Test Version #1  (Read 34480 times)

0 Members and 3 Guests are viewing this topic.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Elimination Test Version #1
« Reply #30 on: January 06, 2012, 03:12:02 pm »
Wait there is something I didn't precise. It froze just after the menu.
Yet, I can't even remember if it froze for real or if keys weren't responding or if greyscale was still here or not :-\ All I can say is that moving was impossible, and it turned off approximately when I pressed [tan] (don't know if the key is the problem or if it took time before crashing)
« Last Edit: January 06, 2012, 03:12:28 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Elimination Test Version #1
« Reply #31 on: January 06, 2012, 03:28:03 pm »
i tried this on wabbit briefly:

I know this would be a huge pain to deal with, but I feel like the graphics are too indistinct...? Idk how to explain it...
One solution: maybe make the textures less complicated...It's just that it's hard to discern what the walls are. It's playable fine, but I feel like if I was actually in a legit firefight I would want to be able to know my surroundings without having to guess at them
Edit: it's definitely the textures: here's an example place where I had difficulty figuring out where I was. The path forward is directly in front of me, but it's hard to see. Maybe you can scale the walls less extremely?
« Last Edit: January 06, 2012, 03:34:03 pm by squidgetx »

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination Test Version #1
« Reply #32 on: January 06, 2012, 03:59:41 pm »
Wait there is something I didn't precise. It froze just after the menu.
Yet, I can't even remember if it froze for real or if keys weren't responding or if greyscale was still here or not :-\ All I can say is that moving was impossible, and it turned off approximately when I pressed [tan] (don't know if the key is the problem or if it took time before crashing)

It seems that most of the time, it's just an infinite loop.  Every time someone has had this error, including myself, the grayscale was working.  If the calculator continues to show grayscale, the calculator has not crashed.  Like I said, I need to be able to repeatedly duplicate the bug.  I'll make that a priority.

I know this would be a huge pain to deal with, but I feel like the graphics are too indistinct...? Idk how to explain it...
One solution: maybe make the textures less complicated...It's just that it's hard to discern what the walls are. It's playable fine, but I feel like if I was actually in a legit firefight I would want to be able to know my surroundings without having to guess at them
Edit: it's definitely the textures: here's an example place where I had difficulty figuring out where I was. The path forward is directly in front of me, but it's hard to see. Maybe you can scale the walls less extremely?

I know that it's frustrating for some people, but I don't think there's going to be anything I can do about it.  It's a low resolution 2-color screen, and some people complain about lack of full screen, which can only be fixed by rewriting the engine (blah) or with scaling the walls the way they are.  Perhaps less complicated textures are the way to go, but I would not be pleased with the game if I were to "dim the textures down."  

EDIT: It's probably easier to tell the difference with actual hardware.  At least I found that to be true.
« Last Edit: January 06, 2012, 05:16:30 pm by Hot_Dog »

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Elimination Test Version #1
« Reply #33 on: January 06, 2012, 06:41:21 pm »
I'm not sure what caused Hayleia's crash, but I'm wondering if it has to do with this?
Vy'o'us pleorsdti thl'e gjaemue

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination Test Version #1
« Reply #34 on: January 07, 2012, 12:23:42 am »
Things aren't looking hopeful, because I can't for the life of me find out what's breaking the startup sequence.  Every time I run programs and stuff and then run Elimination, everything is as smooth as clockwork.

I will somehow find a way to fix this bug, but moving on, has anyone besides ben_g gotten past level 1?

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Elimination Test Version #1
« Reply #35 on: January 11, 2012, 03:07:53 pm »
Just tried the new version, with more ammo.  Every time I ran the app I had to re-calibrate, and when I got to the actual game it was stuck on the map, rather than the FPS view.
Same calc.
:/
« Last Edit: January 11, 2012, 03:08:14 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination Test Version #1
« Reply #36 on: January 11, 2012, 03:17:42 pm »
Darl181, two suggestions:

1. There are some programs that require ram page $83, and they might be erasing the saved data for the values you chose for Calibration.
2. If you keep seeing "It looks like you're playing for the first time", make sure the appvar for Elimination isn't being erased constantly.

Other than that, I'm going to have to re-release this test version sometime.  Pretty much every single bug here is something I've never experienced before.  You guys can play for fun, but since gameplay isn't 100% acceptable, please don't report levels as too easy or too hard.

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Elimination Test Version #1
« Reply #37 on: January 11, 2012, 03:22:50 pm »
The appvar's still there, and I ran the app twice, one time right after the other, and both times it asked to calibrante.
It's still freezing sometimes too... x.x

I guess it just doesn't want to work on my calc or something :P
« Last Edit: January 11, 2012, 03:23:20 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination Test Version #1
« Reply #38 on: January 11, 2012, 03:28:37 pm »
It might be the fact that it's an 84+.  But I don't have one to test with

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Elimination Test Version #1
« Reply #39 on: January 11, 2012, 03:32:13 pm »
Maybe if you made a test program using the routine you use to get the keypresses that does something like this, we might be able to find out what's going on?
Vy'o'us pleorsdti thl'e gjaemue

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination Test Version #1
« Reply #40 on: January 11, 2012, 03:34:17 pm »
Well, that's not the big problem.  The problem is how the calculator isn't saving calibration and how it always seems to freeze.  I've rarely had the latter, never had the former happen to me.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Elimination Test Version #1
« Reply #41 on: January 12, 2012, 12:40:25 pm »
Hot_Dog, what extra RAM are you using, exactly? And, are you using it to store any values between runs?
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination Test Version #1
« Reply #42 on: January 12, 2012, 02:15:42 pm »
Hmmm...that's a good question.

AppData
RamCode
AppBackUpScreen
TempSwapArea
SmallEditRAM
CmdShadow
TextShadow (I fix it before quitting)
StatVars
savesscreen
All of page $83, except for the two areas that could contaminate the 84+ OS

The only permanent information is for saving games, this should not affect anything except calibration

EDIT: Games will save to an appvar in the next version for more permanent results.  However, this doesn't explain why games freeze at startup from time to time
« Last Edit: January 12, 2012, 03:13:40 pm by Hot_Dog »

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination Test Version #1
« Reply #43 on: January 17, 2012, 09:22:16 pm »
Darl181, can you tell me exactly what you use zStart for and what settings you have turned on?  I know that after you uninstalled zStart you still had trouble running the game the first time, but I am still trying to recreate the situation.  After 50 test runs I still cannot force the game to crash on startup :banghead:

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Elimination Test Version #1
« Reply #44 on: January 19, 2012, 12:14:34 am »
Sorry, missed the post :/
Same calc but I'll say it anyways: 84pbe, OS 2.43, 128k ram (rev. B)

zStart 1.3.005

Using Omnicalc 1.26 through zStart: Entries menu, RAM recovery, Base conversion, lowercase letters, thousands separators, quick apps, hide finance app
Run on ram clear
Program that runs on ram clears is a small BASIC menu that uses omnicalc to recover ram if confirmed
Shell: MirageOS (1.2)
Run programs from Homescreen

Also have Usb8x+Msd8x, tho I doubt those hooks would interfere with much..?

Edit: it didn't crash on startup, it would get through calibration and etc then, say, one time out of ten it would freeze when you get to the game part.

« Last Edit: January 19, 2012, 12:27:22 am by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue