Omnimaga
Calculator Community => Discontinued => Major Community Projects => Elimination => Topic started by: Hot_Dog on October 19, 2011, 03:26:06 pm
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Elimination will be able to support up to 4 power-ups. Vote for the ones you would like to see in the game.
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there seems to be something wrong with the poll: I can't vote.
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Same here. From what I gather, this sub-forum seems admin-only except for replies/viewing ???
As for power ups, an idea is a power up that makes you instantly win the game, leading to the ending and credits screen. J/k I kinda like 1, 3, 5 and the last one.
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Try it now
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still doesn't work.
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Try it now :)
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Ok it works now :D (Make sure you made it not restricted by post count, though, in case only me can vote :P)
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I could vote too, so I don't think he restricted the post count.
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K, this is pretty awesome. I chose Herm Injection, Belt, A192 Pressurizer, and Disintegration Suit. I would recommend a different name for the Belt, tho.
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K, this is pretty awesome. I chose Herm Injection, Belt, A192 Pressurizer, and Disintegration Suit. I would recommend a different name for the Belt, tho.
Yeah, belt doesn't seem to make sense, because you don't carry extra ammo permanently. You just get extra ammo. So if you normally can hold 50 rockets, maybe you get the "belt" or whatever and you have 55. Once you get below 50 rockets, you cannot hold more than 50 rockets until you get another "belt".
So I'm renaming it "Case of Cylinders."
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My thoughts:
- Herm Injection: Good idea. It's a classic power-up in many games.
- Case of Cylinders: Same as above.
- Map: I think secret areas should remain secret, because that adds replay value.
- Invinicibility: Again, classic power-up.
- A192 Pressurizer: I'd just go with an entirely new bonus weapon (maybe with limited ammo that can't be refilled), because IMHO that would pretty much be the same thing and make more sense when you think about it.
- Tactial Analyzer: I think health bars shouldn't be something "extra" because it's often a necessity when you're dealing with a whole room of enemies.
- Disintegration Suit: Sounds awesome, but I'd recommend combining it with Invincibility (it makes sense that way).
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My thoughts:- Herm Injection: Good idea. It's a classic power-up in many games.
- Case of Cylinders: Same as above.
- Map: I think secret areas should remain secret, because that adds replay value.
- Invinicibility: Again, classic power-up.
- A192 Pressurizer: I'd just go with an entirely new bonus weapon (maybe with limited ammo that can't be refilled), because IMHO that would pretty much be the same thing and make more sense when you think about it.
- Tactial Analyzer: I think health bars shouldn't be something "extra" because it's often a necessity when you're dealing with a whole room of enemies.
- Disintegration Suit: Sounds awesome, but I'd recommend combining it with Invincibility (it makes sense that way).
Starman? :D
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My thoughts:- Herm Injection: Good idea. It's a classic power-up in many games.
- Case of Cylinders: Same as above.
- Map: I think secret areas should remain secret, because that adds replay value.
- Invinicibility: Again, classic power-up.
- A192 Pressurizer: I'd just go with an entirely new bonus weapon (maybe with limited ammo that can't be refilled), because IMHO that would pretty much be the same thing and make more sense when you think about it.
- Tactial Analyzer: I think health bars shouldn't be something "extra" because it's often a necessity when you're dealing with a whole room of enemies.
- Disintegration Suit: Sounds awesome, but I'd recommend combining it with Invincibility (it makes sense that way).
Thank you for your valuable input! Here's a couple of my thoughts:
Tactical Analyzer: I agree with you on that one.
Map: Secret areas remaining secret do add replay value. I'm kinda torn between revealing secret areas and not doing so, because is there any advantage in finding a map just to reveal stuff you can find by exploring? Although I guess it helps with mazes...hmm...
Pressurizer: Not a bad idea, but I want to maintain the concept that all weapons have strengths and weaknesses. Even if weapons have double power for a short period of time, there's still some tactics. (For example, with double weapons, rockets become overkill, and chainguns still waste 4 bullets per use)
Disintegration Suit: Again, not a bad idea, one I thought about. But then the player would be totally invincible and not have to waste a single bullet. Besides, I thought it be fun for the player to be vulnerable to open fire while running towards a target (and perhaps shooting along the way :)) It's like Doom's beserk: Even though fists have great power, you're still not invulnerable
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Map: Secret areas remaining secret do add replay value. I'm kinda torn between revealing secret areas and not doing so, because is there any advantage in finding a map just to reveal stuff you can find by exploring? Although I guess it helps with mazes...hmm...
I personally think maps for difficult levels are good, but not for revealing secret (optional) zones.Pressurizer: Not a bad idea, but I want to maintain the concept that all weapons have strengths and weaknesses. Even if weapons have double power for a short period of time, there's still some tactics. (For example, with double weapons, rockets become overkill, and chainguns still waste 4 bullets per use)
Good point. I just thought it wouldn't make much sense for a gun to suddenly have twice as much firepower, and so I suggested instead making a temporary gun with greater power.Disintegration Suit: Again, not a bad idea, one I thought about. But then the player would be totally invincible and not have to waste a single bullet. Besides, I thought it be fun for the player to be vulnerable to open fire while running towards a target (and perhaps shooting along the way :)) It's like Doom's beserk: Even though fists have great power, you're still not invulnerable
I see what you mean now. That seems like a good idea :)
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Deep Thought made an interesting point about maps. I have edited the poll so that you can vote for any kind of map--whether it reveals secrets or not. Remember that you can change your vote if you want.
If the map is one of the four powerups to be included, I'll take another vote as to whether it should include secrets or not.
Pressurizer: Not a bad idea, but I want to maintain the concept that all weapons have strengths and weaknesses. Even if weapons have double power for a short period of time, there's still some tactics. (For example, with double weapons, rockets become overkill, and chainguns still waste 4 bullets per use)
Good point. I just thought it wouldn't make much sense for a gun to suddenly have twice as much firepower, and so I suggested instead making a temporary gun with greater power.
Now that makes sense. The idea of a pressurizer is it adds more pressure than what you would get from the explosion generated from a normal projectile. So the projectile comes out at twice the speed.
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Oh, I see! I thought you'd picked that name at random :D
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Ooh that worked well, 4 of them are dominant...
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Five D:
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Oh wait yeah... five.
I am an idiot... XD
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Before I edited the "map" vote, there were 4 clear winners. Now it's a close race...
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If added, will the map power up reveal the map "forever" or for a certain amount of time only ? If it is "forever", it would be cheating a lot :P
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If added, will the map power up reveal the map "forever" or for a certain amount of time only ? If it is "forever", it would be cheating a lot :P
It reveals the map for the entire level, just like the DOOM map powerup. The powerup ends when the player completes the level.
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That doesn't sound bad. It would be useful in maze-ish levels, too.
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Yeah. I really like the idea of a disintegration suit, but mostly if you can see your enemies melt/turn to dust.
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Now that would be cool. Wouldn't you go past them when you used it, though?
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Now that would be cool. Wouldn't you go past them when you used it, though?
That's part of the problem. Personally, though, I would enjoy simply running through them and knowing that I had knocked the stuffing out of them
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We have some clear winners! It was a close call, and I can't bear to part with any one of the 5 high-voted power-ups, so I'll incorporate all five somehow. (I think I know of an easy way to do so)
So the A190 Pressurizer, the Herm Injection, the Map, the Case of Cylinders and the Disintegration Suit will all be in the game.
I've now included a new poll: Should the Map power-up reveal secrets?
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I've now included a new poll: Should the Map power-up reveal secrets?
I would say that it displays on the map the directions of the secrets during 5 seconds by putting arrows on the border of the map, then erases them.
At least, not forever.
Or maybe some kind of blinking map that blinks faster when you are close to a secret :D
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Now that would be cool. Wouldn't you go past them when you used it, though?
That's part of the problem. Personally, though, I would enjoy simply running through them and knowing that I had knocked the stuffing out of them
Actually, wouldn't the enemy be zoomed in so that it takes up almost the entire screen when you're passing through it? If so I think that should already be enough to make me feel like I made something expload ;D
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Now that would be cool. Wouldn't you go past them when you used it, though?
Hm, yeah...Ooh! Maybe if you run into them with the Disintegration Suit, you bounce backwards and then see them melt/turn to dust/implode/explode/whatever!