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A big thing Doom and also Quake both had were very simple design on the outside, but tons and tons of stuff available through hidden doors and secret combinations and other stuff like that. So you could go through a level in like 30 seconds if you wanted to, to just get to the exit, but you could spend like ten minutes finding all the secret stuff and figuring it out and whatnot.
Is there a specific format I could make a map in? I want to help.
I think it's going to be a lot of trial and error to find a good balance. I doubt even professional developers just knock levels together that are perfect. I'd try not to overcomplicate the level designs, simplicity is often the best route to go. In easier levels the player should have more ammo than necessary and ammo and health should be plainly visible. In later levels there should be less ammo and health and it should be more widely scattered throughout the level. In harder levels you can even have enemies guarding health or some of the more powerful weapons. Make the player earn their items.