I know that several people have been looking forward to my FPS Elimination. Many people have been wondering why there has been zero progress. I apologize to those anticipating the game, and I hope that my current project, Infiltration, will provide at least some compensation. But I am happy to explain what has happened.
1. I cannot for the life of me find out why the game doesn't work on some Ti-84+ calculators. I would hate to keep this game going only to find out that many people can't play it.
2. There is very little I can do with Elimination away from the computer. I can't visualize levels without drawing them on the computer, and most code requires skimming the old code, which must be in front of my eyes. Testing levels also requires time. With my trip to Russia coming up, my computer time is more limited.
With a game like Infiltration, I can think of levels and code away from the computer. Then I spend 7 hours a week on the level, bam, it's done.
3. I'm at a dilemma. Do I continue to game in its current state? Many people can't enjoy the game with the blocky fullscreen graphics, but researching raycasting and rewriting the engine is something I cannot do. Yet only 50-60% of people would enjoy the game in its current state, because the graphics make it hard to enjoy. In Infiltration, like in S.A.D., the graphics are great, so it's gameplay, not graphics, that makes the games enjoyable or not.