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...Quote"Yeah, yeah. That's nice. When the fuck is this game going to be released?!"...
"Yeah, yeah. That's nice. When the fuck is this game going to be released?!"
So, is there any sincere interest in this project, guys? I keep pushing Iambian to post these updates so the community can be up to speed with our progress, but here we are with little to no community feedback. We practically had to beg for beta testers, and trying to solicit any bug reports was like kicking a dead horse. The whole ordeal only detracted from the game's development. I've since taken on the additional workload of handling all the testing myself.It gets under my skin, really. Iambian (especially!) and Geekboy1011 have poured their hearts and souls into realizing this project, and very few people can be arsed to offer them any positive encouragement? A little lip service here and there isn't doing anyone any favors. We'd love to see some real feedback for a change.In case it's not clear, we ain't churning out some BASIC + xLIB "Super Autism Quest!" shit - Escheron is a goddamn behemoth of an ASM app that was forged from the blood of dragons, and you better believe Iambian's busted his balls off to get this game where it is now.Let me reiterate that this project has come a very long way. All the underlying groundwork is there, and now all we need to do is finish scripting cutscenes and balancing the game's difficulty level. I do apologize that the biggest delay has been finishing up the writing, but Escheron has a novel's length of character interactions. Unless I start dropping amphetamines, I can't type this shit up any faster than I already am. But rest assured that Iambian, Geekboy1011 and I are proactively working our asses off to get this game off the ground.tl;dr - A little encouragement goes a long way toward boosting morale, especially when games of this magnitude demand such an extensive amount of time and energy that they practically consume your entire life. Also, let me impart a word of advice to other aspiring indie devs: Be prepared to sacrifice your soul in the name of whatever creative vision you may have, assuming you don't want to settle for anything less than a *good* game.(Also, don't take my little tangents personally. I'm just tired from all this goddamn writing. And I really, really need some caffeine right now.)
Quick update on my end...The game is now fully scripted. All of the character dialogs and cutscenes are written, but their actual incorporation into the project make take some time, since working with the cutscene engine is a nightmare in itself. (And luckily, that task falls upon Iambian and Geekboy1011 instead of me, since I'm not as technically oriented with the systems)
Quote from: Escheron on May 24, 2016, 01:45:46 pmQuick update on my end...The game is now fully scripted. All of the character dialogs and cutscenes are written, but their actual incorporation into the project make take some time, since working with the cutscene engine is a nightmare in itself. (And luckily, that task falls upon Iambian and Geekboy1011 instead of me, since I'm not as technically oriented with the systems)That's awesome! Another step, huh? And how recent is the new CSE build on le secret beta build distribution site?