0 Members and 2 Guests are viewing this topic.
/---------Escheron: Twilight Over Ragnoth ~ Alpha--------------|| Rodger "Iambian" Weisman| Tim 'Geekboy1011' Keller| Zera|/----------- All these dots must fit on one line. -------------||..............................................................|/---------------------------Preface----------------------------|| This is the initial, and first official, semi public release| Of E:ToR. Welcome to the world of Escheron!|/---------------------------Scope------------------------------|| In this alpha test we are looking for you to run around and| try to break all of the things. No seriously I mean it| We want to know all of the bugs you can find. So we can| fix them and make this a better game for everyone.||| On top of all of that we want your opinion, yes you have| one. We want you to let us know what you think of the| maps, user interface, Dialog display issues and well| anything.|/----------------Known Issues And Incomplete areas-------------|| I: Why is there no fancy title screen, Those are the best.| S: Because that is a project killer! Would not just want| "Another Fancy Title Screen Demo v9001" again do| we?|| I: Fey Wood is not a puzzle yet.| S: We know it will be implemented in beta|| I: While using NoClip X.....| S: Yeah anything abnormal in noclip mode will be ignored| Or marked as wontfix. Seriously its for debug use|| I: Why is it not smooth scrolling?| S: Pepperidge Farms rememebers we tried that once.....|| I: Using DevBlock while on the (air)ship makes me fly/sail| indoors.| S: Yeah we know. Its fun right? Call it a feature.| (Its a debug item people....)|| I: I can't take items/delete spells on the Guest NPC's| S: We know, it's coded that way to save you from deleting| important items as we do not track their inventory|/------------------------Controls------------------------------|| 2nd = Comfirm| Mode = Back| D-Pad = move|/----------------------Debug Controls--------------------------|| Y= Debug info, Toggle Noclip mode| Del = Generate and spawn in a random Underdeep map| /-----------------------Debug Items----------------------------|| Devblock = Use it to return to the debug map from anywhere|/---------------------Additional Notes-------------------------|| The battle engine is not completed. Instead you get a popup| saying what you would have encountered. You can figure| out what you encountered in Src/Data/EnemyFormations.z80| | We want to know what you think of the flow of maps. Do they| feel appropriatly sized and spaced, Not confusing etc.|| The underdeep is 8 floors deep. Using Del will reset you to| floor 1|| /--------------------Thank you for testing!--------------------||Coffee Coffee Coffee Coffee Coffee Coffee Coffee Coffee Coffee| Rrrrrraaaaaawwwwwwwwwwwwwwwwwrrrrrrrrrrrrrr!~~~~~~|
Exiting a map back to the overworld sometimes puts you on the space corresponding to the map, and other times one square in some direction which varies per map. It'd be nice if you consistently came out the same way.
The speech boxes sometimes have little arrows in the bottom corner to indicate continuation. However, it's not a reliable indicator of that, since a good amount of multi-screen dialog doesn't always use them.
Selecting a spell to display its description shifts the upper border down by 1 pixel, which I find distracting
If you can't equip something, an error message explaining why would be helpful
This is all with respect to revision 428. If any of this warrants reporting on Bitbucket, let me know.The Window, Zoom, Trace, and Graph buttons act like the direction arrows. Presumably it's because of how you're scanning the keys.When you can't obtain an item from a chest because your pack is full, the item stays in the chest but the chest appears open. If you come back to the map later, the chest is closed.It'd be nice if scrolling wrapped top to bottom, since it would make it quicker to access later items / spells.Exiting a map back to the overworld sometimes puts you on the space corresponding to the map, and other times one square in some direction which varies per map. It'd be nice if you consistently came out the same way.Exiting the boat onto the airship leaves you standing on top of the airship, while exiting a submap that moves you onto the airship makes you start riding it. This feels inconsistent.The speech boxes sometimes have little arrows in the bottom corner to indicate continuation. However, it's not a reliable indicator of that, since a good amount of multi-screen dialog doesn't always use them.Selecting a spell to display its description shifts the upper border down by 1 pixel, which I find distractingUsing "equip" to change out equipment works differently from selecting an item from "items". It doesn't describe the item you're about to equip.It would be nice to be able to view the descriptions of equipped items without having to unequip them.If you can't equip something, an error message explaining why would be helpful
I'll give some feedback over the weekend. Promise.
Are you guys going to need testers for the CSE version?