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Quote from: 123outerme on November 13, 2015, 02:01:28 pmAre you guys going to need testers for the CSE version?Insofar, the CSE port is just the base game with a compatibility layer tacked on. Escheron won't be properly ported to the CSE will full color support because that would necessitate a complete rewrite.Whether or not @Geekboy1011 will want to submit a test release is entirely up to him.
Are you guys going to need testers for the CSE version?
Do you want the player to appear directly on top of the warp? Since you can enter some areas from multiple directions, I can't place the character one tile away from whatever direction they entered from. IMO, I just didn't think placing the player directly on top of the warp felt right.
This is intentional. The arrow indicates a thought / sentence that exceeds the length of the window. When a thought / sentence is completed, any subsequent dialogs spawn new windows instead of being directed by arrows.I hope that explanation made sense.
Do you have any thoughts on the game's aesthetics? e.g. World size, dungeon layouts, etc. Map designs are subject to change as well.
2. Treasure chest behavior is by design, though everyone else on the dev team is against me on this so... yeah. I'll fix it. On TODO list.
WONTFIX: Exit location to on top of airship autoboards airship. This behavior is critical for Asnoth and Arcanian Summit exit.
1) There are some overworld chests that won't open here:
2) The encounter rate is a little high in general. I'm getting encounters about every 5 to 15 steps, with the distribution closer to 5 than 15.
3) The dreadnaught confuses me in the balance of scripted and random encounters. The frequency of scripted encounters, in my opinion, would dictate there be fewer, if any, random encounters. I once went from a scripted encounter, took a single step, and ran in to a random one.
4) The item limit. I use a few potions, and can only buy up to a certain number back so I can have a total number of items combined. I know it's nitpickey, but it feels arbitrary. I don't know how your item data is stored, though, so it might be necessary.
5) I get weird encounter text when I step on this skull. Debug thing, maybe?
Quote3) The dreadnaught confuses me in the balance of scripted and random encounters. The frequency of scripted encounters, in my opinion, would dictate there be fewer, if any, random encounters. I once went from a scripted encounter, took a single step, and ran in to a random one.The scripted encounters shouldn't seem confusing, since you actually have to walk up to the guards and speak to them to initiate a battle.Regardless, the Dreadnought is a late-game dungeon, so it's naturally more of a pain in the ass to navigate.