Author Topic: "Lost Legends" for 84+, An ASM RPG  (Read 59116 times)

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Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #225 on: November 29, 2007, 10:15:00 am »

 THE POST 13544750
I'm not sure what Liazon is talking about, but I meant the reformatted dialogue file. You're labelling each instance of the dialogue with strings like "fenris_g_str1." It's hard to keep count of where the dialogue actually takes place, and how I should organize it in the reformatted document.

I really want to help here, but this feels a bit too technical for me. I'm sure I could figure it out if someone explained it, though. Which is why I say we should meet up on AIM, or something. It might be a little easier to discuss it one-on-one so there's no confusion.  


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"Lost Legends" for 84+, An ASM RPG
« Reply #226 on: November 29, 2007, 11:12:00 am »

 THE POST 13544838
QuoteBegin-Halifax+28 Nov, 2007, 21:26
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QUOTE (Halifax @ 28 Nov, 2007, 21:26)
Uhh I really don't get your questions?

It outputs to gen_text.txt. Maybe it just doesn't work on your computer. Are you using Vista?

Maybe you should try recompiling textcomp on your computer. The source is error free.  

 ya, that file isn't created.

it's probably my comp.  


Offline MSR5

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"Lost Legends" for 84+, An ASM RPG
« Reply #227 on: November 29, 2007, 11:44:00 am »

 THE POST 13544889
how long will it be until it comes out?
it looks like it will be one of the best RPGs so far  

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Offline DJ Omnimaga

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"Lost Legends" for 84+, An ASM RPG
« Reply #228 on: November 29, 2007, 01:10:00 pm »

 THE POST 13545015
usually for most TI projects there are no release dates much anymore, because it is very hard to meet the deadline. In most cases the game get released at a later month and there is some rare cases where the game get released earlier  


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"Lost Legends" for 84+, An ASM RPG
« Reply #229 on: November 29, 2007, 02:32:00 pm »

 THE POST 13545204
QuoteBegin-MSR5+29 Nov, 2007, 17:44
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QUOTE (MSR5 @ 29 Nov, 2007, 17:44)
how long will it be until it comes out?
it looks like it will be one of the best RPGs so far  

 kinda depends atm actually.

it was only announced semi-recently here.  


Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #230 on: December 03, 2007, 08:01:00 am »

 THE POST 13549994
I guess everybody will be a little busy for the holidays, so we might not be posting much updates until after the 1st. Just a reminder, in case anyone gets the idea that we're all slacking off. :Ptongue.gif


Offline JonimusPrime

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"Lost Legends" for 84+, An ASM RPG
« Reply #231 on: December 03, 2007, 01:52:00 pm »

 THE POST 13550595
OK I have figured out what I can do for this project I will port it to the 86. I am in the middle of porting another game (asteroids :Ptongue.gif ) so I figured that would be the area I could help the most in so once you have sections of code that are completed I can work on changing them to work with the 86, I should only need to change sprite display code and the gray scale interrupt code.    


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Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #232 on: December 03, 2007, 05:03:00 pm »

 THE POST 13550905
Being open source and all, anyone is welcome to port the project however they like. If you need me to make any accompanying changes to the graphics, resolution and so forth, I can provide this.

Why 86, though? I don't know much about this platform, but I've heard it has some serious technical issues.  


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"Lost Legends" for 84+, An ASM RPG
« Reply #233 on: December 03, 2007, 05:21:00 pm »

 THE POST 13550919
it's not a bad platform, it's just been discontinued essentially.  still lots of people have it, and the thing about the z80 calc is once you've made it for one, it's not that hard to port to another.  that being said, would it fit easily?

btw, most people port to 86 from 83+ by only using part of the screen.  


Offline JonimusPrime

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"Lost Legends" for 84+, An ASM RPG
« Reply #234 on: December 04, 2007, 01:38:00 am »

 THE POST 13551313
yeah That will most likely be how I do it The main issue sould be the sprite routines so if those are finnished and I have a way to test them I can get to work on that.  


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Offline TIfanx1999

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"Lost Legends" for 84+, An ASM RPG
« Reply #235 on: December 04, 2007, 06:29:00 am »

 THE POST 13551654
Glad to hear it'll be on the 86 too. :)smile.gif I still love that old thing heh. If it were me, id make use of the wider screen by displaying more tiles... but that's just my oppinon. I don't know how much of a pain it would be to re-work it though.  


Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #236 on: December 04, 2007, 07:06:00 am »

 THE POST 13551689
QuoteBegin-art_of_camelot+4 Dec, 2007, 12:29
-->
QUOTE (art_of_camelot @ 4 Dec, 2007, 12:29)
Glad to hear it'll be on the 86 too. :)smile.gif I still love that old thing heh. If it were me, id make use of the wider screen by displaying more tiles... but that's just my oppinon. I don't know how much of a pain it would be to re-work it though.

Hmm. Might not be too hard to rework. I'll have to look into some of the tech. specifications and see.

Also, any other plans for other platforms? 89 might also be a good idea, though there's much more space to work with, so I might have to redo the graphics in their entirety. o.oblink.gif

EDIT: If we do 89, I think I'll want to rework the game in general -- kind of give it a face lift. That would have to be another project entirely, though, and I would work on it seperate to everything else. Hmm. Kind of gives me a few ideas...

This post has been edited by grendel on 4 Dec, 2007, 13:08


Offline TIfanx1999

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« Reply #237 on: December 04, 2007, 12:02:00 pm »

 THE POST 13552080
QuoteBegin
-->
QUOTE
Perhaps taking on an 89 exclusive project could be on your "to do" list after LL1 and LL2 are completed. Instead of just doing a port you could do something that takes full advantage of the res and hardware.

Offline DJ Omnimaga

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« Reply #238 on: December 05, 2007, 09:21:00 am »

 THE POST 13553386
true, most 89 games use 16x16 and the graphics are good enough anyway ;)wink.gif


Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #239 on: December 05, 2007, 12:58:00 pm »

 THE POST 13553715
why don't we get this one finished first :)smile.gif ???