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Omnimaga
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"Lost Legends" for 84+, An ASM RPG
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Topic: "Lost Legends" for 84+, An ASM RPG (Read 57797 times)
0 Members and 2 Guests are viewing this topic.
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
"Lost Legends" for 84+, An ASM RPG
«
Reply #30 on:
November 01, 2007, 06:36:00 am »
THE POST 13501068
Sorry. I was in a rush earlier. Does the eraser button allow you to delete your own posts? It doesn't seem to work for me. I get a lot of board errors when trying to post / edit. (something about not being logged in, or not having permissions)
I'm glad you like the font. Feel free to use it.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
"Lost Legends" for 84+, An ASM RPG
«
Reply #31 on:
November 01, 2007, 07:13:00 am »
THE POST 13501134
Odd, I will check this issue, normally you should be able to edit your posts (I don't think members can delete them tho), maybe I messed up normal members permissions somewhere
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dinhotheone
LV6
Super Member (Next: 500)
Posts: 410
Rating: +2/-1
"Lost Legends" for 84+, An ASM RPG
«
Reply #32 on:
November 01, 2007, 10:32:00 am »
THE POST 13501439
edit: either you fixed it or there wasnt really anything wrong.
anyway, im happy that you are getting a good reply here, it shows how great people our asm programmers are. Maybe someday i will be clummped in that same catagory.
This post has been edited by
dinhotheone
on 1 Nov, 2007, 15:34
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Liazon
Guest
"Lost Legends" for 84+, An ASM RPG
«
Reply #33 on:
November 01, 2007, 11:07:00 am »
THE POST 13501504
Cool, could you sign me up for the project site? I'd like to see what else you've got.
As you can see from the screen shot I posted earlier, I spent the night ripping your tiles from that map and plugging it into the gs tilemapper I have to see how it looks.
You can probably see that gs is pretty flickery, even when it's still. It's partially because the mapper is being called so many times, but oh well. Actually, that tilemapper might be necessary, depending on how fast you want to scroll when doing the zelda style transitions. I think whole tiles will be fine though.
How do I contact this Spikeman? Can he join Omnimaga too so he can talk about what he needs for programming? And what kind of help, if any, does he need? It sounds like you guys have all the planning and stuff down solid, which makes me wonder what I can, if I can help at all.
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Zera
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Posts: 737
Rating: +82/-7
Monochrome Artisan
"Lost Legends" for 84+, An ASM RPG
«
Reply #34 on:
November 01, 2007, 11:09:00 am »
THE POST 13501506
Liazon, do you have a Google account? You will need one for the project site --
here
. (if you have GMail or anything, just let me know your screen name so I can add you)
I'll contact Spikeman and let him know about this place. Maybe I can get him to sign-up.
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Liazon
Guest
"Lost Legends" for 84+, An ASM RPG
«
Reply #35 on:
November 01, 2007, 11:15:00 am »
THE POST 13501521
liazonkademagu(-54125+at-)gmail(-54125+dot-)com
edit: are you guys looking to compress this into a 1 page APP?
and is spikeman using Duck's GS package, or RGP by Jim e?
and why does spikeman sound so familiar. Did he used to be on calchaven or calcgames?
This post has been edited by
Liazon
on 1 Nov, 2007, 20:49
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Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
"Lost Legends" for 84+, An ASM RPG
«
Reply #36 on:
November 01, 2007, 12:13:00 pm »
THE POST 13501679
Liazon, you've been added to the project page.
I still need to get in contact with Spikeman to be able to address your concerns, so give me a little while. (I only stay in touch with him via Google Talk)
He may have been in one of those communities. I know he has an account at Detached Solutions.
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
"Lost Legends" for 84+, An ASM RPG
«
Reply #37 on:
November 01, 2007, 12:25:00 pm »
THE POST 13501711
This is truly amazing!
This post has been edited by
kalan_vod
on 1 Nov, 2007, 17:29
THE POST
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Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
"Lost Legends" for 84+, An ASM RPG
«
Reply #38 on:
November 01, 2007, 12:29:00 pm »
THE POST 13501717
Why does everyone keep asking me if this is a prank? It's really not THAT unbelievable! (although, I do feel somewhat flattered here...)
Either way, Liazon now has access to the project page and trunk. He can confirm that all the data is indeed rotting there while I wait for a programmer to come along.
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Liazon
Guest
"Lost Legends" for 84+, An ASM RPG
«
Reply #39 on:
November 01, 2007, 12:39:00 pm »
THE POST 13501742
ya, it's not a prank. there's lot of planning, a lot of concept art, a lot of docs, yep, even some CalcGS tilesets
grendel: it's just that you posted when Kevin was doing a lot of pranks. And since you appeared as validating, some people probably assumed it was another of Kevin's jokes.
did you ever consider doing this for the other calcs? especially the ones that have better gs capabilities?
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Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
"Lost Legends" for 84+, An ASM RPG
«
Reply #40 on:
November 01, 2007, 12:42:00 pm »
THE POST 13501747
Other calculators, as in other TI models, or other brands? I'm really only familiar with TI-83 / 84, and would prefer to stay within that catagory due to popularity. I worry that trying to develop for other platforms wouldn't wield as large of an audience.
I'm not totally clear on the portability of TI games, though. It could be possible to adapt the game for multiple platforms.
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Liazon
Guest
"Lost Legends" for 84+, An ASM RPG
«
Reply #41 on:
November 01, 2007, 12:46:00 pm »
THE POST 13501753
ya, like the 68k Calculators: ti-89, ti-92+, v200, and the ti-86, which also uses z80 ASM, but it can do greyscale better.
ti-86 and 83+/84+ both use z80, so a lot of code will be the same. it's the just the 86 has a bigger screen, but you don't have to use all of it. the screen is also better because there is no LCD driver, so fastcopy is not needed. gbuf/plotsscreen on 86 is memory mapped (screen automatically shows what's there) also, 86 has no archive.
68ks, you can use TIGCC, which is a C compiler for the 68k calculators.
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Halifax
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Posts: 1334
Rating: +2/-1
"Lost Legends" for 84+, An ASM RPG
«
Reply #42 on:
November 01, 2007, 01:47:00 pm »
THE POST 13501872
@Liazon: Ahhh, I used to have the answer to that question because Jim_e said so one time. He has been holding the "fixed" source on his HD, and you would have to ask him for it.
Also, yeah, it shouldn't be that flickery.
@grendel: Can I sign up for this project too, but I don't have a gmail account.
Also if this was made in C, it would be much more maintainable, in my eyes. z80 assembly can be maintainable too, but I think it has to be done "right".
This post has been edited by
Halifax
on 1 Nov, 2007, 18:48
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
"Lost Legends" for 84+, An ASM RPG
«
Reply #43 on:
November 01, 2007, 01:58:00 pm »
THE POST 13501892
Halifax, since the site is hosted on Google Code, you need a Google account. (which isn't that difficult to obtain -- they don't even bother you for an e-mail address)
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Liazon
Guest
"Lost Legends" for 84+, An ASM RPG
«
Reply #44 on:
November 01, 2007, 02:10:00 pm »
THE POST 13501913
@Halifax, asked Jim and it turned out I was multiplying the wrong numbers before calling the mapper
finally fixed!!!!
ya, it is kinda flickery isn't it? well, I agree that no scrolling might look nicer. Might need to adjust the update speed to make it look nicer, but it's kinda still limited by the actual LCD
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« previous
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Omnimaga
»
Forum
»
Calculator Community
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Discontinued
»
Escheron: Shadow over Ragnoth
(Moderators:
Iambian
,
Geekboy1011
,
Zera
) »
"Lost Legends" for 84+, An ASM RPG