Author Topic: "Lost Legends" for 84+, An ASM RPG  (Read 57821 times)

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Offline TIfanx1999

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"Lost Legends" for 84+, An ASM RPG
« Reply #45 on: November 01, 2007, 02:33:00 pm »

 THE POST 13501955
Hey, this looks great! First grendel let me say welcome to omnimaga, and I hope you enjoy the boards! I would ramble about how amazing this project of yours looks, but it seems others have beat me to the punch! :Ptongue.gif I have to say I'm glad to see you are finding some help on this project and I can't wait to see it completed. I would love to help, but alas I am still in the process of learning ASM :(sad.gif. Anyho... good look to you!
*Edit* I do hope you stay around because you appear extremley well organized and seem to have an incredible feel for game design and concpet.

This post has been edited by art_of_camelot on 1 Nov, 2007, 19:37


Offline kalan_vod

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"Lost Legends" for 84+, An ASM RPG
« Reply #46 on: November 01, 2007, 02:58:00 pm »

 THE POST 13502007
Liazon, use wabbit ;)wink.gif


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Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #47 on: November 01, 2007, 03:01:00 pm »

 THE POST 13502015
Wow. I could certainly get used to all this ego-stroking. :Ptongue.gif

I'm glad so many people enjoy the project. I hope I don't let anyone down!  


Offline kalan_vod

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"Lost Legends" for 84+, An ASM RPG
« Reply #48 on: November 01, 2007, 03:03:00 pm »

 THE POST 13502018
user posted image

You deserve it, I hope to see some movement of the engine in progress ;)wink.gif.  


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Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #49 on: November 01, 2007, 03:13:00 pm »

 THE POST 13502038
o.oblink.gif could u send me the latest windows wabbit?  thanks

thanks for the good screen shot too.  though from past experience, BE's never look as good as that :'(

Like grendel said, he doesn't want scrolling.  that's kinda good since the mapper can be annoying to use in an APP.  fortunately RGP is app safe afaik.

btw, grendel, where do you want coding to begin?  I'm going to assume you want a map engine built to your specifications.

Also, Halifax and I will probably want to divide up coding responsibilities.  Just for consideration that's all  


Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #50 on: November 01, 2007, 03:16:00 pm »

 THE POST 13502047
Liazon, wherever the developers are comfortable. Any starting point is fine.

The map engine shouldn't be too difficult to pull off. It's exactly like that of older Zelda games -- you jump from one screen to another.  


Spikeman

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"Lost Legends" for 84+, An ASM RPG
« Reply #51 on: November 01, 2007, 03:37:00 pm »

 THE POST 13502076
Hi all, I probably don't need much of an intro after being talked about so much. To answer a few questions I'm undecided whether to do an app or a standard program. I suggested that an app may be necessary because there is so much data (grayscale graphics and such). Speaking of grayscale, I was using Duck's kit but I haven't really used grayscale before so I'm not partial to either one. For people helping out PM me and I can share IM info.  


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Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #52 on: November 01, 2007, 03:43:00 pm »

 THE POST 13502083
I went ahead and added my IM info to my profile in case anyone wants to contact me directly about the project. My Google Talk info is also ghilmarsson320 (at) gmail (dot) com  


Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #53 on: November 01, 2007, 03:48:00 pm »

 THE POST 13502088
I use RGP because it's newer and Jim e basically took Duck's and made it "better."



Offline trevmeister66

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"Lost Legends" for 84+, An ASM RPG
« Reply #54 on: November 01, 2007, 04:37:00 pm »

 THE POST 13502168
Man kalan's ss looks very nice, but I think it should stay as Zelda-scrolling instead. Then again i have no asm knowledge at all, and don't know what does what. But this is looking very nice. POTY award for next year :)smile.gif

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Offline DJ Omnimaga

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"Lost Legends" for 84+, An ASM RPG
« Reply #55 on: November 01, 2007, 06:00:00 pm »

 THE POST 13502287
wow this is awesome! From personal knowledge jime grayscale looked nice on calc, it shouldn't be that bad. Usually on emulator it never look as good as on calc since it isn,t accurate.


Personally I would go for an APP, keep in mind apps doesnt allow self modifying code though, so you will need to make save files as appvar. If the project is small it should fit in 32k flash app I think.

Oh and hi spikeman :)smile.gif


The reason why ppl including myself thought this project was a prank yesterday is because like on april 1st (april fools day) most TI websites do pranks, and Omnimaga is actually the only one besides Calchaven (which seems to be gone now) who also does them on Halloween day. And your project was posted right on halloween day so we thought it was one of the Omnimaga staff who faked a project announcement. :Ptongue.gif
Our 83+SE port of Zelda Minish Cap april fools joke in 2005 prbly didn't helped either
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Spikeman

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"Lost Legends" for 84+, An ASM RPG
« Reply #56 on: November 01, 2007, 06:08:00 pm »

 THE POST 13502300
Alright, sounds like we will use Jim e's thing and it will be an APP. Appvars aren't a problem. Being able to have just your save game and being able to put it in a group or back it up to your computer is nice anyways.  


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Offline DJ Omnimaga

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« Reply #57 on: November 01, 2007, 06:09:00 pm »

 THE POST 13502301
Yeah, being an app also protect the game from RAM clears as well, since it's always in archive and doesn't need to be unarchived to run  


Offline Zera

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« Reply #58 on: November 02, 2007, 02:01:00 am »

 THE POST 13502555
*approves*

I don't know a whole lot about this technical stuff, so I'll leave it up to whoever else is participating in the project to determine. (they would know best, after all)  


Offline Halifax

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"Lost Legends" for 84+, An ASM RPG
« Reply #59 on: November 02, 2007, 09:56:00 am »

 THE POST 13503166
Liazon: It would be great if you could setup a SVN, and maybe we should put together some coding standards so we can modify each others code easier.  

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