Author Topic: "Lost Legends" for 84+, An ASM RPG  (Read 57828 times)

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Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #60 on: November 02, 2007, 11:35:00 am »

 THE POST 13503289
I think the project site already has an SVN.

why don't you want to get gmail?

Edit:

DJ_Omnimaga: you were right, Jim e's RGP looks just as good on BEs as SEs.  Lemme tell you the story of how I found out.

As some may know, I have an 84+SE.  To test performance on BEs, I borrow my friend's blue 83+, which from what people tell me, are special edition BEs.  Now, everytime I test grayscale on his calc, it's ultra flickery and impossible to see anything.

now today, this morning, I just happened to meet one of my friends w/ a black BE, so I decided to try the GS stuff on his calc first.  It was awesome!!!!!!!   :banghead:banghead.gif:banghead:banghead.gif:banghead:banghead.gif  then it hit me that I probably never used LCD fix on my other friends blue BE because I assumed only SEs had LCD driver issues.  So now I know that it looks just as good on either.  I guess I should probably put LCDfix on my friends blue BE.

This really changed my perspective on gs games because prior to this discovery, I had always assumed BEs were flickery when it came to grayscale.  I also realize that I'll need to distribute LCDfix when distributing anything w/ gs because so many people I know have blue, purple, or green 83+BEs.

This post has been edited by Liazon on 2 Nov, 2007, 16:48


Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #61 on: November 02, 2007, 12:29:00 pm »

 THE POST 13503361
Yes, the project has an SVN. Spikeman knows more about that than I do. I just update the files from my computer and know nothing more about how to operate it.  


Spikeman

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"Lost Legends" for 84+, An ASM RPG
« Reply #62 on: November 02, 2007, 03:36:00 pm »

 THE POST 13503601
Can someone point me to this LCDfix? I've never heard of it. o.oblink.gif


 THE POST    

Offline DJ Omnimaga

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"Lost Legends" for 84+, An ASM RPG
« Reply #63 on: November 02, 2007, 03:41:00 pm »

 THE POST 13503611
Hold on I will search for it on ticalc in a few secs, I'll edit my post with the linjk

EDIT: http://www.ticalc.org/archives/files/fileinfo/366/36608.html  


Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #64 on: November 03, 2007, 03:57:00 am »

 THE POST 13504102
thanks DJ_Omnimaga

Halifax:
For the most part, we both agree on using:
1.)  Wabbitspasm
2.)  Wabbitemu (yes, finally got a copy, woot!)
3.)  RGP for grayscale

I'm going to test out and see if we need the gs mapper to do Zelda style transistions.  


Offline dinhotheone

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"Lost Legends" for 84+, An ASM RPG
« Reply #65 on: November 03, 2007, 09:10:00 am »

 THE POST 13504472
QuoteBegin-Liazon+2 Nov, 2007, 16:35
-->
QUOTE (Liazon @ 2 Nov, 2007, 16:35)
I think the project site already has an SVN.

why don't you want to get gmail?

Edit:

DJ_Omnimaga: you were right, Jim e's RGP looks just as good on BEs as SEs.

Offline Halifax

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"Lost Legends" for 84+, An ASM RPG
« Reply #66 on: November 03, 2007, 01:07:00 pm »

 THE POST 13504775
Alright, cool, and can someone point me to the SVN?  

There are 10 types of people in this world-- those that can read binary, and those that can't.

Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #67 on: November 03, 2007, 01:17:00 pm »

 THE POST 13504787
QuoteBegin-dinhotheone+3 Nov, 2007, 14:10
-->
QUOTE (dinhotheone @ 3 Nov, 2007, 14:10)
QuoteBegin-Liazon+2 Nov, 2007, 16:35-->
QUOTE (Liazon @ 2 Nov, 2007, 16:35)
I think the project site already has an SVN.

why don't you want to get gmail?

Edit:

DJ_Omnimaga: you were right, Jim e's RGP looks just as good on BEs as SEs.

Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #68 on: November 03, 2007, 02:10:00 pm »

 THE POST 13504838
Halifax, have you created an account yet? I can't add you to the project page until you do. (the files are read-only for the public)

EDIT: Actually, Liazon, would you like to be a project admin? You can help Halifax (or others) get set up this way.

This post has been edited by grendel on 3 Nov, 2007, 19:11


Offline kalan_vod

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"Lost Legends" for 84+, An ASM RPG
« Reply #69 on: November 03, 2007, 03:09:00 pm »

 THE POST 13504913
QuoteBegin-dinhotheone+3 Nov, 2007, 14:10
-->
QUOTE (dinhotheone @ 3 Nov, 2007, 14:10)
pretty sure LCDfix is for 84+ only...im not 100% though.  

 It works with 83+ SE too.  


 THE POST    

Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #70 on: November 03, 2007, 03:48:00 pm »

 THE POST 13504982
so um... does anyone else want to help?  


Offline Halifax

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"Lost Legends" for 84+, An ASM RPG
« Reply #71 on: November 03, 2007, 05:53:00 pm »

 THE POST 13505199
Well the 8KB limit is a thing of the past with advanced shells like MOS. 24KB is the limit now, and that is virtually impossible to break.

Secondly I like SVN better than email because it is easier to use, and also if IIRC you couldn't just sign up for a Gmail account.  

There are 10 types of people in this world-- those that can read binary, and those that can't.

Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #72 on: November 03, 2007, 06:01:00 pm »

 THE POST 13505208
where have you been??

mail.google.com

right below the sign in it says "Sign up for Gmail"

They've opened it up now to the public :)smile.gif

This account can be used for all google related things, including googlecode.

how does MOS do that? break the 8kb limit?

This post has been edited by Liazon on 3 Nov, 2007, 23:03


Offline DJ Omnimaga

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"Lost Legends" for 84+, An ASM RPG
« Reply #73 on: November 03, 2007, 06:07:00 pm »

 THE POST 13505211
yeah gmail has been open for public for several months now  


Offline Halifax

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"Lost Legends" for 84+, An ASM RPG
« Reply #74 on: November 03, 2007, 07:49:00 pm »

 THE POST 13505282
It uses the advanced(when MOS came out) technique of ram swapping. The 8KB limit can even be passed with the un-advanced technique of ram copying.

With ram copying the limit is:
24k - program size

With ram swapping the limit is:
24k

Basically the limit is imposed by TI's built-in assembly runner. Which means you can bypass it simply writing your own assembly runner.

Swap the program to $9D95
call $9D95

simple as that. (Well ram swapping isn't that simple, but you get the point.)  

There are 10 types of people in this world-- those that can read binary, and those that can't.