Author Topic: "Lost Legends" for 84+, An ASM RPG  (Read 59121 times)

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Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #135 on: November 07, 2007, 12:54:00 pm »

 THE POST 13511915
QuoteBegin-Liazon+7 Nov, 2007, 18:44
-->
QUOTE (Liazon @ 7 Nov, 2007, 18:44)
although since it's your story, we're probably going to have to ask you about a lot of the event driven stuff as it comes along.  

 Of course. :)smile.gif


Offline dinhotheone

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« Reply #136 on: November 07, 2007, 01:26:00 pm »

 THE POST 13511964
is spikeman still a large part of this? dont forget him  


Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #137 on: November 07, 2007, 01:42:00 pm »

 THE POST 13511980
He pops in and out. Haven't had a chance to talk to him lately. I'll remind him to check in.  


Offline DJ Omnimaga

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"Lost Legends" for 84+, An ASM RPG
« Reply #138 on: November 07, 2007, 03:35:00 pm »

 THE POST 13512121
He doesn't seems to be active much in the community because from what i noticed he joined DS forums in 2004 and he posts like once per 6 or 8 months O_Oshocked2.gif


Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #139 on: November 07, 2007, 03:39:00 pm »

 THE POST 13512127
Detached Solutions is quite slow, though. I rarely even check in anymore. He's pretty busy with school and independent studies, so it's hard to catch him at the right times.  


Offline DJ Omnimaga

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"Lost Legends" for 84+, An ASM RPG
« Reply #140 on: November 07, 2007, 03:42:00 pm »

 THE POST 13512135
Yeah since Omnicalc 1.26 and emu8x got released not much happens at DS anymore, plus the forum shut down during the entire august month didn't helped at all. I think the most active TI forums are United-TI, Omnimaga, Cemetech, MaxCoderz, Revsoft and TI-Freakware in order now

I would add calcg.org but it's mostly newbies who need to know how to turn on their calcs who come here  


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"Lost Legends" for 84+, An ASM RPG
« Reply #141 on: November 07, 2007, 05:48:00 pm »

 THE POST 13512282
i still find the "save the whales" and "save the platypi' funny

well, if spikeman wants to help out, he can.

If he and Halifax want to make a cool DS game, that's also good, but hopefully it'll have Omnimaga presents in purple ^^  


Offline Madskillz

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"Lost Legends" for 84+, An ASM RPG
« Reply #142 on: November 08, 2007, 10:54:00 am »

 THE POST 13513316
Wow I missed this earlier...looks very good. I would love to see this on the calc! I am pretty busy with some projects working on right now. (crunch time if you will) but once december hits I could maybe offer some assistance.  


 THE POST    

Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #143 on: November 08, 2007, 10:57:00 am »

 THE POST 13513323
The more the merrier. We're trying to divide the programming tasks up as much as possible, so wherever you could contribute would be great.

EDIT: And also, I haven't had much success with other communities. People admire the project, but aren't otherwise interested in joining. I think if we could get at least 5 or 6 people on the project, we would have it done in no time. (that would be about 1 person per area)

I'm not sure what Spikeman plans to do, code-wise. I still need to check with him.

This post has been edited by grendel on 8 Nov, 2007, 17:49


Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #144 on: November 08, 2007, 12:44:00 pm »

 THE POST 13513446
Well, we probably won't need too many people actually.  Assembly is one of those languages that's hard to do group projects with.  Increasing the number of people doesn't necessarily speed up production, in fact, sometimes it will hinder it, or people just play small roles.  One issue is that some parts of the program greatly rely on other parts, so you might as well have the original author just write it too.  Though a couple of people to do optimizations afterwards might be good.  


Offline Halifax

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« Reply #145 on: November 08, 2007, 02:13:00 pm »

 THE POST 13513560
I agree with Liazon. I like to have a direct connection with developers on projects such as these so things can be done, essentially, fast!

I think a good team setup would be, 3-4 programmers, 3-4 optimizers, and you as a graphics artist. :Ptongue.gif

@grendel: Also, don't get discouraged since people aren't joining the development team. It is just that this project is so huge that it may be intimidating to some, or they just simply don't have the time.

This post has been edited by Halifax on 8 Nov, 2007, 20:14

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Zera

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« Reply #146 on: November 08, 2007, 02:18:00 pm »

 THE POST 13513564
By the way, we're all at an understanding about the GNU license, right? I mean, I also want this to be an educational thing. If people want to develop similar games, they'll have this as a resource.  


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« Reply #147 on: November 08, 2007, 02:25:00 pm »

 THE POST 13513575
time is usually a big problem of course :Ptongue.gif

ya, GNU = include source.  No problem.  


Offline dinhotheone

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« Reply #148 on: November 08, 2007, 04:50:00 pm »

 THE POST 13513734
i think the main thing thats holding people back is asm, its only about 5% of the people here know asm, about 1-2% of them are inactive or not here right now and then many others are , as you said tied up. i for one would helpl if i could, unfortunately day 14 isnt enough to create a good program so... also, im not quite sure im retaining everything, asm is alot harder than i had originally thought it would be.  


Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #149 on: November 08, 2007, 05:10:00 pm »

 THE POST 13513758
So, why do you want the trunk to be private, Liazon? I mean, considering we're doing this under a GNU license. We don't have anything to hide! :Ptongue.gif