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"Lost Legends" for 84+, An ASM RPG
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Topic: "Lost Legends" for 84+, An ASM RPG (Read 57994 times)
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TIfanx1999
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"Lost Legends" for 84+, An ASM RPG
«
Reply #180 on:
November 15, 2007, 06:22:00 am »
THE POST 13523875
QuoteBegin
-->
QUOTE
A RPG in one page? I have to see this, even jamolta (spelling?) wouldn't fit on one page, not to discourage the progress or anything .
Jamolta? I assume you meant Joltima
and yea, joltima was like 14,000 bytes or so IIRC, and thats with out grayscale or gigantic enemy sprites.
I don't think he used compression though.
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dinhotheone
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Rating: +2/-1
"Lost Legends" for 84+, An ASM RPG
«
Reply #181 on:
November 15, 2007, 06:32:00 am »
THE POST 13523892
QuoteBegin-art_of_camelot+15 Nov, 2007, 12:22
-->
QUOTE
(art_of_camelot @ 15 Nov, 2007, 12:22)
QUOTE
A RPG in one page? I have to see this, even jamolta (spelling?) wouldn't fit on one page, not to discourage the progress or anything .
Jamolta? I assume you meant Joltima
and yea, joltima was like 14,000 bytes or so IIRC, and thats with out grayscale or gigantic enemy sprites.
I don't think he used compression though.
why doesn it matter? even black editions can make room for a 2page app of this quality
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Liazon
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"Lost Legends" for 84+, An ASM RPG
«
Reply #182 on:
November 15, 2007, 03:50:00 pm »
THE POST 13524617
don't worry about space now. as long as it's less than 8-10 pages, we're good ^^
we can probalby compress after, though the annoying thing about that is where are we going to copy the decompressed data to? it's kinda a trade off between RAM usage and space taken up.
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Zera
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Monochrome Artisan
"Lost Legends" for 84+, An ASM RPG
«
Reply #183 on:
November 15, 2007, 04:10:00 pm »
THE POST 13524646
I don't understand compression methods that well, but aren't there "container" compression methods that simply contain the data (with a trivial amount of compression) so it can be accessed directly?
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Ranman
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"Lost Legends" for 84+, An ASM RPG
«
Reply #184 on:
November 15, 2007, 06:26:00 pm »
THE POST 13524787
QuoteBegin-Liazon+15 Nov, 2007, 21:50
-->
QUOTE
(Liazon @ 15 Nov, 2007, 21:50)
though the annoying thing about that is where are we going to copy the decompressed data to? it's kinda a trade off between RAM usage and space taken up.
Absolutely... and it can be tricky if you are already short on RAM.
If you plan on compressing later, you should keep compression and decompression in mind as you plan your implementation.
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Ranman
Bringing Randy Glover's
Jumpman
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JonimusPrime
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Rating: +25/-5
"Lost Legends" for 84+, An ASM RPG
«
Reply #185 on:
November 16, 2007, 02:09:00 am »
THE POST 13525083
That is one advantage of the 86 you can esily compress data with out issues because of the amount of ram you have to work with.
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
"Lost Legends" for 84+, An ASM RPG
«
Reply #186 on:
November 16, 2007, 04:01:00 am »
THE POST 13525229
I wish they did a 86+ (normal 86 with flash rom)
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dinhotheone
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Posts: 410
Rating: +2/-1
"Lost Legends" for 84+, An ASM RPG
«
Reply #187 on:
November 16, 2007, 02:50:00 pm »
THE POST 13526106
i wish the 86 didnt stink...
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TIfanx1999
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"Lost Legends" for 84+, An ASM RPG
«
Reply #188 on:
November 16, 2007, 03:01:00 pm »
THE POST 13526118
Theres nothing wrong with the 86.
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DJ Omnimaga
Clacualters are teh gr33t
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LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
"Lost Legends" for 84+, An ASM RPG
«
Reply #189 on:
November 16, 2007, 03:19:00 pm »
THE POST 13526168
true, it sucks there is no archive though
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TIfanx1999
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Rating: +191/-9
"Lost Legends" for 84+, An ASM RPG
«
Reply #190 on:
November 16, 2007, 03:23:00 pm »
THE POST 13526189
Yea, so that just means no apps. not a big deal really. you got 96 k user ram to work with anyways
.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
"Lost Legends" for 84+, An ASM RPG
«
Reply #191 on:
November 16, 2007, 03:32:00 pm »
THE POST 13526206
yeah but no protection against random crashes
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JonimusPrime
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"Lost Legends" for 84+, An ASM RPG
«
Reply #192 on:
November 17, 2007, 05:24:00 am »
THE POST 13526724
Well for Crashes Brandonw Intorduced me to chmasc Which works most of the time to restore you memory after a ram clear on an 86. and The larger screen size of the 86 is really nice.
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
"Lost Legends" for 84+, An ASM RPG
«
Reply #193 on:
November 17, 2007, 12:39:00 pm »
THE POST 13527158
oh nice i didnt knew this program existed. It,s like RAM recovery for Omnicalc, right?
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Liazon
Guest
"Lost Legends" for 84+, An ASM RPG
«
Reply #194 on:
November 17, 2007, 01:37:00 pm »
THE POST 13527227
QuoteBegin-art_of_camelot+16 Nov, 2007, 21:23
-->
QUOTE
(art_of_camelot @ 16 Nov, 2007, 21:23)
Yea, so that just means no apps. not a big deal really. you got 96 k user ram to work with anyways
.
you'd have to manually swap RAM pages though. It's almost like writing an APP while not being an app o.o
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Omnimaga
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Escheron: Shadow over Ragnoth
(Moderators:
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Zera
) »
"Lost Legends" for 84+, An ASM RPG