Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Discontinued
»
Escheron: Shadow over Ragnoth
(Moderators:
Iambian
,
Geekboy1011
,
Zera
) »
"Lost Legends" for 84+, An ASM RPG
« previous
next »
Print
Pages:
1
...
19
20
[
21
]
22
Go Down
Author
Topic: "Lost Legends" for 84+, An ASM RPG (Read 57902 times)
0 Members and 2 Guests are viewing this topic.
dinhotheone
LV6
Super Member (Next: 500)
Posts: 410
Rating: +2/-1
"Lost Legends" for 84+, An ASM RPG
«
Reply #300 on:
December 21, 2007, 11:40:00 am »
THE POST 13576143
i didnt mean to come across that way, i just wanted to be clear on what was being said, i came to this after 5 or so posts and had no clue what was going on. so i defined what i thought each meant and asked that others try to ease the confusion. i would say it hasnt reached the level of argument, nor will it, maybe a bit more confusion, but i dont sense tensity (..i know) or anything bad in the current posts and i feel that this is a climax of sorts. or am i completely misjudging the situation.
This post has been edited by
dinhotheone
on 21 Dec, 2007, 17:42
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
"Lost Legends" for 84+, An ASM RPG
«
Reply #301 on:
December 21, 2007, 02:27:00 pm »
THE POST 13576326
@DJOMNIMAGA:No one was arguing, its all good
. Just trying to explain the concept and making sure people understood eachother. No worries man, it's cool!
Logged
Liazon
Guest
"Lost Legends" for 84+, An ASM RPG
«
Reply #302 on:
December 21, 2007, 06:36:00 pm »
THE POST 13576535
QuoteBegin-tr1p1ea+20 Dec, 2007, 22:53
-->
QUOTE
(tr1p1ea @ 20 Dec, 2007, 22:53)
Errr, the masked routine that uses the dark gray layer for the mask *is* only an aligned routine. Thats why it appears the way it does in Jims ... the same as in Duck's. I dont recall the needs for this game, but you may need to write your own masked sprite routine. Even modding the aligned one should be possible :?
ya that's what I was thinking too. when I first experimented w/ RGP for CoC, I used the default gsputsprite and used a modification that used SMC to call it twice. once in AND mode and once in XOR mode. obviously I can't do that in an app ^^
thanks for the help though
Logged
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
"Lost Legends" for 84+, An ASM RPG
«
Reply #303 on:
December 22, 2007, 12:23:00 pm »
THE POST 13577163
I was thinking, why don't we give our little development team a name and logo? (just something that can appear before the game's title card) Who knows, maybe we'll also get together and work on other projects in the future.
That being said, what would you guys think about:
We'll take the TI community by storm!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
"Lost Legends" for 84+, An ASM RPG
«
Reply #304 on:
December 22, 2007, 01:53:00 pm »
THE POST 13577277
mhmm I don't think there is a need for a team, as there is alerady like 10 teams in the community, it would be better imo to join an existing one, but it doesn't hurt to have your own logo in your game anyway so it's easier to recognise from who the game comes from. Nice logo btw. We could always use the Omnimaga logo too since half of the project members are Omnimaga staff so we got something like:
Screen 1: your logo
Screen 2: Programmed by Omnimaga
Screen 3: Title
On an unrelated note on Jan 1st there is supposed to be another hiring news article, since at this date we're gonna accept some people in the community who make music mostly, I may also accept some people who helps the developpement of calc games or PC games but doesn't necessarly code
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
"Lost Legends" for 84+, An ASM RPG
«
Reply #305 on:
December 22, 2007, 01:56:00 pm »
THE POST 13577280
I haven't really been following this project since I first noticed it, but I noticed it looks like a definite GOTY/must download. I've only read the first few pages of the topic, but WOW! I cannot wait for this!
Logged
One of these days I'll get a sig I'm really proud of.
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
"Lost Legends" for 84+, An ASM RPG
«
Reply #306 on:
December 22, 2007, 02:01:00 pm »
THE POST 13577287
QuoteBegin-grendel+22 Dec, 2007, 19:23
-->
QUOTE
(grendel @ 22 Dec, 2007, 19:23)
I was thinking, why don't we give our little development team a name and logo? (just something that can appear before the game's title card) Who knows, maybe we'll also get together and work on other projects in the future.
That being said, what would you guys think about:
We'll take the TI community by storm!
I think it's a cool idea, the name is good, and the logo looks freakin sweet. :thumbup:
Logged
Liazon
Guest
"Lost Legends" for 84+, An ASM RPG
«
Reply #307 on:
December 22, 2007, 02:37:00 pm »
THE POST 13577331
QuoteBegin-DJ Omnimaga+22 Dec, 2007, 19:53
-->
QUOTE
(DJ Omnimaga @ 22 Dec, 2007, 19:53)
mhmm I don't think there is a need for a team, as there is alerady like 10 teams in the community, it would be better imo to join an existing one, but it doesn't hurt to have your own logo in your game anyway so it's easier to recognise from who the game comes from. Nice logo btw. We could always use the Omnimaga logo too since half of the project members are Omnimaga staff so we got something like:
Screen 1: your logo
Screen 2: Programmed by Omnimaga
Screen 3: Title
On an unrelated note on Jan 1st there is supposed to be another hiring news article, since at this date we're gonna accept some people in the community who make music mostly,
Logged
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
"Lost Legends" for 84+, An ASM RPG
«
Reply #308 on:
December 22, 2007, 10:01:00 pm »
THE POST 13577615
QuoteBegin-Liazon+22 Dec, 2007, 20:37
-->
QUOTE
(Liazon @ 22 Dec, 2007, 20:37)
I'd still really appreciate it if walkable tiles were grouped together because then I could just make one comparison instead of many in order to determine if a tile was walkable.
I created a reference chart for that, remember? It should be a simple matter of assigning this just by tile number. (all you have to do is make a small table no more than 72 lines, right? I could do it for you if you would give me a reference to the code syntax)
What you're asking me to do is
recreate every single map in the entire game
, because CalcGS will jumble the maps if I move even one tile around. o.o
EDIT: Really nice job getting the map looping to work. :thumbup:
This post has been edited by
grendel
on 23 Dec, 2007, 4:17
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
"Lost Legends" for 84+, An ASM RPG
«
Reply #309 on:
December 23, 2007, 04:07:00 am »
THE POST 13577773
I agree with grendel...
The reference table (Look-Up Table) is the best method for this. The tile number will be the index into the LUT. It is a simple implementation that will make it easy to add and modify tiles to the tileset. As grendel stated, you will not have to modify any maps if you decide to change the definition of a tile -- this will come in handy when you migrate to Lost Legend II.
Some will argue that this method uses more memory -- in some cases it will. But, the benefits outweigh the negatives.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
"Lost Legends" for 84+, An ASM RPG
«
Reply #310 on:
December 23, 2007, 04:35:00 am »
THE POST 13577785
I so love those tiles
Logged
Liazon
Guest
"Lost Legends" for 84+, An ASM RPG
«
Reply #311 on:
December 23, 2007, 07:17:00 pm »
THE POST 13578592
in case anyone cares, took some time to write a 16x masked gs sprite routine.
will post screens after I work on it some more after xmas
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
"Lost Legends" for 84+, An ASM RPG
«
Reply #312 on:
December 23, 2007, 07:20:00 pm »
THE POST 13578595
cool I can't wait!
Logged
Liazon
Guest
"Lost Legends" for 84+, An ASM RPG
«
Reply #313 on:
December 24, 2007, 08:33:00 am »
THE POST 13579114
meh, still WIP, but you get the point.
Logged
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
"Lost Legends" for 84+, An ASM RPG
«
Reply #314 on:
December 24, 2007, 08:36:00 am »
THE POST 13579120
Very nice, Liazon.
Logged
Print
Pages:
1
...
19
20
[
21
]
22
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Discontinued
»
Escheron: Shadow over Ragnoth
(Moderators:
Iambian
,
Geekboy1011
,
Zera
) »
"Lost Legends" for 84+, An ASM RPG