Author Topic: "Lost Legends" for 84+, An ASM RPG  (Read 57971 times)

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Offline dinhotheone

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"Lost Legends" for 84+, An ASM RPG
« Reply #300 on: December 21, 2007, 11:40:00 am »

 THE POST 13576143
i didnt mean to come across that way, i just wanted to be clear on what was being said, i came to this after 5 or so posts and had no clue what was going on. so i defined what i thought each meant and asked that others try to ease the confusion. i would say it hasnt reached the level of argument, nor will it, maybe a bit more confusion, but i dont sense tensity (..i know) or anything bad in the current posts and i feel that this is a climax of sorts. or am i completely misjudging the situation.

This post has been edited by dinhotheone on 21 Dec, 2007, 17:42


Offline TIfanx1999

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"Lost Legends" for 84+, An ASM RPG
« Reply #301 on: December 21, 2007, 02:27:00 pm »

 THE POST 13576326
@DJOMNIMAGA:No one was arguing, its all good :)smile.gif. Just trying to explain the concept and making sure people understood eachother. No worries man, it's cool!  


Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #302 on: December 21, 2007, 06:36:00 pm »

 THE POST 13576535
QuoteBegin-tr1p1ea+20 Dec, 2007, 22:53
-->
QUOTE (tr1p1ea @ 20 Dec, 2007, 22:53)
Errr, the masked routine that uses the dark gray layer for the mask *is* only an aligned routine. Thats why it appears the way it does in Jims ... the same as in Duck's. I dont recall the needs for this game, but you may need to write your own masked sprite routine. Even modding the aligned one should be possible :?  

 ya that's what I was thinking too.  when I first experimented w/ RGP for CoC, I used the default gsputsprite and used a modification that used SMC to call it twice.  once in AND mode and once in XOR mode.  obviously I can't do that in an app ^^

thanks for the help though :)smile.gif


Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #303 on: December 22, 2007, 12:23:00 pm »

 THE POST 13577163
I was thinking, why don't we give our little development team a name and logo? (just something that can appear before the game's title card) Who knows, maybe we'll also get together and work on other projects in the future.

That being said, what would you guys think about:

user posted image

We'll take the TI community by storm! :Dbiggrin.gif


Offline DJ Omnimaga

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"Lost Legends" for 84+, An ASM RPG
« Reply #304 on: December 22, 2007, 01:53:00 pm »

 THE POST 13577277
mhmm I don't think there is a need for a team, as there is alerady like 10 teams in the community, it would be better imo to join an existing one, but it doesn't hurt to have your own logo in your game anyway so it's easier to recognise from who the game comes from. Nice logo btw. We could always use the Omnimaga logo too since half of the project members are Omnimaga staff so we got something like:

Screen 1: your logo

Screen 2: Programmed by Omnimaga

Screen 3: Title

On an unrelated note on Jan 1st there is supposed to be another hiring news article, since at this date we're gonna accept some people in the community who make music mostly,  I may also accept some people who helps the developpement of calc games or PC games but doesn't necessarly code  


Offline Radical Pi

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"Lost Legends" for 84+, An ASM RPG
« Reply #305 on: December 22, 2007, 01:56:00 pm »

 THE POST 13577280
I haven't really been following this project since I first noticed it, but I noticed it looks like a definite GOTY/must download. I've only read the first few pages of the topic, but WOW! I cannot wait for this!  

One of these days I'll get a sig I'm really proud of.

Offline TIfanx1999

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"Lost Legends" for 84+, An ASM RPG
« Reply #306 on: December 22, 2007, 02:01:00 pm »

 THE POST 13577287
QuoteBegin-grendel+22 Dec, 2007, 19:23
-->
QUOTE (grendel @ 22 Dec, 2007, 19:23)
I was thinking, why don't we give our little development team a name and logo? (just something that can appear before the game's title card) Who knows, maybe we'll also get together and work on other projects in the future.

That being said, what would you guys think about:

user posted image

We'll take the TI community by storm! :Dbiggrin.gif

 I think it's a cool idea, the name is good, and the logo looks freakin sweet. :thumbup:google.gif


Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #307 on: December 22, 2007, 02:37:00 pm »

 THE POST 13577331
QuoteBegin-DJ Omnimaga+22 Dec, 2007, 19:53
-->
QUOTE (DJ Omnimaga @ 22 Dec, 2007, 19:53)
mhmm I don't think there is a need for a team, as there is alerady like 10 teams in the community, it would be better imo to join an existing one, but it doesn't hurt to have your own logo in your game anyway so it's easier to recognise from who the game comes from. Nice logo btw. We could always use the Omnimaga logo too since half of the project members are Omnimaga staff so we got something like:

Screen 1: your logo

Screen 2: Programmed by Omnimaga

Screen 3: Title

On an unrelated note on Jan 1st there is supposed to be another hiring news article, since at this date we're gonna accept some people in the community who make music mostly,

Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #308 on: December 22, 2007, 10:01:00 pm »

 THE POST 13577615
QuoteBegin-Liazon+22 Dec, 2007, 20:37
-->
QUOTE (Liazon @ 22 Dec, 2007, 20:37)
I'd still really appreciate it if walkable tiles were grouped together because then I could just make one comparison instead of many in order to determine if a tile was walkable.


I created a reference chart for that, remember? It should be a simple matter of assigning this just by tile number. (all you have to do is make a small table no more than 72 lines, right? I could do it for you if you would give me a reference to the code syntax)

What you're asking me to do is recreate every single map in the entire game, because CalcGS will jumble the maps if I move even one tile around. o.oblink.gif

EDIT: Really nice job getting the map looping to work. :thumbup:google.gif

This post has been edited by grendel on 23 Dec, 2007, 4:17


Offline Ranman

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"Lost Legends" for 84+, An ASM RPG
« Reply #309 on: December 23, 2007, 04:07:00 am »

 THE POST 13577773
I agree with grendel...

The reference table (Look-Up Table) is the best method for this. The tile number will be the index into the LUT. It is a simple implementation that will make it easy to add and modify tiles to the tileset. As grendel stated, you will not have to modify any maps if you decide to change the definition of a tile -- this will come in handy when you migrate to Lost Legend II.

Some will argue that this method uses more memory -- in some cases it will. But, the benefits outweigh the negatives.  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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"Lost Legends" for 84+, An ASM RPG
« Reply #310 on: December 23, 2007, 04:35:00 am »

 THE POST 13577785
I so love those tiles :)smile.gif


Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #311 on: December 23, 2007, 07:17:00 pm »

 THE POST 13578592
in case anyone cares, took some time to write a 16x masked gs sprite routine.

will post screens after I work on it some more after xmas  


Offline DJ Omnimaga

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"Lost Legends" for 84+, An ASM RPG
« Reply #312 on: December 23, 2007, 07:20:00 pm »

 THE POST 13578595
cool I can't wait!  


Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #313 on: December 24, 2007, 08:33:00 am »

 THE POST 13579114
user posted image

meh, still WIP, but you get the point.  


Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #314 on: December 24, 2007, 08:36:00 am »

 THE POST 13579120
Very nice, Liazon. :thumbsup: