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Escheron: Shadow over Ragnoth
(Moderators:
Iambian
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Geekboy1011
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Zera
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(Reboot) Escheron: Shadow over Ragnoth
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Topic: (Reboot) Escheron: Shadow over Ragnoth (Read 13880 times)
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Iambian
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(Reboot) Escheron: Shadow over Ragnoth
«
on:
January 12, 2011, 09:31:12 pm »
Escheron: Shadow over Ragnoth
A full 4-level grayscale RPG for the 15MHz calc series (TI-83 Plus SE, TI-84+, and TI-84+SE)
, written in Z80 ASM and packaged as a multi-paged Flash Application.
I'm officially announcing that this project has been restarted, so to that end, I'm working on getting this project back to the way it was before I restarted it, which means recoding and putting in all the menus, reworking all the data that's associated with them, and putting back in the ability to freely explore the in-game world.
What's left after that and something I was unable to do in the previous code iteration is as follows: Put in NPC/character dialog, complete the battle system, put in NPCs, and add cutscenes and other automated events.
With this fresh start (thanks to this shiny "new" compiler, SPASM), I should be able to get back to where I was at in a relatively short amount of time and go above and beyond that. Mostly, it's because of SPASM's built in cross-page functionality that I'm able to do this, something that TASM falls far short of.
So, what am I doing right now? Gotta rebuild the menu system and the tilemapper. Below is a reference image I am using to help with the menus.
EDIT: Carefully note that some of the stuff you see below will NOT be accessible in the final version of the game, mostly the debug stuff.
«
Last Edit: January 12, 2011, 09:32:11 pm by Iambian
»
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Eeems
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Re: (Reboot) Escheron: Shadow over Ragnoth
«
Reply #1 on:
January 12, 2011, 09:49:32 pm »
YAY!
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shmibs
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Re: (Reboot) Escheron: Shadow over Ragnoth
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Reply #2 on:
January 12, 2011, 10:26:15 pm »
/\tru dat!
hopefully things wont take too long for it to get frustrating. good luck iambian!
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DJ Omnimaga
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Re: (Reboot) Escheron: Shadow over Ragnoth
«
Reply #3 on:
January 12, 2011, 11:54:24 pm »
I really love these screenshots. I hope not too many reboots are required, though X.x. I'm glad the last one made it easier for you to work on the game, though. Nice work so far!
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TIfanx1999
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Re: (Reboot) Escheron: Shadow over Ragnoth
«
Reply #4 on:
January 13, 2011, 08:54:34 am »
Mmmmm.... Shiny new topic is new... and shiny!
* Art_of_camelot tosses Iambian a couple of cherries.
Now back to work!
*Edit* And no nomming onna source this time!
«
Last Edit: January 13, 2011, 08:55:31 am by Art_of_camelot
»
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Xeda112358
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Re: (Reboot) Escheron: Shadow over Ragnoth
«
Reply #5 on:
January 19, 2011, 06:50:16 pm »
Wow that is insane! I have never once looked into this topic because I always felt late to arrive into the conversation if a project has already been started. I always feel lost, so I just started avoiding topics that have been around before me... but holy cow that is awesomely awesome.
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Iambian
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Re: (Reboot) Escheron: Shadow over Ragnoth
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Reply #6 on:
January 19, 2011, 11:08:05 pm »
Added in the tilemapper and transition effects. The routine isn't complete yet, but this is the new transitioner. Hope you guys like it, coz the previous one is a pain to code back in. I suppose I should be well on my way to getting it working again...
Oh, and don't mind the lack of sprites. I haven't exactly put that back in...
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calc84maniac
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Re: (Reboot) Escheron: Shadow over Ragnoth
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Reply #7 on:
January 19, 2011, 11:10:11 pm »
Awesome Iambian!
* calc84maniac 's eyes explode
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jnesselr
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Re: (Reboot) Escheron: Shadow over Ragnoth
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Reply #8 on:
January 19, 2011, 11:12:44 pm »
* King graphmastur gets another famous nose-bleed.
nicely done Iambian.
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Eeems
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Re: (Reboot) Escheron: Shadow over Ragnoth
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Reply #9 on:
January 20, 2011, 01:19:23 am »
Very nice
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Re: (Reboot) Escheron: Shadow over Ragnoth
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Reply #10 on:
January 20, 2011, 06:46:24 am »
OMG! Definite bookmark.
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DJ Omnimaga
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Re: (Reboot) Escheron: Shadow over Ragnoth
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Reply #11 on:
January 21, 2011, 02:57:40 am »
I love the transition effect
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Iambian
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Re: (Reboot) Escheron: Shadow over Ragnoth
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Reply #12 on:
January 25, 2011, 10:09:01 pm »
That transition, btw, was pretty easy to make. Takes advantage of the buffer's vertical-alignedness.
I'm still working on those menus. Having a bunch of numbers from the old code to back up the reference images greatly help.
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DJ Omnimaga
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Re: (Reboot) Escheron: Shadow over Ragnoth
«
Reply #13 on:
January 26, 2011, 02:12:26 am »
Ah good to hear. Some stuff is definitively easier to do vertically than horizontally (such as smoothscrolling. When nor aligned horizontally, sprites takes longer to appear X.x)
Keep up the good work
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kalan_vod
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Re: (Reboot) Escheron: Shadow over Ragnoth
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Reply #14 on:
January 26, 2011, 07:50:02 pm »
Awesome work! One of the best transitions on a TI calc!
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Omnimaga
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Discontinued
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Escheron: Shadow over Ragnoth
(Moderators:
Iambian
,
Geekboy1011
,
Zera
) »
(Reboot) Escheron: Shadow over Ragnoth