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Is it possible to share your formulas for level experience caps and stats for level?I'm making an RPG of my own and would love to know.
Interesting For smaller games, it's good sometimes to have lower level cap.In Illusiat series, I always wanted to be able to get to 99, but it was unnecessary finally. The result in the early games is a level up almost every battle, sometimes even 2 or 3. In the TI-81 remake of Illusiat, the level cap is 30 and if I take on the Illusiat 2012 project I talked about a while ago on IRC, which would be a remake of Illusiat 1 and 2 again, the first part would end around LV 10 or 15.In my last RPGs that were not remakes, Reuben series, the hours of gameplay are much lower. I believe it's 15 or 20.