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you made that game? (the video thumbnail)what's the title? that's pretty high quality for BASIC!!
:If R=69:Then:"/[yhat]O→Str4:"CERBERUZ→Str2:{13050,1000,10,3000,145,0,1,1,0,1,2300,4681,1,9,0,0,8,0,13050:End:If R=70:Then:"φK→Str4:"TRIMAG→Str2:{16000,1300,10,4000,280,1,2,.5,0,2,2750,6250,1,9,9,9,9,0,16000:End:If R=71:Then:"Ω→Str4:"MIME→Str2:{L3(3),500+L3(13),5+int(L3(14)/20),3000+3L3(15),L3(16),2-.5L3(17),2-.5L3(18),2-.5L3(19),2-.5L3(20),0,1500+5L3(1),4500+10L3(1),1,int(L3(7)),int(L3(),int(L3(9)),int(L3(10)),0,L3(3:End:If R=40:Then:"φK┼→Str4:"PSY→Str2:{20000,1,4000,200,100,999,0,0,0,0,2750,2750,3,0,6,6,0,1,20000:End:If R=39:Then:"φKo→Str4:"HOLY→Str2:{18000,1,10,400,50,1,1,1,1,1,5000,4000,0,8,0,0,9,1,18000:End:If R=28:Then:"/X-→Str4:"WARLOCK→Str2:{20000,666,4,33333,1000,1,1,0,1,1,5000,0,1,1,1,2,1,1,20000:End:If R=38:Then:"φK[[LastToken]]→Str4:"BLITZ→Str2:{16000,120,10,115,80,1,2,0,1,1,2700,2000,1,2,2,7,3,1,16000:End:If R=37:Then:"φK∟→Str4:"ICE→Str2:{15000,115,12,130,30,3,0,1,0,1,2500,1750,1,0,5,2,0,1,15000:End:If R=36:Then:"φKw→Str4:"PYRO→Str2:{10000,90,7,110,25,0,4,1,0,3,2000,1500,1,5,0,2,3,1,10000:End:If R=31:Then:"T→Str4:"IMP MAGI→Str2:{3000,1,3,100,70,0,0,0,0,0,400,355,0,5,5,5,5,0,3000:End:If R=30:Then:"Ò→Str4:"EVIL BOMB→Str2:{1200,105,5,105,55,2,1,2,0,0,300,325,1,9,0,0,0,0,1200:End:If R=29:Then:"Ʃ=→Str4:"HUNTER→Str2:{1000,140,10,1,65,0,1,2,1,0,350,350,1,0,0,0,0,0,1000:End:If R=50:Then:"^>→Str4:"WYVERN→Str2:{2000,150,6,150,75,0,1,1,1,1,450,403,1,6,4,0,0,0,2000:End:If R=51:Then:"^X^→Str4:"GARGOYLE→Str2:{2500,200,5,1,100,2,2,2,2,2,500,352,1,0,0,0,0,0,2500:End:If R=52:Then:"r→Str4:"ALERT→Str2:{1500,115,20,100,90,1,2,4,1,0,480,305,1,0,0,8,0,0,1500:End:If R=53:Then:"ΔK*Δ→Str4:"WALL MAGE→Str2:{10000,250,20,250,50,0,0,0,0,0,2500,2500,1,9,6,8,7,0,10000:End:If R=24:Then:"><→Str4:"METALUX→Str2:{800,80,8,80,40,1,1,3,1,1,300,350,1,2,2,2,2,0,800:End:If R=23:Then:"θ→Str4:"FAKE ORB→Str2:{528,53,6,25,27,1,1,1,1,1,120,152,1,0,0,0,0,0,528:End:If R=22:Then:"[M]→Str4:"ICE MAGE→Str2:{600,1,10,55,30,2,0,1,1,0,135,200,0,0,2,0,0,0,600:End:If R=21:Then:"000→Str4:"ICE WALL→Str2:{200,55,99,55,30,30,0,5,0,5,200,259,1,0,2,0,0,0,200:End:If R=20:Then:"Q→Str4:"ICE MAN→Str2:{900,75,13,1,25,2,0,1,1,1,200,400,1,0,0,0,0,0,900:End:If R=5:Then:"}→Str4:"MIRAGE→Str2:{70,9,3,7,10,0,1,1,1,1,20,11,1,1,0,0,0,0,70:End:If R=4:Then:"Q→Str4:"BRUTE→Str2:{30,5,1,1,4,1,2,1,1,1,13,5,1,0,0,0,0,0,30:End:If R=3:Then:"T→Str4:"IMP→Str2:{20,4,1,1,6,1,1,1,1,1,11,3,1,0,0,0,0,0,20:End:If R=2:Then:"X→Str4:"ZOMBIE→Str2:{8000,590,8,1,110,2,0,1,2,0,1392,1320,1,0,0,0,0,0,8000:End:If R=1:Then:"*→Str4:"SPIRIT→Str2:{4325,220,9,888,104,2,0,1,0,1,1065,1230,1,5,0,0,0,0,4325:End:Ans→L4:If .1=L3(29:1→L4(18
If R≤9:Then:Repeat L5(R+1)=1:randInt(0,9)→R:End:EndIf R=0:Then:"^X^"→Str1:{10+O2,2,3O,1,1,1,.5O2,.3O2+20,1,1,0,0,1,0,0,0,0,0,1→L4:EndIf R=1:Then:"Q"→Str1:{15+2O2,3,2O,.5,.5,.5,.7O2,.2O2+20,1,0,0,0,0,0,1,0,0,0,2→L4:EndIf R=2:Then:"K>"→Str1:{3O2+5,3,2O,.5,1,2,.3O2,.8O2+15,1,0,1,1,0,0,1,0,0,1,3→L4:EndIf R=3:Then:"β"→Str1:{10+int(.5O2),1,9O,.5,4,.5,.2O2,O2,0,1,1,1,0,0,0,1,1,1,5→L4:EndIf R=4:Then:"Ç"→Str1:{5O2,1,O,4,4,4,.9O2,2O2,0,1,1,1,0,0,0,0,0,0,7→L4:EndIf R=5:Then:"w3"→Str1:{10+2O2,3,O,3,.5,1,.6O2,.2O2+10,0,1,0,0,1,0,0,1,0,0,6→L4:EndIf R=6:Then:"δ"→Str1:{O2+20,2,2O,2,1,2,.4O2,.3O2+25,1,1,1,0,1,0,1,0,0,0,0→L4:EndIf R=7:Then:"0"→Str1:{12+(2O)2,1,9O,.2,5,2,O2+1,O2+15,1,0,1,0,0,0,0,0,0,0,4→L4:EndIf R=8:Then:"V"→Str1:{17+4O2,2,2O,2,2,2,O2,O2+17,1,0,1,1,0,1,1,0,1,0,0→L4:EndIf R=9:Then:"."→Str1:{O2,1,O,3,3,3,.5O2,.3O2+20,1,0,0,1,0,1,0,1,0,0,1→L4:End
I have a ton of more flags in mine, but it's a whole different kind of engine. (tactical RPG) There also has to be flags that define the type of movement enemies have. (such as whether or not they can move across objects that obstruct the paths of normal units) Battle sequences are just short action scenes where one or two attacks are exchanged, and the units are brought back to the map screen.I thought it was kind of curious how your enemies have such a limit amount of abilities, unless there's something I overlooked. Do any bosses have any kind of special attacks? In PoD, enemies can be given a single spell (from a list of standard spells the player can learn) or a special enemy ability, which - of course - is something that only enemies have access to. (i.e., a dragon's breath attack)
Wow, Zera. I was planning to do the exact same battle as you for TLM -_-;; I got inspired from some of the games that I played long time ago, but don't remember their names.
I have a ton of more flags in mine, but it's a whole different kind of engine. (tactical RPG) There also has to be flags that define the type of movement enemies have. (such as whether or not they can move across objects that obstruct the paths of normal units) Battle sequences are just short action scenes where one or two attacks are exchanged, and the units are brought back to the map screen.[...]