Author Topic: Escheron: Shadow over Ragnoth  (Read 180495 times)

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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #540 on: June 08, 2011, 03:53:57 pm »
Just to let you know, I'm going to hash out some sort of schedule so I can work on both CaDan and E:SoR simultaneously. I'll let ya guys know how well that's working out by the end of the month.
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #541 on: June 08, 2011, 03:55:10 pm »
Cool, I wish you good luck. :)

Offline Aichi

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Re: Escheron: Shadow over Ragnoth
« Reply #542 on: June 08, 2011, 03:56:15 pm »
I'm looking forward to new progress. :)
I hope Escheron gets finished someday; it looks impressing. I'd love to play it.^^

Offline TIfanx1999

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Re: Escheron: Shadow over Ragnoth
« Reply #543 on: June 08, 2011, 04:17:35 pm »
Sounds awesome Iambian. :)

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #544 on: January 09, 2012, 11:01:23 am »
Well, I know for a fact that I will not be working on this project until at least January 22nd (Cemetech contest deadline)

The good news is that the code is still delicious! *nom*
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Offline TIfanx1999

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Re: Escheron: Shadow over Ragnoth
« Reply #545 on: January 09, 2012, 11:14:54 am »
This is *officially* a no code nomming zone. Please spit out all code and re-deposit it in the source. Thankyou. :P

Offline chickendude

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Re: Escheron: Shadow over Ragnoth
« Reply #546 on: January 28, 2012, 08:03:13 pm »
Iambian, i'm not sure if you've mentioned this anywhere else, but... are you looking to code this alone? (Aka, do you want help with anything? ;))

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #547 on: January 28, 2012, 11:35:47 pm »
If I remember he was coding it alone while Zera did the entire story/graphics/etc, but now he's busy with other projects and Cadan. He just finished working on Cemetech contest stuff I think.

Offline chickendude

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Re: Escheron: Shadow over Ragnoth
« Reply #548 on: January 29, 2012, 06:56:05 am »
Yeah, i assume the contest ended the 22nd so hopefully that isn't an issue anymore. I remember that a couple years ago it was a team project, (was the first Lost Legends ever completed?) and has passed through the hands of quite a few people. I started a little RPG project (mostly just to get my feet wet again in asm) almost a year ago and'd like to get some more experience in RPG programming:

Anyway, if you decide you'd like to pick the project up again and wouldn't mind a little company, let me know :)

Offline TIfanx1999

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Re: Escheron: Shadow over Ragnoth
« Reply #549 on: January 29, 2012, 07:19:03 am »
Lost Legends eventually got scrapped entirely. Escheron is essentially LL 2.0. :) It takes elements from the original, but is more expansive.

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Re: Escheron: Shadow over Ragnoth
« Reply #550 on: January 29, 2012, 01:24:11 pm »
Actually E:SoR is some sort of upgraded version of Lost Legends 2. If I remember, Zera redesigned LL1 too a while ago, but I forgot where are the map pics.

Also that looks nice Chickendude :D but



Poor girl O.O

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #551 on: January 29, 2012, 01:52:34 pm »
I could actually use a little help with E:SoR. I haven't thought anyone would've wanted to help out with this project. If you wanna talk about the project, chat with us on IRC, and we'll see what can be done, perhaps exchange a bit of source code.

Just highlight me on IRC (say my name) and wait for a response, since I may be afk at the time.
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #552 on: January 29, 2012, 02:00:28 pm »
I don't think he uses IRC, though, so you should probably also cross post in the ASM help section if you need coding help, in case it gets noticed faster there. If it's project related, maybe here and on IRC.

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #553 on: January 29, 2012, 02:19:48 pm »
The problem with that, though is that everything in E:SoR is needlessly complicated and I'm unsure if I'm able to explain everything with the exacting clarity needed to be able to handle everything. I may give it a shot, though.

I suppose the hardest part of working with E:SoR is introducing a new (to the project) coder about the ... stuff... that the project is already made of and in how to work with that. I'm none too keen on rebooting the project *again*, but if it comes to that, it might as well happen.

Also, I'm not too sure how to really delegate the workload. I mean, its main components are all pretty mashed together, and that which can be separated are major things in and of themselves. At the moment, these things are pieces that are identifiable:
(1) Map renderer
(2) Menu system
(3) Object interaction
(4) NPC interaction
(5) Event handler and coordinator
(6) Battle system

As far as this iteration of the project is concerned, most of item (1) is done, bits and pieces of (2) is done, very little of (3) is done, and (6) remains an outline as it relates somewhat to item (1) (stats generation).

If I can verify that chickendude really wants to work on the project, I'll send him a copy of the source thus far, and we can both rediscover what the next task is. Until then...

>.>
<.<
>.>
*nom*
^.^

EDIT: (1) Try to do the IRC thing, please? (2) Delicious cherry flavoured ... uh. Can't say... I know I'll get hit with a newspaper if I do ... >.<
« Last Edit: January 29, 2012, 02:24:22 pm by Iambian »
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #554 on: January 29, 2012, 02:27:41 pm »
Yeah I hope you don't have to reboot it again. It sucks to rewrite everything because eventually you lose motivation (like many people in the past.) Restarting a project over and over is like a TI-BASIC endless loop involving running prgmA directly from itself's first line of code. It slowly slows down to eventually crash. D: