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Omnimaga
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Escheron: Shadow over Ragnoth
(Moderators:
Iambian
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Geekboy1011
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Zera
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Escheron: Shadow over Ragnoth
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Topic: Escheron: Shadow over Ragnoth (Read 180372 times)
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Iambian
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Cherry Flavoured Nommer of Fishies
Re: Escheron: Shadow over Ragnoth
«
Reply #135 on:
August 27, 2009, 02:36:14 pm »
You know. Now that I think about it, I might be able to get a little bit more mileage out of using pucrunch to compress the tilemaps. I'm gonna look into it whenever I get the chance to deal with it.
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Eeems
Mr. Dictator
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little oof
Re: Escheron: Shadow over Ragnoth
«
Reply #136 on:
August 27, 2009, 02:48:27 pm »
ah ok, well good luck with it. I hope it works great
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/e
DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Escheron: Shadow over Ragnoth
«
Reply #137 on:
August 27, 2009, 07:16:49 pm »
I would focus on 83+SE and 84+ support for now (and possibly TI-Nspire). Then worry about regular 83+ if it's even possible
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Iambian
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Re: Escheron: Shadow over Ragnoth
«
Reply #138 on:
September 02, 2009, 02:30:31 pm »
Small victory: I got the tillemaps to compress well using puCrunch and I managed to recover a fair chunk of page 3 so I can use it for stuff other than just the tilemap. I've already started adding them and I could not believe the results. The decompressor (with a few edits) and the routine to handle the output (also edited) worked perfectly the first time around.
I had to go past the three compressed maps to make it to the others that weren't compressed using that method. This caused a crash. My heart lept with joy as this is evidence that decompression using the new method works without flaw. Now... to get every map this way
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Escheron: Shadow over Ragnoth
«
Reply #139 on:
September 02, 2009, 07:31:27 pm »
Nice to hear, I am glad you managed to do it.
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Geekboy1011
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Dream that Awakening dream
Re: Escheron: Shadow over Ragnoth
«
Reply #140 on:
September 03, 2009, 10:42:31 pm »
awsome iambian that means you can add more cherry flavored goodness to the app
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Iambian
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Re: Escheron: Shadow over Ragnoth
«
Reply #141 on:
November 05, 2009, 12:23:45 am »
I'll admit. It's been ages since I last posted anything on these boards. So I guess I'll just stop by and leave you guys with this little nugget.
http://www.mediafire.com/imageview.php?quickkey=qbvmjkjnnyn&thumb=4
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Escheron: Shadow over Ragnoth
«
Reply #142 on:
November 05, 2009, 01:14:05 am »
I was gonna comment on IRC but you left
so I'll comment here
this is freaking awesome! Grayscale seems pretty good, yet it runs so fast!
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JoeyBelgier
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Joey
Re: Escheron: Shadow over Ragnoth
«
Reply #143 on:
November 05, 2009, 08:33:32 am »
Stop posting GameBoy screenshots!
no really, this looks fantastic
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Iambian
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Re: Escheron: Shadow over Ragnoth
«
Reply #144 on:
November 05, 2009, 08:02:19 pm »
I've actually decided to put off the *real* sprite routine for a while longer, but that's not a big thing right now. After a few months, I finally realized that I could be working on other things about the project. Stuff like adding a few things to the mapper, getting stuff like treasure chests and menu stuff up and running, maybe that ship and airship thingie. (Zera really wants to see the the airship in action)
So stuff that actually involves moving sprites, like NPCs and the like will be added last. Scenes included. Sorry for all this downtime. I didn't know what I was thinking.
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JoeyBelgier
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Re: Escheron: Shadow over Ragnoth
«
Reply #145 on:
November 05, 2009, 09:10:15 pm »
Direct link to image
[02:35] <Iambian> After that, then you can do something like repost it to the thread (by hotlinking the image) or something, then say something to the effect of "Mediafire sucks, Iambian gave permission to redistribute the file so no one has to deal with the oppression" or something like that.
«
Last Edit: November 05, 2009, 09:15:22 pm by NecroF-_-ckk
»
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DJ Omnimaga
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Re: Escheron: Shadow over Ragnoth
«
Reply #146 on:
November 06, 2009, 01:47:43 am »
I like that room with the sort-of portal thing in the middle, it really reminds me old FF games
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simplethinker
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snjwffl
Re: Escheron: Shadow over Ragnoth
«
Reply #147 on:
November 06, 2009, 12:19:53 pm »
That looks awesome
Is the portal animated, or is the player's movement playing tricks on me?
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Madskillz
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Re: Escheron: Shadow over Ragnoth
«
Reply #148 on:
November 06, 2009, 11:34:44 pm »
I think your eyes are playing tricks on you...but this does look great. Smooth looking greyscale, its fast...keep it up Iambian.
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Escheron: Shadow over Ragnoth
«
Reply #149 on:
November 07, 2009, 12:57:59 am »
It might just be because of the grayscale. In some grayscale games on calc, certain tiles looks animated. I've seen the same happen on TVs when playing video games or watching game runs recorded on VHS tape. Sometimes the scanlines, which can be hard to see, makes it look like some tiles are either animated or shining
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« previous
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Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Discontinued
»
Escheron: Shadow over Ragnoth
(Moderators:
Iambian
,
Geekboy1011
,
Zera
) »
Escheron: Shadow over Ragnoth