Author Topic: Escheron: Shadow over Ragnoth  (Read 180372 times)

0 Members and 1 Guest are viewing this topic.

Offline Iambian

  • Coder Of Tomorrow
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 739
  • Rating: +216/-3
  • Cherry Flavoured Nommer of Fishies
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #135 on: August 27, 2009, 02:36:14 pm »
You know. Now that I think about it, I might be able to get a little bit more mileage out of using pucrunch to compress the tilemaps. I'm gonna look into it whenever I get the chance to deal with it.
A Cherry-Flavored Iambian draws near... what do you do? ...

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6267
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Escheron: Shadow over Ragnoth
« Reply #136 on: August 27, 2009, 02:48:27 pm »
ah ok, well good luck with it. I hope it works great
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Escheron: Shadow over Ragnoth
« Reply #137 on: August 27, 2009, 07:16:49 pm »
I would focus on 83+SE and 84+ support for now (and possibly TI-Nspire). Then worry about regular 83+ if it's even possible

Offline Iambian

  • Coder Of Tomorrow
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 739
  • Rating: +216/-3
  • Cherry Flavoured Nommer of Fishies
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #138 on: September 02, 2009, 02:30:31 pm »
Small victory: I got the tillemaps to compress well using puCrunch and I managed to recover a fair chunk of page 3 so I can use it for stuff other than just the tilemap. I've already started adding them and I could not believe the results. The decompressor (with a few edits) and the routine to handle the output (also edited) worked perfectly the first time around.

I had to go past the three compressed maps to make it to the others that weren't compressed using that method. This caused a crash. My heart lept with joy as this is evidence that decompression using the new method works without flaw. Now... to get every map this way :)
A Cherry-Flavored Iambian draws near... what do you do? ...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Escheron: Shadow over Ragnoth
« Reply #139 on: September 02, 2009, 07:31:27 pm »
Nice to hear, I am glad you managed to do it. :)

Offline Geekboy1011

  • The Oneironaut
  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #140 on: September 03, 2009, 10:42:31 pm »
awsome iambian   that means you can add more cherry flavored goodness to the app :P

Offline Iambian

  • Coder Of Tomorrow
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 739
  • Rating: +216/-3
  • Cherry Flavoured Nommer of Fishies
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #141 on: November 05, 2009, 12:23:45 am »
I'll admit. It's been ages since I last posted anything on these boards. So I guess I'll just stop by and leave you guys with this little nugget.

http://www.mediafire.com/imageview.php?quickkey=qbvmjkjnnyn&thumb=4
A Cherry-Flavored Iambian draws near... what do you do? ...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Escheron: Shadow over Ragnoth
« Reply #142 on: November 05, 2009, 01:14:05 am »
I was gonna comment on IRC but you left :( so I'll comment here

this is freaking awesome! Grayscale seems pretty good, yet it runs so fast!

Offline JoeyBelgier

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 545
  • Rating: +25/-21
  • Joey
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #143 on: November 05, 2009, 08:33:32 am »
Stop posting GameBoy screenshots! :P
no really, this looks fantastic D:

Offline Iambian

  • Coder Of Tomorrow
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 739
  • Rating: +216/-3
  • Cherry Flavoured Nommer of Fishies
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #144 on: November 05, 2009, 08:02:19 pm »
I've actually decided to put off the *real* sprite routine for a while longer, but that's not a big thing right now. After a few months, I finally realized that I could be working on other things about the project. Stuff like adding a few things to the mapper, getting stuff like treasure chests and menu stuff up and running, maybe that ship and airship thingie. (Zera really wants to see the the airship in action)

So stuff that actually involves moving sprites, like NPCs and the like will be added last. Scenes included. Sorry for all this downtime. I didn't know what I was thinking.
A Cherry-Flavored Iambian draws near... what do you do? ...

Offline JoeyBelgier

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 545
  • Rating: +25/-21
  • Joey
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #145 on: November 05, 2009, 09:10:15 pm »
[02:35] <Iambian> After that, then you can do something like repost it to the thread (by hotlinking the image) or something, then say something to the effect of "Mediafire sucks, Iambian gave permission to redistribute the file so no one has to deal with the oppression" or something like that.

« Last Edit: November 05, 2009, 09:15:22 pm by NecroF-_-ckk »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Escheron: Shadow over Ragnoth
« Reply #146 on: November 06, 2009, 01:47:43 am »
I like that room with the sort-of portal thing in the middle, it really reminds me old FF games

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #147 on: November 06, 2009, 12:19:53 pm »
That looks awesome ;D  Is the portal animated, or is the player's movement playing tricks on me?
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #148 on: November 06, 2009, 11:34:44 pm »
I think your eyes are playing tricks on you...but this does look great. Smooth looking greyscale, its fast...keep it up Iambian.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Escheron: Shadow over Ragnoth
« Reply #149 on: November 07, 2009, 12:57:59 am »
It might just be because of the grayscale. In some grayscale games on calc, certain tiles looks animated. I've seen the same happen on TVs when playing video games or watching game runs recorded on VHS tape. Sometimes the scanlines, which can be hard to see, makes it look like some tiles are either animated or shining