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Ooooh awesome! I like it so far. I wonder if you could make the water move faster, though? Like 22x faster?I always had trouble with area names in many of my RPGs that didn't have a world map before, because it was quite hard with my map engines sometimes to tell if I actually just moved to another map in the same area or if I completly moved to a new one.
Is it possible to walk faster than that?
Personally, I would say not higher than 2.5-3 tiles a second, because in all old RPGs, that's the fastest you could walk. Plus, given the smaller resolution on a calc and the tiles sizes, moving too fast would cause the grayscale to blur too much and you would also accidentally run into traps, doors, entrances, exits or even boss fights because you don't have time to react and stop moving.
I'm making the assumption that you're viewing the page using Firefox, or maybe Opera. IE and Google chrome will not show the animated .gif file at any framerate higher than 10fps (the ones attached are always shot at around 30fps).