Author Topic: Escheron: Shadow over Ragnoth  (Read 180446 times)

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Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #255 on: January 19, 2010, 06:13:56 pm »
Once the game is finished, the special keys will have different functions depending on the menu or map you're in. DEL, for instance, brings-up the world map while exploring, or brings you to the status screen if you're currently in the equipment screen.

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #256 on: January 26, 2010, 10:57:12 pm »
At the moment, I'm rerouting the 2nd key to let you open chests. Gotta get that routine debugged (haven't tested it quite yet), so I'll be spending some time with that code until I can verify that it's actually working.

It shouldn't be long now until you can actively obtain stuff from these chests. And after that, checking the encounter buffers and writing in that bit of logic. And debugging.

Once the initial values are in place, I can begin work in earnest on the battle engine. That should be some FUN.

F is for fires that burn down the city, U is for ... Uranium bombs, N is for No survivors down here in the deep blue ...

Uhm. yeah. :P
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #257 on: January 27, 2010, 12:56:36 am »
More progress ^^

Offline Geekboy1011

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Re: Escheron: Shadow over Ragnoth
« Reply #258 on: January 27, 2010, 01:02:31 am »
woot sponge bob is taking over XD

[------]
[o----o]
[------]
[uuuuu]
  l     l


(fear my Quick ascii rendition muwahahahahahahaa)


oh and nice im loving how this is coming along XD

Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #259 on: January 27, 2010, 09:32:12 am »
Yay, Chests!

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #260 on: January 28, 2010, 08:33:17 pm »
Just a quick update, I've managed to throw together treasure box recognition. That and now you're actually able to raid them. Just so I can test them, I made it pass through the battle check and just let you grab the item. And they actually add to your inventory now. At least that's correct. You wouldn't believe the kinds of problems I've been having in the past hour or two simply because it would not. (in short, using wrong subroutine).

I still don't have anything in for what happens if you try to grab something and the inventory is already full (rest assured, it'll at least TRY to put it in there before it complains). That's gonna be debated with Zera later tonight on IRC.
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Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #261 on: January 28, 2010, 09:16:17 pm »
Sounds great!  I can't wait for a screenie.

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #262 on: January 28, 2010, 11:21:09 pm »
Cool, I wish you luck!

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #263 on: January 30, 2010, 12:31:02 am »
I believe I've done all I can with page 3 of E:SoR. That is all.
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Re: Escheron: Shadow over Ragnoth
« Reply #264 on: January 30, 2010, 12:32:27 am »
Lol nice, only one byte left XD

Offline Eeems

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Re: Escheron: Shadow over Ragnoth
« Reply #265 on: January 30, 2010, 01:00:46 am »
Lol, good job :p hopefully you will have enough room.
/e

Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #266 on: January 30, 2010, 11:10:33 am »
Hmm, what can you do with ONE byte?  Wow.  Excellent job. ;)
« Last Edit: January 30, 2010, 11:10:42 am by ztrumpet »

Offline mapar007

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Re: Escheron: Shadow over Ragnoth
« Reply #267 on: January 30, 2010, 02:49:25 pm »
Maybe add a period to some sentence...

Guess I can learn a few "low-level data management" lessons here :)

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #268 on: January 30, 2010, 11:26:42 pm »
When I finished Illusiat for the TI-81, I had 7 bytes of free RAM after adding magic animations. I simply reworded some sentences and added better punctuation to not leave any free byte :P

Offline Galandros

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Re: Escheron: Shadow over Ragnoth
« Reply #269 on: January 31, 2010, 09:57:23 am »
When I finished Illusiat for the TI-81, I had 7 bytes of free RAM after adding magic animations. I simply reworded some sentences and added better punctuation to not leave any free byte :P
That would very probably don't work in TI-83+ series because of how it manages variables.
Still a feature to not forget in the readme. hehehe :P
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