Author Topic: Escheron: Shadow over Ragnoth  (Read 180560 times)

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Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #285 on: February 02, 2010, 04:44:12 pm »
That is such great news!  Personally, I would prefer a long, well-written story as opposed to less calculator space
cool ^^, I can't wait to test, altough this will most likely be in a long while. Don't give up, though, this will probably be the best calc RPG out there
*ZTrumpet agrees with both Hot Dog and DJ. :D  Do you think I could beta test too? ;D
« Last Edit: February 02, 2010, 04:44:21 pm by ztrumpet »

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #286 on: February 02, 2010, 04:50:08 pm »
Let us not worry about *when* beta testing will occur. When the time comes, I'll open up another topic regarding the state of the game at that point and what needs to be done to successfully conclude that part of the testing.

EDIT: It would be best to load this game up in an emulator for testing, as loading an 80KB (or so) app (as it stands right now) to a real calculator would take a fair amount of time. Time that no one really wants to spend. But if you're living on the go, nothing's stopping you from loading it to the real calculator. Just ... please keep a notebook and a pen/pencil handy in case you need to write down what you think of certain things with the beta.
« Last Edit: February 02, 2010, 04:52:12 pm by Iambian »
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Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #287 on: February 02, 2010, 05:48:30 pm »
I don't want to have too many beta-testers. A handful of people would be adequate. I'm afraid too many details would be spoiled if we had several people playing through the game and discussing it on a public forum. Since the project is essentially hosted here at Omnimaga, this site might encompass a good portion of the player-base.

Although, I suppose we could just ask testers to e-mail us their notes and findings instead of posting them here.

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #288 on: February 02, 2010, 06:54:12 pm »
The PM system would work just fine for that kind of application. I was thinking of using the forum to advertise the positions, and have all responses made through the PM system so I can pull things together as time goes on.

But I will agree with you on that. We'd have to have a relatively small group of people doing the testing so it doesn't ruin the experience for many people. Beta testing *does* ruin a game's experience, so be aware of that.
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Offline Hot_Dog

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Re: Escheron: Shadow over Ragnoth
« Reply #289 on: February 02, 2010, 07:01:59 pm »
Quote
Beta testing *does* ruin a game's experience, so be aware of that.

Which is why we're releasing very little with the S.A.D. beta/demo, because then even testers will have something exciting to look forward to
« Last Edit: February 02, 2010, 07:02:13 pm by Hot_Dog »

Offline TIfanx1999

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Re: Escheron: Shadow over Ragnoth
« Reply #290 on: February 02, 2010, 07:19:40 pm »
Hmmm... on Ti-freakware it was possible to setup a private topic that only beta testers could see (Ranman did this for Ultima). Perhaps something similar is possible here?

Offline Eeems

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Re: Escheron: Shadow over Ragnoth
« Reply #291 on: February 02, 2010, 07:57:57 pm »
That should be easy, I can do it if DJ doesn't want to.
/e

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #292 on: February 02, 2010, 10:04:04 pm »
Can setting up private topics be done on a user-by-user basis or does it have to be done on a usergroups basis?

Also, the planned early beta will only include the battle engine and the boss battles needed to make the game go forward. These testers can still look forward to the story as event debugging will be done by a very small group, perhaps consisting of only me, Zera, and my storywriting friend.
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Offline Eeems

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Re: Escheron: Shadow over Ragnoth
« Reply #293 on: February 02, 2010, 10:14:35 pm »
Usergroup I think...I haven't really looked, but I will take care of it if you want.
/e

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #294 on: February 02, 2010, 10:16:40 pm »
Might want to run that one by DJ Omnimaga first.

Oh, by the way, I've also squared away the treasure chest thing. It only applies while you're warping, but that's not a big deal since that should be the only time in the game you're supposed to be changing maps. Caused some serious problems since I didn't exactly know what I was doing with any of the code, but that's fixed now.

Now, I've gotta get back home, and get Zera to test out *all* the treasures in the game to see if the boxes stay open.
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Offline Eeems

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Re: Escheron: Shadow over Ragnoth
« Reply #295 on: February 02, 2010, 10:34:12 pm »
Yeah, I will.
/e

Offline TIfanx1999

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Re: Escheron: Shadow over Ragnoth
« Reply #296 on: February 02, 2010, 11:26:21 pm »
Can setting up private topics be done on a user-by-user basis or does it have to be done on a usergroups basis?

Also, the planned early beta will only include the battle engine and the boss battles needed to make the game go forward. These testers can still look forward to the story as event debugging will be done by a very small group, perhaps consisting of only me, Zera, and my storywriting friend.
I'm not sure about SMF, but on TIfreakware's forums it allowed individuals to be added as necessary as far as I could tell. Although, I suppose it could have been a temporary usergroup that just didn't display as one( in forum posts/user info etc).

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #297 on: February 02, 2010, 11:39:16 pm »
Unfortunately it is impossible to setup a subforum so it's only visible to a few users in particular. These users needs to be moved to a brand new usergroup, then it's a major PITA to set it up because of many bugs with the mods we installed. It would make me end up with flood of bug reports such as front page being empty, arcade not working fine anymore and worse. This is why authors of each projects have no moderator priviledges in their sub-forum (except staff). It would take too long to setup.

Plus, then anyone who either have admin priviledges on the forums or have access to the forum database would also have access to the game files and beta-testing information, because it is impossible to make a sub-forum invisible to admins.


The best solution for you would be to setup a temporarly Invisionfree/Zetaboard forum and make subforums only visible to the beta testers. This is what I did for Zelda: Dark Link Quest, except on Proboards instead of Invisionfree.

Offline TIfanx1999

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Re: Escheron: Shadow over Ragnoth
« Reply #298 on: February 03, 2010, 12:04:52 am »
Ahh, that is a bit of a bummer then. :(

Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #299 on: February 03, 2010, 01:59:42 am »
It probably wouldn't be too difficult to restrict it to PM, IRC and e-mail. It doesn't necessarily have to be a centralized discussion.