Author Topic: Escheron: Shadow over Ragnoth  (Read 180410 times)

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Offline TIfanx1999

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Re: Escheron: Shadow over Ragnoth
« Reply #315 on: February 05, 2010, 08:55:38 am »
Quote
Are you able to attack your own party members to gain proficiency in Escheron? Or are you unable to attack them at all?
Quote
No. Like FF2, enemies have ranks, and how your stats are increased depends on those ranks. Even if you could attack your characters, it would not influence your stat growth. Stat growth is tied directly to which items you have equipped, and which enemies you fight. FF2 had a system where stats increased as they were used. i.e., you had to sustain damage in order to increase your vitality.

Ah, ok. That's an cool setup. Although, I did enjoyed pummeling the daylights out of my party members. I am really glad that I don't have to get the tar beaten out of me in order to increase vitality though.

In regards to Final Fantasy II, magic was underpowered and it made me sad. I ended up getting lost near the final area of the game, so I did ALOT of grinding. My highest spells were a level 15 cure and a level 16 cure. Each character had 16 and 15 spells total respectively (of my two casters). Average spell levels were 8.06 and 6.3 respectively. I have 37:37 game time logged. I never did end up finishing that game... :P
« Last Edit: February 05, 2010, 08:57:01 am by Art_of_camelot »

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #316 on: February 23, 2010, 11:37:29 pm »
Just a minor suggestion: Could you consider editing screenshots into the original post so they're easier to find? I had to dig through several pages. It looks great, but not that many people are going to see it if they have to search through the thread. :P
^

Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #317 on: February 24, 2010, 12:15:43 am »
I can't edit the original post, since it's a guest account. I would have moved some of the material Iambian posted up there for convenience.

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #318 on: February 24, 2010, 12:56:33 am »
oh right, forgot about that x.x


However, you could start a screenshot thread (all images on the first post, or 2nd, 3rd and 4th post if they won,t fit)

Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #319 on: February 24, 2010, 01:14:44 am »
I considered that before. I guess it would be helpful. I'll look into gathering all the images tomorrow, and see if I can set something up.

I think I have some images in the project folder I could use, too. The only problem is that there have been so many changes along the way that I'm not sure if any of my media would really reflect the most recent build.

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #320 on: February 24, 2010, 01:21:57 am »
maybe have them labelled as outdated. Through http://www.omnimaga.org/images/screenshots/ i even have some that were posted on the old board

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #321 on: February 24, 2010, 02:34:28 am »
Marginal progress. Not enough to justify this delay, though. I'll work on it as soon as I get some time. Got a paper due yesterday to do.

Still gotta render them enemy sprites. They won't draw themselves. That's why there's a large blank space above.
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #322 on: February 24, 2010, 02:39:06 am »
nice ^^ can't wait to see battles with enemies and action/commands

Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #323 on: February 24, 2010, 12:35:35 pm »
I like how the text is rendered so far. Looks great. :)

Offline trevmeister66

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Re: Escheron: Shadow over Ragnoth
« Reply #324 on: February 24, 2010, 12:56:12 pm »
I like how the text is rendered so far. Looks great. :)
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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #325 on: February 24, 2010, 03:07:19 pm »
I was wondering if anyone would've wanted to see some sort of typewriter effect?

Just... wondering. I was wondering about a varying text display rate, with the fastest being what you see above.
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Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #326 on: February 24, 2010, 03:27:57 pm »
I, personally, like when text instantly appears. When I'm playing an RPG, I always adjust the text speed to the fastest setting. That isn't to say that I'm necessarily opposed to a typwriter effect, though. The only time it bugs me is when it's ultra-slow. (Final Fantasy Legend comes to mind...)

If you end up going with the typewritter effect, maybe you could implement a configuration menut that includes a speed adjustment option. (perhaps pressing a specifc button while on the map will bring you straight to this menu) I wonder what other settings could appear in that menu, though...
« Last Edit: February 24, 2010, 03:30:12 pm by Zera »

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #327 on: February 24, 2010, 04:01:21 pm »
Same as Zera here, because when NPC convos are long I hate having to spend 30 minutes watching text appear x.x

Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #328 on: February 24, 2010, 05:03:30 pm »
Same here.  I don't want to spend forever watching text appear.

It looks nice! :)

Offline Builderboy

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Re: Escheron: Shadow over Ragnoth
« Reply #329 on: February 24, 2010, 07:17:56 pm »
Nothing to say here that hasn't been said already, it all looks awesome! ;D