Author Topic: Escheron: Shadow over Ragnoth  (Read 180425 times)

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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #330 on: February 24, 2010, 08:14:06 pm »
...
If you end up going with the typewritter effect, maybe you could implement a configuration menut that includes a speed adjustment option. (perhaps pressing a specifc button while on the map will bring you straight to this menu) I wonder what other settings could appear in that menu, though...

User-specific settings for grayscale. Not every TI-84+(SE) is made the same, and some of them have wildly varying specs when you speak of grayscale, all affected by what LCD TI chose to put into those calculators at the time and perhaps the age of the calculator itself.

There may be other settings that need to be addressed, but that is the only thing I can think of at this moment.

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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #331 on: February 24, 2010, 11:58:01 pm »
Does battery life influence grayscale speed/quality? I heard people saying it did a lot, but I tried some grayscale games with both weak and strong batteries and saw no difference at all with speed and quality

Offline tr1p1ea

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Re: Escheron: Shadow over Ragnoth
« Reply #332 on: February 26, 2010, 02:58:25 am »
On the 83+SE,84+ and 84+SE calcs you wont notice any timing differences regardless of battery strength (with interrupt based timing that is). On the older calcs you might however.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #333 on: February 26, 2010, 03:04:40 am »
On some 83+ you won't notice any either (I tried on mine) but on some others, you will.

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #334 on: February 27, 2010, 09:25:16 pm »
I don't think we'll have to worry about older calcs, since this game isn't designed for them. For the 83+SE and 84+(SE).

Maybe 83+SE. I don't really know.
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #335 on: February 28, 2010, 12:07:11 am »
True, altough I'm a bit worried about the very first 83+SE's ever

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #336 on: March 08, 2010, 03:13:08 pm »
Lack of progress on my part is making me somewhat unhappy. Even more so if nothing gets done on this wonderful spring break that started just today.

Just letting ya know. Started working on some "victory" conditions and getting the code looking the way it needs to be. Testing a few conditions there, and then throwing together the data needed for all them monster-y goodness. Keep ya posted on that respect.
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Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #337 on: March 08, 2010, 03:51:28 pm »
Sounds like someone needs a little "Colonial discipline" ...

*readies his cat-o-nine-tails*

 :P

Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #338 on: March 08, 2010, 03:52:44 pm »
Nice, spring break! :D

*ZTrumpet throws some motivation cherries at Iambian! ;D

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Re: Escheron: Shadow over Ragnoth
« Reply #339 on: March 08, 2010, 11:37:31 pm »
I hope it woN,t die or anything D:

I am sure you'll finish it, though. Keep up the good work and don't give up! :)

Plus if you notice, this subforum grew pretty fast in amount of replies (altough not as fast as Axe Parser)

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #340 on: March 12, 2010, 11:42:01 pm »
Enemy data is now coded in. Gotta choose a working structure for the battle engine to easily interface with, and then I'll be working on victory conditions.

Because you know. It would suck if you win a fight and something goes wrong.

I'm also thinking about turning the maze in a certain optional place into a warping hypercube maze. Won't code that in 'till much later, tho. Can't let extras prevent me from getting the core in.
« Last Edit: March 12, 2010, 11:43:18 pm by Iambian »
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #341 on: March 13, 2010, 12:45:10 am »
Lol, imagine you beat a very hard optional boss, then after the battle, Game Over. :P Then you try again, and get killed, and game continue, rewarding you with ultimate equipment :P

Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #342 on: March 13, 2010, 11:16:02 am »
That could be a problem. :P

Good luck writing this part of the core! :D

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #343 on: March 30, 2010, 10:35:28 am »
The difference between coding while feeling great and coding while having a nasty headcold? It's like the difference between a nice walk in the park and trying to climb a mountain on a vertical facing.

The ill feelings came first. Then progress, however slight, was made. I also saw why people use traditional experience systems (level up, get stronger) instead of these highly customizable stat gain systems that have you do whatever the hell it is they want you to do to gain the stats.

So. Just a few more bits and pieces and I think I'll have enough of it coded to. Well. You know. Test. Just to see if your stat gains are out of proportion or whatever. Getting item drops from the enemies might be a little harder on my end, though. I mean, what happens if you try to pick up a key item and your inventory's full? Most certainly not crash. Don't want to make the game unwinnable. I mean, you don't have an in-game house where you can get mail for that kind of thing...

Anyway. It was just a minor setback. (Also wth? It's been over half a month since I last posted! >.< )
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #344 on: March 30, 2010, 11:36:03 am »
I remember in one of the old FF games trying to grab a key item and inventory was full, a bug caused it to not end up in my inventory and I was in deep trouble. Had to restart entire game from scratch x.x this only ever happened once and only this key item.

As for customizeable stats, the only gripe I always had about them is how at the end of battles, despite how much effort you spent in raising them, sometimes you'Ll still not get the bonus if you're not lucky. I really hate that, which is why I did not like FFII NES that much. I would have prefered if there was 100% chance to get the increase providing you work out to get that increase.

I'm glad this is still progressing btw. I was a bit worried this month D: