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This sounds really awesome! Great job! Is the battle system turn based, or does it depend on speed?
It's conditionally turn-based. Participants usually act in the order of who has the highest AGI, but the ability you use affects your initiative. (curative spells, for instance, take higher priority than other abilities)
Quote from: Zera on February 19, 2010, 10:23:12 pmIt's conditionally turn-based. Participants usually act in the order of who has the highest AGI, but the ability you use affects your initiative. (curative spells, for instance, take higher priority than other abilities)I don't of all balancing aspects but this may give too much advantage to human player against monsters without curative spells.Items that replenish hp have priority above some actions?I also don't follow the most recent games. I just tend to play the older and sometimes a relatively recent of 1 to 3 years ago.
wow very complex considering it's for calcs ^^, I like it. Question, though, when the entire party is undead, is it game over?
Also I think the -'s should be swapped with x's, because at first, looking at the screenshots, to me, the -'s seemed to represent weaknesses and the like while X's represented neutral state. I thought it might be an idea since the opposite of -, which is +, is used for property addition
You control humanoids, right?
Quote from: DJ Omnimaga on March 05, 2010, 02:36:46 pmwow very complex considering it's for calcs ^^, I like it. Question, though, when the entire party is undead, is it game over?They can't be. There is only one unique item that afflicts undeath on the character. The status itself doesn't "kill" the character, in that sense -- it just changes how spell behavior affects them, as well as the status-draining effect of undead enemies."Undeath" is slightly misleading. It doesn't really convert the character to an undead creature, as in draining all their HP and making them some immortal corpse. The character is still functional. I wanted to make sure there was some downside to it, so I threw-in the "no curative magic" penalty.QuoteAlso I think the -'s should be swapped with x's, because at first, looking at the screenshots, to me, the -'s seemed to represent weaknesses and the like while X's represented neutral state. I thought it might be an idea since the opposite of -, which is +, is used for property additionI thought it might be more confusing if I used X to represent a neutral state, because that's how most states would normally appear. If you had a large row of X's, it would be hard to discern the appearance of +'s, since they look similar.Also note that X doesn't appear on the top row, since weakness would only appear in the character's defense modifiers. For the top row, you would only see a neutral state, or a + (added to attack) state.I plan to make sure this is all elaborate upon in some of the tutorial text. Around the beginning area of the game, you can talk to NPCs or search the bookshelves to learn about things like modifiers, equipment proficiencies, or just basic info about how to play the game. I even have an icon reference on one of the bookshelves, so the player will always have a way to look them up.