Author Topic: How does difficulty affect your gameplay experience?  (Read 30239 times)

0 Members and 1 Guest are viewing this topic.

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
How does difficulty affect your gameplay experience?
« on: February 18, 2010, 11:45:06 am »
As the question states: What's your opinion on gameplay difficulty? Too little; too much? Is there a right balance for you?

Feel free to elaborate on your thoughts!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #1 on: February 18, 2010, 01:40:31 pm »
I actually enjoy having a nice challenge, as long as the difficulty doesn't get to scales of ridiculousness.  I'd expect bosses along the way to pose a challenge and gain steam as they work up to the final boss. If there are side quests for powerful equipments or other hidden "extra" bosses I'd expect them to pose a significant challenge. Otherwise, what's the point? =D If you can't tell, I'm a bit of an old school gamer. ;)

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #2 on: February 18, 2010, 03:11:00 pm »
I really hate when the game gets insanely hard, that you have to grind like crazy in the easier level to get upto hard places... I like the games that monsters gets progressively harder as you work your level up... and games where you can go back to places with easier monsters for fun


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #3 on: February 18, 2010, 03:36:14 pm »
I would enjoy that RPG games could be harder than usual but completely enjoyable. Specially the bosses. It is a pity that some bosses easily get defeated.
Of course, to get difficulty some tries are needed.
Hobbing in calculator projects.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #4 on: February 18, 2010, 04:32:10 pm »
I like the game to progressively get harder, so at each new area you have to grind a little, but not to much.

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #5 on: February 18, 2010, 05:10:45 pm »
As an extension of the original poll: How much grinding is too much? Are you comfortable being required to grind before major bosses?

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #6 on: February 18, 2010, 05:20:57 pm »
Yes, as it's a boss.  Grinding, be it 1-3 levels, should be needed before a boss, IMO. :D

Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #7 on: February 18, 2010, 05:27:42 pm »
As an extension of the original poll: How much grinding is too much? Are you comfortable being required to grind before major bosses?
I don't mind at all grinding for a 1 or 2 hours (tops) for bosses. It can be fun if you need money, unlock/find artefacts to shop.

Grinding a bit in each new area is healthy because it makes you notice more the graphics and feel more the game role.
But I think is stupid that between supposedly fast action in history you need to take a lot of time wandering for levelling up. But blocking the way back can be or very demotivating or very enjoyable if you make it in 2/3 tries.

I like the difficulty getting harder progressively and each time a little harder to keep up.
Hobbing in calculator projects.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: How does difficulty affect your gameplay experience?
« Reply #8 on: February 18, 2010, 05:54:09 pm »
For me, the game has to start easy enough. If it's like Donut Quest for the TI-83+, where the first puzzle is practically impossible to solve, or Age Of Darkness 2 for the TI-83+, where the first few enemies are close to impossible to defeat, I will lose interest quick. I like if a game starts not too hard, then gets progressively harder as you progress, as long as the hard parts are not hard to the point where it's only beatable through tool-assisted emulation (like Demon Crest secret boss) or doesn't require about 20 hours of grinding. In a RPG, also, if I have to grind during two hours before every dungeon, like in Dragon Warrior, I might get bored.

That said, I also like optional challenges that are extremly hard but not necessary to beat the game, such as Emerald/Ruby in FFVII

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #9 on: February 18, 2010, 06:24:34 pm »
The current model for gameplay balance is such:

 - Random encounters pose no major threats. Very few enemies have instant-death attacks, and there are some with the ability to permenantly drain character statistics. (you have to understand that statistics are dynamically raised and decreased intrinsic to the "level-up" system used in the game; so this is nothing major)

 - Minor bosses probably won't require grinding. Some are based on random encounters that appear later on in the game.

 - There are save-points placed right before many bosses, as well as in dungeons that might be lengthy, or have surprise encounters the party might not be prepared for.

 - Major (story) bosses pose a challenge. It may take several attempts to defeat them and progress onward. Many rely on instant-death attacks.

 - There is an optional boss which will require grinding to maximum statistics, and acquiring rare equipment.

 - There is only one section of the game having missable treasures. It should seem fairly obvious to the player that, once this dungeon is cleared, it can never be returned to. There's otherwise nothing else that would require you to restart your game, in the event that you were aiming for 100% completion.

 - There is a clear understanding of where to go next, as this is always elaborated upon in character interactions. The main story follows a linear path of getting from point A to point B, but players are not (too) restricted from exploring the world in general. There are also side-areas.

 - I included items for emergency situations; such as items that cast spells, (if you run out of spells and need to target an enemy weakness) items that teleport you out of dungeons, items that increase magic resistance and items that can boost your strength.

 - There is a mechanic that allows players to penetrate enemy defenses in dire situations. "Quickening" will occur once your HP falls to critical, and allow your attack to ignore the enemy's defense and resistance. There are some restraints to prevent a quickening from being too powerful, considering that completely ignoring enemy defense allows you to dish out a lot of damage in a single attack. The general idea is that a quickening is a more advanced form of a "critical hit." (but there are still critical hits, as well)

 - There is a mechanic that prioritizes certain abilities over others. If you cast a healing spell, that spell will have a higher initiative than other commands in the battle command queue. (so generally, healing spells are going to occur before anything else) It's usually impossible for characters to be killed before you can even get around to healing them.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: How does difficulty affect your gameplay experience?
« Reply #10 on: February 18, 2010, 06:29:50 pm »
sounds promising ^^, I can't wait to kick this optional boss ass :P but again it's me who might get mine kicked if it's really really hard XD

In Illusiat, there was this boss:

&fmt=18

It required LV 97 or higher, the Legend Armor (most powerful armor), the usage of the coin toss command (the only ability that ignored enemy defense), A LOT of elixirs and/or a lot of luck. This optional battle was so hard that the only key to winning once you were prepared was luck. The fight was pretty much luck-based. If the boss casted powerful attacks too many times, you had to heal over and over, eventually running out of elixirs before you can even kill him (even if you had 99 of them, sometimes). Boss had 250000 HP

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #11 on: February 18, 2010, 06:41:13 pm »
Sounds really cool!
...the Legend Armor (most powerful armor)...
I actually only had the palidain armor.  ;D
I used 75 elixirs, 26 Money Commands, and was at lvl99. :D

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #12 on: February 18, 2010, 06:55:40 pm »
The optional boss only has 3200 HP, but character statistics exist on a much smaller scale. I would compare it more to games like Final Fantasy Tactics Advance, where a character may have as much as 250 HP at their highest level.

Most RPGs tend to use base statistics that represent much higher values than they actually should. In Final Fantasy games, a single point of strength probably equals something like 33 points of damage. Combine that with an attack multiplier and the formula is a little complicated. Escheron uses very straightfoward statistics. What you see is what you get. You even have a damage indicator that gives you a very close approximation of what your actual damage to an enemy will be. (minus the enemy's own defense, of course)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: How does difficulty affect your gameplay experience?
« Reply #13 on: February 18, 2010, 06:57:41 pm »
Yeah, I think they wanted to have damages go in the thousands, but to display the actual stats they were limited to unsigned integers, so the cap was in fact 255. I don't mind low stats or high stats, except I noticed that in many RPGs, when stats are lower, the MP is horribly balanced to the point where you cast one or two magic and alerady run out of MP x.x.

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: How does difficulty affect your gameplay experience?
« Reply #14 on: February 18, 2010, 07:11:09 pm »
Yeah, I think they wanted to have damages go in the thousands, but to display the actual stats they were limited to unsigned integers, so the cap was in fact 255. I don't mind low stats or high stats, except I noticed that in many RPGs, when stats are lower, the MP is horribly balanced to the point where you cast one or two magic and alerady run out of MP x.x.

Escheron works on a system of spell-charges. (think Final Fantasy 1 for the NES) Rather than spell levels, though, your spell-charges (mana pool) works toward any spell. A character can have up to eight charges stored at a time before they need to replenish them.