I didn't include equipment statistics because that content is dynamically updated and reworked as gameplay balance is determined. Many statistics -- as they currently exist -- are just jumping-off points and rough conjecture. The enemy statistics, for one, will probably undergo massive changes when we can fully test-play that area of the game. There's also a ton of data assigned to each item. Aside from damage, defense, hit, evade, etc., items also have elemental and status attack and defense, special abilities, proficiency requirement, character statistic gains, (part of the "level-up" system) and so forth. While values for all that data are assigned, they may undergo changes when we can actually test the game and see how the balance plays out.