Author Topic: LL2.5 Concepts  (Read 31234 times)

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Offline Iambian

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LL2.5 Concepts
« on: September 10, 2009, 09:46:31 pm »
So, Zera is working on the expansion for Lost Legends II, which is pretty much its own game that follows a shred of the storyline (more like extras). It's still quite a bit away since I still have loads more work to do with the LL2 engine. Compounded with the fact that the battle engine for LL2.5 will be much different, I'd say it'll be a long road ahead.

Still, that doesn't stop him from going ahead and planning for the future. These mockups are the result of that:








So... discuss.
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Offline DJ Omnimaga

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Re: LL2.5 Concepts
« Reply #1 on: September 10, 2009, 09:51:56 pm »
Oh wow that looks awesome. Seeing the french title screen, will there be an english version? Not that it would be a major issue for some people here, but for many it might x.x

Offline Iambian

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Re: LL2.5 Concepts
« Reply #2 on: September 10, 2009, 10:03:13 pm »
The title screen was done that way because he said it added "extra flair"

I'm thinking it's because what it translates to wouldn't fit on a single line.
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Offline DJ Omnimaga

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Re: LL2.5 Concepts
« Reply #3 on: September 10, 2009, 10:07:42 pm »
Aaah ok I see. It looks cool indeed. As for translation, it would probably be "Rephaim: The Sunset Of Gods" or "Rephaim: The Gods Sunset"

Offline Builderboy

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Re: LL2.5 Concepts
« Reply #4 on: September 10, 2009, 10:17:14 pm »
Oooooh wow, that tools awesome :D and the french title does give it a nice touch somehow.  Is the whole game going to be in French O.O

Offline DJ Omnimaga

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Re: LL2.5 Concepts
« Reply #5 on: September 10, 2009, 10:22:18 pm »
Nah, I doubt it, it's just the title that's gonna be, sort of. Kinda like Kalan_Vod's two Minesweepers games from 2006

Offline Iambian

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Re: LL2.5 Concepts
« Reply #6 on: September 10, 2009, 10:22:31 pm »
Ehh. Something was certainly lost in the translation. Zera actually did it from English to French. I've got no idea how he came up with it, but the original was (from chat)
Code: [Select]
|09/10/09 10:20:20 PM| <Zera> That should be "The Twilight of Gods" :P
The game won't be in French. It's just teh title. It'll be in English. After all, that's the only language I know. Other than Z80 ASM :P

But, if you want a French version, someone's gonna have to translate, but Zera made a stipulation.
Quote
|09/10/09 10:23:12 PM| <Zera> I would be open to the idea of a French translation, but I would require a translator who could accurately represent all the medieval themes and accents. It wouldn't look the same in modern, colloquial French.
« Last Edit: September 10, 2009, 10:25:46 pm by Iambian »
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Offline Builderboy

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Re: LL2.5 Concepts
« Reply #7 on: September 10, 2009, 10:23:25 pm »
hehe, just checking :D

Offline DJ Omnimaga

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Re: LL2.5 Concepts
« Reply #8 on: September 10, 2009, 10:28:30 pm »
oh that would be problematic, as I don't know much about old french x.x

Offline noahbaby94

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Re: LL2.5 Concepts
« Reply #9 on: September 19, 2009, 08:52:18 pm »
Wow
That's what she said!!!

Offline megajake03

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Re: LL2.5 Concepts
« Reply #10 on: October 06, 2009, 11:13:00 am »
sounds like tons of fun
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Offline DJ Omnimaga

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Re: LL2.5 Concepts
« Reply #11 on: October 06, 2009, 12:26:28 pm »
I hope this is still alive

Offline megajake03

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Re: LL2.5 Concepts
« Reply #12 on: October 06, 2009, 09:15:47 pm »
ya otherwise this game may not become a reality wich would stink
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Offline Iambian

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Re: LL2.5 Concepts
« Reply #13 on: November 05, 2009, 09:28:46 pm »
Zera is still planning out the game. A mockup of such works can be found here (Warning: Animated) http://img25.imageshack.us/img25/1465/vildegraas2.gif

What was said about it:
Quote
Guardians are summoned creatures that are procured by various means,
and will appear automatically depending on the condition of battle.
(essentially, they can't be summoned on command) Some are supportive,
and others are offensive. This is a brief overview of each guardian,
and a description of their functions:

Moncerus - a magical unicorn which heals minor infirmities and
restores the party's status.

Vildegraas - a ferocious dragon which unleashes a scathing breath
attack on all enemies.

Hajduk - a horseback highwayman whose crufiform cut deals a swift
demise to all enemies; however, his services come with a recompense...

Solomon - a fallen king whose arcane knowledge restores MP to the
entire party, and shields them from magical attacks.

Zhar-Ptitsa - a firebird whose ashes and embers restores the party to
life in desperate situations, and also scathes all enemies.

Prima Orsa - the abandoned ruler of the cosmos. Its favor is never
predictable, and it may either work to greatly benefit the party, or
put an abrupt end to their journey...
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Offline DJ Omnimaga

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Re: LL2.5 Concepts
« Reply #14 on: November 06, 2009, 01:38:30 am »
HOLY CRAP!! I'm speechless now. That's freaking awesome. Pretty old skool at the same time too, due to the SNES/Genesis style, and looking better than many gameboy games. I am glad that FINALLY an ASM game will have better and more complex magic animations than ROL3.