Author Topic: Lost Legends II  (Read 56361 times)

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Offline DJ Omnimaga

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Lost Legends II
« Reply #90 on: November 16, 2007, 03:06:00 pm »
I like the black bg on white text better

Offline Zera

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Lost Legends II
« Reply #91 on: November 16, 2007, 03:14:00 pm »
I really don't understand how anything could think that looks better, but that's just me. I think it's terrible. It's really bright and inverted. Almost hard on the eyes.

The light gray is much more legible, and wraps nicely around the font. I didn't want to recycle the black-on-white look of the first game, since I felt it was too generic. Instead, I wanted the windows to actually have some kind of color and detail to them.

EDIT: Oh, and on a side note, some of the screen backgrounds are black. (I'll provide an example later) Having a black window background would just be too... black. :Ptongue.gif

Offline DJ Omnimaga

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Lost Legends II
« Reply #92 on: November 16, 2007, 03:17:00 pm »
well i guess we are all entitled to our own opinions. Maybe you could allow the user to change the color in option. I think black bg is good because it makes the game look more like if it was a console game than on a gameboy. On calc it may not be as hard for the eyes.

Offline Zera

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Lost Legends II
« Reply #93 on: November 16, 2007, 03:35:00 pm »
Well, here's an example of what I was saying earlier about the black background in some areas:

user posted image

White-on-black text wouldn't work.

Offline TIfanx1999

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Lost Legends II
« Reply #94 on: November 16, 2007, 03:54:00 pm »
I was just refering to the status screen. In this case white text on the black background wouldn't work, and it would be too much black :)smile.gif.
*edit*
QUOTE
I think black bg is good because it makes the game look more like if it was a console game than on a gameboy. On calc it may not be as hard for the eyes.

Yea, this is what I thought too and that is why I like it on the status screen. It reminds me more of a console game.
I dont think implementing user chosen background colors would be a good idea, it would take up unnessecary space and would be a pain to implement .

Offline DJ Omnimaga

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Lost Legends II
« Reply #95 on: November 16, 2007, 03:55:00 pm »
nonono I think this one should be left as it is, I just meant the light gray in text areas


but of course the light gray looks cool too, it just may look flickery on the 84+

Offline Zera

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« Reply #96 on: November 16, 2007, 05:48:00 pm »
I was thinking about moving up to 89 since it has a much better resolution, but 160x100 is a little uneven, so I'm not sure how that would work. However, I did a mock-up shot of how much more detailed some of the menus could be on 89:

user posted image

I actually have space left over to implement other stuff, and even have a nice background behind the window.

Offline DJ Omnimaga

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« Reply #97 on: November 16, 2007, 06:05:00 pm »
I would stick with 83+, as most people use this calc model and this would deceive lot of people awaiting for both LL games. Maybe later if people have time they can port it to 83+ tho

Offline Zera

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« Reply #98 on: November 16, 2007, 06:11:00 pm »
Yeah, I guess it would be a slap in the face to suddenly change platforms. That, and I have no experience with 89 in the first place.

Offline DJ Omnimaga

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Lost Legends II
« Reply #99 on: November 16, 2007, 06:30:00 pm »
thats what I thought, especially since 90% of the people here have 83+

I have a 83+SE and a 89t tho so it shouldnt matter much for me :Ptongue.gif

Offline Halifax

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Lost Legends II
« Reply #100 on: November 16, 2007, 06:58:00 pm »
Take this as a grain of salt, but I believe that a 68k port would be fairly easy by just extending the view of the camera so it sees more tiles.

I would just feel really bad for 68k users because the only thing that is better that they may be getting is better grayscale. Gameplay and everything would be the same, which means the full power of the 68k wouldn't be used. :(sad.gif

Eh, as I said, grain of salt. ;)wink.gif
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Offline tr1p1ea

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Lost Legends II
« Reply #101 on: November 16, 2007, 11:57:00 pm »
Im not sure gameplay would ever be limited to the system as far as this game is concerned. Rarely are RPG's full of massive on-screen action etc. It should fare quite well on the z80 calcs.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline JonimusPrime

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Lost Legends II
« Reply #102 on: November 17, 2007, 05:29:00 am »
Well I still think we should look into an 86 port though because alot of people have them and the man difference is the Lcd hardware and different system calls. the rest of the hardware is very smilar.

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Offline Halifax

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« Reply #103 on: November 17, 2007, 06:59:00 am »
QuoteBegin-tr1p1ea+17 Nov, 2007, 5:57-->
QUOTE (tr1p1ea @ 17 Nov, 2007, 5:57)
Im not sure gameplay would ever be limited to the system as far as this game is concerned. Rarely are RPG's full of massive on-screen action etc. It should fare quite well on the z80 calcs.  

 I don't understand what you said?

But basically I was saying on the 68k there could be more smoothscrolling, more enemies, more animations, a longer story, etc.

But we wouldn't be able to do that, we would only just be extending the map view.
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Offline DJ Omnimaga

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« Reply #104 on: November 17, 2007, 12:41:00 pm »
I think he means that gameplay will not be limited by the platform, because most RPGs doesn't have a lot of on screen action and animations like shoot-em-ups and fps so it should run quite fast