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Omnimaga
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Escheron: Shadow over Ragnoth
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Zera
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Lost Legends II
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Topic: Lost Legends II (Read 55255 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Lost Legends II
«
Reply #15 on:
November 07, 2007, 10:30:00 am »
Yeah it really can make a big difference in sprite size/depth, someone like me may be good at 8x8 b/w, but bad at bigger sprites, and the opposite is also true
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Zera
Project Author
LV8
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Posts: 737
Rating: +82/-7
Monochrome Artisan
Lost Legends II
«
Reply #16 on:
November 07, 2007, 11:44:00 am »
Sample dungeon to show off the new tileset:
No more tiny, linear paths and Zelda-style scrolling.
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Speler
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Lost Legends II
«
Reply #17 on:
November 07, 2007, 11:47:00 am »
That looks awesome
.
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Calc84
Guest
Lost Legends II
«
Reply #18 on:
November 07, 2007, 12:39:00 pm »
this game will be truly amazing! i cant wait! :gah:
keep up the AWESOME work!
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Liazon
Guest
Lost Legends II
«
Reply #19 on:
November 07, 2007, 12:43:00 pm »
1st we have to finish the 1st one ^^
as for the color sprites, I think Halifax wants some DS quality stuff in 16-64 pixel dimensions, preferably 16-32 i think. So lots of colors to choose from ^^
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kalan_vod
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Lost Legends II
«
Reply #20 on:
November 07, 2007, 01:23:00 pm »
Wow, this is looking amazing
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Zera
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Monochrome Artisan
Lost Legends II
«
Reply #21 on:
November 07, 2007, 01:34:00 pm »
Another dungeon sample:
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Halifax
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Lost Legends II
«
Reply #22 on:
November 07, 2007, 01:40:00 pm »
Yeah, I am looking to get together a group of artists and programmers for DS programming.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Lost Legends II
«
Reply #23 on:
November 07, 2007, 03:32:00 pm »
O_O
O_O
O_O
O_O
Darn this is so f***ing awesome! It's so true to Mystic Quest and FFIV style
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Zera
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Posts: 737
Rating: +82/-7
Monochrome Artisan
Lost Legends II
«
Reply #24 on:
November 07, 2007, 03:46:00 pm »
Wait until I reveal the airships. There are actually quite a few that appear throughout the course of the story.
Progress update:
- tileset is almost complete (adding final touches and importing it into CalcGS)
- starting character spritesheets now (4 or 5 already completed)
- character portraits almost finished (one more to go, as well as some final touches)
- most of the enemy designs are completed (a few to go, as well as some final touches)
- graphics-wise, most of the game is complete
- maps have been conceptualized, but not started (finishing tileset first)
- story development and plot synopsis are roughly 80%
- inventories (items, spells, etc.) are completed
- beastiary data is just now being started
- game engine / design documentation is roughly 10%
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Ranman
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Lost Legends II
«
Reply #25 on:
November 07, 2007, 03:55:00 pm »
QuoteBegin-grendel+7 Nov, 2007, 17:44-->
QUOTE
(grendel @ 7 Nov, 2007, 17:44)
No more tiny, linear paths and Zelda-style scrolling.
The maps still look as if you are being led down a specified path without much room for choice.
The graphics are awesome! :thumbup:
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
Lost Legends II
«
Reply #26 on:
November 07, 2007, 04:07:00 pm »
QuoteBegin-Ranman+7 Nov, 2007, 21:55-->
QUOTE
(Ranman @ 7 Nov, 2007, 21:55)
QuoteBegin-grendel+7 Nov, 2007, 17:44-->
QUOTE
(grendel @ 7 Nov, 2007, 17:44)
No more tiny, linear paths and Zelda-style scrolling.
The maps still look as if you are being led down a specified path without much room for choice.
The graphics are awesome! :thumbup:
These are only samples I threw together. (I was too lazy to span them out much) I haven't started on the actual maps yet.
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Lost Legends II
«
Reply #27 on:
November 07, 2007, 04:11:00 pm »
QuoteBegin-grendel+7 Nov, 2007, 22:07-->
QUOTE
(grendel @ 7 Nov, 2007, 22:07)
These are only samples I threw together. (I was too lazy to span them out much) I haven't started on the actual maps yet.
Ahhh... okay... that makes sense.
Keep up the good work!
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Lost Legends II
«
Reply #28 on:
November 07, 2007, 04:33:00 pm »
i think they're good anyway, I love them. And did u just said AIRSHIP??? yay that would be the first non DJ Omnimaga 83+ RPG to ever have an airship feature (why didn't ppl do it before?
)
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Liazon
Guest
Lost Legends II
«
Reply #29 on:
November 07, 2007, 05:46:00 pm »
a desire not to be like the FF series?
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Omnimaga
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Escheron: Shadow over Ragnoth
(Moderators:
Iambian
,
Geekboy1011
,
Zera
) »
Lost Legends II