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Lost Legends II
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Topic: Lost Legends II (Read 55274 times)
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TIfanx1999
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Lost Legends II
«
Reply #75 on:
November 11, 2007, 04:35:00 am »
QUOTE
14 4-level grayscale 72x32 bitmaps (enemy sprites)
hmm... Bosses?
*Edit* with those dimensions perhaps some of them are dragon sprites
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Zera
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Lost Legends II
«
Reply #76 on:
November 11, 2007, 07:33:00 am »
72x32 is the standard I've used in both games, for all enemies. For instance:
Lost Legends I:
Lost Legends II:
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dinhotheone
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Lost Legends II
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Reply #77 on:
November 11, 2007, 08:37:00 am »
you truly are one of the best gs artists i know
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Zera
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Lost Legends II
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Reply #78 on:
November 11, 2007, 08:39:00 am »
These are just sprite modifications, really. Only a trivial amount of the resources I use are 100% original.
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TIfanx1999
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Lost Legends II
«
Reply #79 on:
November 11, 2007, 10:18:00 am »
QUOTE
72x32 is the standard I've used in both games, for all enemies. For instance:
Ah, ok, didnt realise they were all that size
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Liazon
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Lost Legends II
«
Reply #80 on:
November 11, 2007, 10:50:00 am »
QuoteBegin-art_of_camelot+11 Nov, 2007, 16:18-->
QUOTE
(art_of_camelot @ 11 Nov, 2007, 16:18)
QUOTE
72x32 is the standard I've used in both games, for all enemies. For instance:
Ah, ok, didnt realise they were all that size
lol same, mixed height and widths
lol
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DJ Omnimaga
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Lost Legends II
«
Reply #81 on:
November 11, 2007, 11:02:00 am »
nice work!
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Zera
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Lost Legends II
«
Reply #82 on:
November 16, 2007, 11:44:00 am »
I think I've pretty much finished the font / window design:
(this is at 2x scale, so it seems closer to how it would appear on the TI)
The first row is the normal font. Each character is 4x8 pixels. The second row is the extended font, which is used to display names on top of dialogue windows. (see the example) It is 4x4 pixels. To the right is the window frame itself, and below it is a blank screen to show the resolution of the 83 / 84 models.
I may edit a couple of characters due to complaints I've had about them being somewhat ambiguous, but otherwise, how does it look?
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DJ Omnimaga
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Lost Legends II
«
Reply #83 on:
November 16, 2007, 12:18:00 pm »
awesome fonts you got (except the "3") I also like the menu windows
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TIfanx1999
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Lost Legends II
«
Reply #84 on:
November 16, 2007, 12:40:00 pm »
4 x 8 and 4 x4 ?The text looks like 3 x5 and 3 x4 to me, unless im completley misunderstanding you and th 4 x8 and 4 x 4 are refering to something else... :
:
At any rate the larger font looks pretty nice, tho i might change a few letters to make them more normal. (D, the #3, and possibly the E.
Here's a quick example:
As for the smaller text, I'm still not sure why you want to use text that small. However, it does look very good. I wouldnt change anything in the smaller set.
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Zera
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Lost Legends II
«
Reply #85 on:
November 16, 2007, 01:08:00 pm »
QuoteBegin-art_of_camelot+16 Nov, 2007, 18:4-->
QUOTE
(art_of_camelot @ 16 Nov, 2007, 18:40)
4 x 8 and 4 x4 ?The text looks like 3 x5 and 3 x4 to me ...
That's empty space. You know, so the pixels will actually be spaced?
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Zera
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Lost Legends II
«
Reply #86 on:
November 16, 2007, 01:18:00 pm »
QuoteBegin-grendel+16 Nov, 2007, 19:08-->
QUOTE
(grendel @ 16 Nov, 2007, 19:08)
QuoteBegin-art_of_camelot+16 Nov, 2007, 18:4-->
QUOTE
(art_of_camelot @ 16 Nov, 2007, 18:40)
4 x 8 and 4 x4 ?The text looks like 3 x5 and 3 x4 to me ...
That's empty space. You know, so the pixels will actually be spaced?
QuoteBegin
-->
QUOTE
As for the smaller text, I'm still not sure why you want to use text that small.
As I already explained, the extended font is super-imposed on top of the window frame, per my example. (to display the name of the speaker during dialogue, or to show the player their current location in the menu)
EDIT: Oops. Hit QUOTE instead of EDIT. Some of these button placements are seriously confusing...
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TIfanx1999
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Lost Legends II
«
Reply #87 on:
November 16, 2007, 01:33:00 pm »
QUOTE
That's empty space. You know, so the pixels will actually be spaced?
ok, makes sense now .
I I guess you're using the small text that way as a "cheater" so the dialouge box can be fully utilized for dialouge, and not have to display the speakers name within it as well. In that case yes, it really does make good design sense. I just didn't realize that was what u were doing before
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Zera
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Lost Legends II
«
Reply #88 on:
November 16, 2007, 02:05:00 pm »
Here's a quick mock-up of what the design would look like if I had used white-on-black instead of black-on-gray:
Personally, I do not like this design at all. Looks too "inverted," considering how small the screen resolution is. Gray is much easier on the eyes.
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TIfanx1999
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Lost Legends II
«
Reply #89 on:
November 16, 2007, 02:48:00 pm »
Actually, I think that looks alot better. I've never really liked the light gray. Hmmm. let me try someting;
here:
I think Black background with white text is without a doubt the best looking. The dark gray background with black lettering comes in second in my oppinon. The dark gray with white text is too much though
it makes it look too bright for some reason .
*Edit* the border seems to really tie the black one togther as well
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Omnimaga
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Lost Legends II