Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Discontinued
»
Escheron: Shadow over Ragnoth
(Moderators:
Iambian
,
Geekboy1011
,
Zera
) »
Lost Legends II
« previous
next »
Print
Pages:
1
...
5
6
[
7
]
8
9
...
11
Go Down
Author
Topic: Lost Legends II (Read 55278 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Lost Legends II
«
Reply #90 on:
November 16, 2007, 03:06:00 pm »
I like the black bg on white text better
Logged
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
Lost Legends II
«
Reply #91 on:
November 16, 2007, 03:14:00 pm »
I really don't understand how anything could think that looks better, but that's just me. I think it's terrible. It's really bright and inverted. Almost hard on the eyes.
The light gray is much more legible, and wraps nicely around the font. I didn't want to recycle the black-on-white look of the first game, since I felt it was too generic. Instead, I wanted the windows to actually have some kind of color and detail to them.
EDIT: Oh, and on a side note, some of the screen backgrounds are black. (I'll provide an example later) Having a black window background would just be too... black.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Lost Legends II
«
Reply #92 on:
November 16, 2007, 03:17:00 pm »
well i guess we are all entitled to our own opinions. Maybe you could allow the user to change the color in option. I think black bg is good because it makes the game look more like if it was a console game than on a gameboy. On calc it may not be as hard for the eyes.
Logged
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
Lost Legends II
«
Reply #93 on:
November 16, 2007, 03:35:00 pm »
Well, here's an example of what I was saying earlier about the black background in some areas:
White-on-black text wouldn't work.
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Lost Legends II
«
Reply #94 on:
November 16, 2007, 03:54:00 pm »
I was just refering to the status screen. In this case white text on the black background wouldn't work, and it would be too much black
.
*edit*
QUOTE
I think black bg is good because it makes the game look more like if it was a console game than on a gameboy. On calc it may not be as hard for the eyes.
Yea, this is what I thought too and that is why I like it on the status screen. It reminds me more of a console game.
I dont think implementing user chosen background colors would be a good idea, it would take up unnessecary space and would be a pain to implement .
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Lost Legends II
«
Reply #95 on:
November 16, 2007, 03:55:00 pm »
nonono I think this one should be left as it is, I just meant the light gray in text areas
but of course the light gray looks cool too, it just may look flickery on the 84+
Logged
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
Lost Legends II
«
Reply #96 on:
November 16, 2007, 05:48:00 pm »
I was thinking about moving up to 89 since it has a much better resolution, but 160x100 is a little uneven, so I'm not sure how that would work. However, I did a mock-up shot of how much more detailed some of the menus could be on 89:
I actually have space left over to implement other stuff, and even have a nice background behind the window.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Lost Legends II
«
Reply #97 on:
November 16, 2007, 06:05:00 pm »
I would stick with 83+, as most people use this calc model and this would deceive lot of people awaiting for both LL games. Maybe later if people have time they can port it to 83+ tho
Logged
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
Lost Legends II
«
Reply #98 on:
November 16, 2007, 06:11:00 pm »
Yeah, I guess it would be a slap in the face to suddenly change platforms. That, and I have no experience with 89 in the first place.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Lost Legends II
«
Reply #99 on:
November 16, 2007, 06:30:00 pm »
thats what I thought, especially since 90% of the people here have 83+
I have a 83+SE and a 89t tho so it shouldnt matter much for me
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Lost Legends II
«
Reply #100 on:
November 16, 2007, 06:58:00 pm »
Take this as a grain of salt, but I believe that a 68k port would be fairly easy by just extending the view of the camera so it sees more tiles.
I would just feel really bad for 68k users because the only thing that is better that they may be getting is better grayscale. Gameplay and everything would be the same, which means the full power of the 68k wouldn't be used.
Eh, as I said, grain of salt.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Lost Legends II
«
Reply #101 on:
November 16, 2007, 11:57:00 pm »
Im not sure gameplay would ever be limited to the system as far as this game is concerned. Rarely are RPG's full of massive on-screen action etc. It should fare quite well on the z80 calcs.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
JonimusPrime
LV6
Super Member (Next: 500)
Posts: 389
Rating: +25/-5
Lost Legends II
«
Reply #102 on:
November 17, 2007, 05:29:00 am »
Well I still think we should look into an 86 port though because alot of people have them and the man difference is the Lcd hardware and different system calls. the rest of the hardware is very smilar.
Logged
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Lost Legends II
«
Reply #103 on:
November 17, 2007, 06:59:00 am »
QuoteBegin-tr1p1ea+17 Nov, 2007, 5:57-->
QUOTE
(tr1p1ea @ 17 Nov, 2007, 5:57)
Im not sure gameplay would ever be limited to the system as far as this game is concerned. Rarely are RPG's full of massive on-screen action etc. It should fare quite well on the z80 calcs.
I don't understand what you said?
But basically I was saying on the 68k there could be more smoothscrolling, more enemies, more animations, a longer story, etc.
But we wouldn't be able to do that, we would only just be extending the map view.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Lost Legends II
«
Reply #104 on:
November 17, 2007, 12:41:00 pm »
I think he means that gameplay will not be limited by the platform, because most RPGs doesn't have a lot of on screen action and animations like shoot-em-ups and fps so it should run quite fast
Logged
Print
Pages:
1
...
5
6
[
7
]
8
9
...
11
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Discontinued
»
Escheron: Shadow over Ragnoth
(Moderators:
Iambian
,
Geekboy1011
,
Zera
) »
Lost Legends II