Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Discontinued
»
Escheron: Shadow over Ragnoth
(Moderators:
Iambian
,
Geekboy1011
,
Zera
) »
Lost Legends II
« previous
next »
Print
Pages:
1
...
9
10
[
11
]
Go Down
Author
Topic: Lost Legends II (Read 55352 times)
0 Members and 1 Guest are viewing this topic.
Liazon
Guest
Lost Legends II
«
Reply #150 on:
December 10, 2007, 03:05:00 pm »
1.) are all the sprites moving? it's probably no big deal to keep separate .gsms for each character atm. it makes it easier later if modifications need to be made. that's a lot of characters btw. do they all move?
2.) doesn't matter, just be consistent, unless i misunderstand the question
3.)see the other thread.
4.) it depends. how many sprites actually have left and right? if it's just 1 like in the first game, then it's not worth it since the routine is probably larger than the extra sprite. can't recall how much big the routine is, but if it's all 20+ characters (or however many characters 98 is), it's probably a good idea. especially since it's gs.
do you want me to work on both at the same time? they kinda have really big similarities. that being said, I'd kinda rather get LL1 done first.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Lost Legends II
«
Reply #151 on:
December 10, 2007, 04:33:00 pm »
True, I hope Halifax comes back soon tho :S
I am getting worried. If he doesn't show up here soon I think I'm gonna try to contact him. Maybe something bad happened
Logged
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
Lost Legends II
«
Reply #152 on:
December 10, 2007, 04:56:00 pm »
QUOTE
1.) are all the sprites moving? it's probably no big deal to keep separate .gsms for each character atm. it makes it easier later if modifications need to be made. that's a lot of characters btw. do they all move?
A majority. There are only a few stationary sprites and objects. Most of them are main characters, townspersons, etc.
QuoteBegin
-->
QUOTE
4.) it depends. how many sprites actually have left and right?
Any character who moves. So that would be the main characters, townspersons, etc. Maybe 10 or so different characters, each having around 6 sprites a piece.
QuoteBegin
-->
QUOTE
especially since it's gs.
So, this needs to be done in CalcGS? I can compile them any number of ways using something like iStudio. I would prefer to do something that is subject to compression, since we're dealing with a lot of data.
QuoteBegin
-->
QUOTE
do you want me to work on both at the same time?
Absolutely NOT.
I'm just asking in advance so I can go ahead and get some things out of the way. That way, when we do get finished up with the first project, this one will hopefully be less of a task.
Logged
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Lost Legends II
«
Reply #153 on:
December 11, 2007, 12:16:00 am »
It doesnt matter if you have all of your sprite data in 1 big file or in seperate files really. You will most likely require sprite tables with whatever engine you decide to use anyays.
Probably best to concerntrate on getting the first one done to appease all of your eager fans
.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
dinhotheone
LV6
Super Member (Next: 500)
Posts: 410
Rating: +2/-1
Lost Legends II
«
Reply #154 on:
December 11, 2007, 10:20:00 am »
yes, apease us
Logged
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
Lost Legends II
«
Reply #155 on:
December 22, 2007, 07:28:00 am »
QuoteBegin-tr1p1ea+11 Dec, 2007, 6:16-->
QUOTE
(tr1p1ea @ 11 Dec, 2007, 6:16)
Probably best to concerntrate on getting the first one done to appease all of your eager fans
.
I need to clarify on something because it's going to cause confusion if I don't. I brought it up earlier in this thread, but I must have worded myself wrong.
What I generally did with Lost Legends was complete
everything
in advance. I mean that literally. The entire project was finished before I even brought it up. With that said, my job there is done. There's absolutely nothing more I can do for the project aside from guiding Liazon and Halifax, who are tasked with putting it together. (I lack any proficiency in ASM)
I'm basically taking the same approach with Lost Legends 2 -- everything will be ready in advance when the programmers are ready to take it on. I will not allow it to be developed until I have made all these resources available. So just to avoid any confusion, this is the general route of things:
c1
-->
CODE
ec1LOST LEGENDS 1 | LOST LEGENDS 2 | DEV. STATE
Logged
Zera
Project Author
LV8
Addict (Next: 1000)
Posts: 737
Rating: +82/-7
Monochrome Artisan
Lost Legends II
«
Reply #156 on:
December 22, 2007, 11:16:00 am »
Just showing off the dialogue effects...
The font wraps together pretty nicely. For the ellipsis at the end, this is actually four different characters only using two spaces.
There are two fonts in the game -- the primary font is 4x8 px, and is used in normal dialogue sequences. The extended font is only 4x4 px, and is used to draw the window frames and display names / labels. All in all, it should actually be smaller in file size than the original font used in LL1, which was 96 8x8 characters.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Lost Legends II
«
Reply #157 on:
December 22, 2007, 12:17:00 pm »
wow nice! It will look great in game
Logged
Liazon
Guest
Lost Legends II
«
Reply #158 on:
December 22, 2007, 02:41:00 pm »
wow looks good
i look forward to living up to this challenge after the first game's done. ^^
Logged
Print
Pages:
1
...
9
10
[
11
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Discontinued
»
Escheron: Shadow over Ragnoth
(Moderators:
Iambian
,
Geekboy1011
,
Zera
) »
Lost Legends II